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PanUpdatedEventArgs.xml
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PanUpdatedEventArgs.xml
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<Type Name="PanUpdatedEventArgs" FullName="Microsoft.Maui.Controls.PanUpdatedEventArgs">
<TypeSignature Language="C#" Value="public class PanUpdatedEventArgs : EventArgs" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit PanUpdatedEventArgs extends System.EventArgs" />
<TypeSignature Language="DocId" Value="T:Microsoft.Maui.Controls.PanUpdatedEventArgs" />
<TypeSignature Language="VB.NET" Value="Public Class PanUpdatedEventArgs
Inherits EventArgs" />
<TypeSignature Language="C++ CLI" Value="public ref class PanUpdatedEventArgs : EventArgs" />
<TypeSignature Language="F#" Value="type PanUpdatedEventArgs = class
 inherit EventArgs" />
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.EventArgs</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Event that is raised when a pan gesture updates.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public PanUpdatedEventArgs (Microsoft.Maui.GestureStatus type, int gestureId);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Microsoft.Maui.GestureStatus type, int32 gestureId) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.PanUpdatedEventArgs.#ctor(Microsoft.Maui.GestureStatus,System.Int32)" />
<MemberSignature Language="VB.NET" Value="Public Sub New (type As GestureStatus, gestureId As Integer)" />
<MemberSignature Language="C++ CLI" Value="public:
 PanUpdatedEventArgs(Microsoft::Maui::GestureStatus type, int gestureId);" />
<MemberSignature Language="F#" Value="new Microsoft.Maui.Controls.PanUpdatedEventArgs : Microsoft.Maui.GestureStatus * int -> Microsoft.Maui.Controls.PanUpdatedEventArgs" Usage="new Microsoft.Maui.Controls.PanUpdatedEventArgs (type, gestureId)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="type" Type="Microsoft.Maui.GestureStatus" />
<Parameter Name="gestureId" Type="System.Int32" />
</Parameters>
<Docs>
<param name="type">Whether the gesture just began, is continuing, was completed, or is canceled.</param>
<param name="gestureId">An identifier for the gesture.</param>
<summary>Creates a new <see cref="T:Microsoft.Maui.Controls.PanUpdatedEventArgs" /> with the specified values.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public PanUpdatedEventArgs (Microsoft.Maui.GestureStatus type, int gestureId, double totalx, double totaly);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Microsoft.Maui.GestureStatus type, int32 gestureId, float64 totalx, float64 totaly) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.PanUpdatedEventArgs.#ctor(Microsoft.Maui.GestureStatus,System.Int32,System.Double,System.Double)" />
<MemberSignature Language="VB.NET" Value="Public Sub New (type As GestureStatus, gestureId As Integer, totalx As Double, totaly As Double)" />
<MemberSignature Language="C++ CLI" Value="public:
 PanUpdatedEventArgs(Microsoft::Maui::GestureStatus type, int gestureId, double totalx, double totaly);" />
<MemberSignature Language="F#" Value="new Microsoft.Maui.Controls.PanUpdatedEventArgs : Microsoft.Maui.GestureStatus * int * double * double -> Microsoft.Maui.Controls.PanUpdatedEventArgs" Usage="new Microsoft.Maui.Controls.PanUpdatedEventArgs (type, gestureId, totalx, totaly)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="type" Type="Microsoft.Maui.GestureStatus" />
<Parameter Name="gestureId" Type="System.Int32" />
<Parameter Name="totalx" Type="System.Double" />
<Parameter Name="totaly" Type="System.Double" />
</Parameters>
<Docs>
<param name="type">Whether the gesture just began, is continuing, was completed, or is canceled.</param>
<param name="gestureId">An identifier for the gesture.</param>
<param name="totalx">The total change in the X direction since the beginning of the gesture.</param>
<param name="totaly">The total change in the Y direction since the beginning of the gesture.</param>
<summary>Creates a new <see cref="T:Microsoft.Maui.Controls.PanUpdatedEventArgs" /> with the specified values.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GestureId">
<MemberSignature Language="C#" Value="public int GestureId { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance int32 GestureId" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.PanUpdatedEventArgs.GestureId" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property GestureId As Integer" />
<MemberSignature Language="C++ CLI" Value="public:
 property int GestureId { int get(); };" />
<MemberSignature Language="F#" Value="member this.GestureId : int" Usage="Microsoft.Maui.Controls.PanUpdatedEventArgs.GestureId" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the identifier for the gesture that raised the event.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StatusType">
<MemberSignature Language="C#" Value="public Microsoft.Maui.GestureStatus StatusType { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Microsoft.Maui.GestureStatus StatusType" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.PanUpdatedEventArgs.StatusType" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property StatusType As GestureStatus" />
<MemberSignature Language="C++ CLI" Value="public:
 property Microsoft::Maui::GestureStatus StatusType { Microsoft::Maui::GestureStatus get(); };" />
<MemberSignature Language="F#" Value="member this.StatusType : Microsoft.Maui.GestureStatus" Usage="Microsoft.Maui.Controls.PanUpdatedEventArgs.StatusType" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.GestureStatus</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets a value that tells if this event is for a newly started gesture, a running gesture, a completed gesture, or a canceled gesture.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="TotalX">
<MemberSignature Language="C#" Value="public double TotalX { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 TotalX" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.PanUpdatedEventArgs.TotalX" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property TotalX As Double" />
<MemberSignature Language="C++ CLI" Value="public:
 property double TotalX { double get(); };" />
<MemberSignature Language="F#" Value="member this.TotalX : double" Usage="Microsoft.Maui.Controls.PanUpdatedEventArgs.TotalX" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the total change in the X direction since the beginning of the gesture.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="TotalY">
<MemberSignature Language="C#" Value="public double TotalY { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 TotalY" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.PanUpdatedEventArgs.TotalY" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property TotalY As Double" />
<MemberSignature Language="C++ CLI" Value="public:
 property double TotalY { double get(); };" />
<MemberSignature Language="F#" Value="member this.TotalY : double" Usage="Microsoft.Maui.Controls.PanUpdatedEventArgs.TotalY" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the total change in the Y direction since the beginning of the gesture.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>