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Behavior.xml
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Behavior.xml
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<Type Name="Behavior" FullName="Microsoft.Maui.Controls.Behavior">
<TypeSignature Language="C#" Value="public abstract class Behavior : Microsoft.Maui.Controls.BindableObject" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract beforefieldinit Behavior extends Microsoft.Maui.Controls.BindableObject" />
<TypeSignature Language="DocId" Value="T:Microsoft.Maui.Controls.Behavior" />
<TypeSignature Language="VB.NET" Value="Public MustInherit Class Behavior
Inherits BindableObject" />
<TypeSignature Language="C++ CLI" Value="public ref class Behavior abstract : Microsoft::Maui::Controls::BindableObject" />
<TypeSignature Language="F#" Value="type Behavior = class
 inherit BindableObject" />
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Microsoft.Maui.Controls.BindableObject</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>
Base class for generalized user-defined behaviors that can respond to arbitrary conditions and events.
</summary>
<remarks>Application developers should specialize the <see cref="T:Microsoft.Maui.Controls.Behavior`1" /> generic class, instead of directly using <see cref="T:Microsoft.Maui.Controls.Behavior" />.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Behavior ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.Behavior.#ctor" />
<MemberSignature Language="VB.NET" Value="Protected Sub New ()" />
<MemberSignature Language="C++ CLI" Value="protected:
 Behavior();" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>
Creates a new <see cref="T:Microsoft.Maui.Controls.Behavior" /> with default values.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AssociatedType">
<MemberSignature Language="C#" Value="protected Type AssociatedType { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Type AssociatedType" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Behavior.AssociatedType" />
<MemberSignature Language="VB.NET" Value="Protected ReadOnly Property AssociatedType As Type" />
<MemberSignature Language="C++ CLI" Value="protected:
 property Type ^ AssociatedType { Type ^ get(); };" />
<MemberSignature Language="F#" Value="member this.AssociatedType : Type" Usage="Microsoft.Maui.Controls.Behavior.AssociatedType" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Type</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets the type of the objects with which this <see cref="T:Microsoft.Maui.Controls.Behavior" /> can be associated.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnAttachedTo">
<MemberSignature Language="C#" Value="protected virtual void OnAttachedTo (Microsoft.Maui.Controls.BindableObject bindable);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnAttachedTo(class Microsoft.Maui.Controls.BindableObject bindable) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.Behavior.OnAttachedTo(Microsoft.Maui.Controls.BindableObject)" />
<MemberSignature Language="VB.NET" Value="Protected Overridable Sub OnAttachedTo (bindable As BindableObject)" />
<MemberSignature Language="C++ CLI" Value="protected:
 virtual void OnAttachedTo(Microsoft::Maui::Controls::BindableObject ^ bindable);" />
<MemberSignature Language="F#" Value="abstract member OnAttachedTo : Microsoft.Maui.Controls.BindableObject -> unit
override this.OnAttachedTo : Microsoft.Maui.Controls.BindableObject -> unit" Usage="behavior.OnAttachedTo bindable" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="bindable" Type="Microsoft.Maui.Controls.BindableObject" />
</Parameters>
<Docs>
<param name="bindable">The bindable object to which the behavior was attached.</param>
<summary>
Application developers override this method to implement the behaviors that will be associated with <paramref name="bindable" />.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnDetachingFrom">
<MemberSignature Language="C#" Value="protected virtual void OnDetachingFrom (Microsoft.Maui.Controls.BindableObject bindable);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnDetachingFrom(class Microsoft.Maui.Controls.BindableObject bindable) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.Behavior.OnDetachingFrom(Microsoft.Maui.Controls.BindableObject)" />
<MemberSignature Language="VB.NET" Value="Protected Overridable Sub OnDetachingFrom (bindable As BindableObject)" />
<MemberSignature Language="C++ CLI" Value="protected:
 virtual void OnDetachingFrom(Microsoft::Maui::Controls::BindableObject ^ bindable);" />
<MemberSignature Language="F#" Value="abstract member OnDetachingFrom : Microsoft.Maui.Controls.BindableObject -> unit
override this.OnDetachingFrom : Microsoft.Maui.Controls.BindableObject -> unit" Usage="behavior.OnDetachingFrom bindable" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="bindable" Type="Microsoft.Maui.Controls.BindableObject" />
</Parameters>
<Docs>
<param name="bindable">The bindable object from which the behavior was detached.</param>
<summary>
Application developers override this method to remove the behaviors from <paramref name="bindable" />
that were implemented in a previous call to the <see cref="M:Microsoft.Maui.Controls.Behavior.OnAttachedTo(Microsoft.Maui.Controls.BindableObject)" /> method.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>