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PointerGestureRecognizer.xml
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PointerGestureRecognizer.xml
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<Type Name="PointerGestureRecognizer" FullName="Microsoft.Maui.Controls.PointerGestureRecognizer">
<TypeSignature Language="C#" Value="public sealed class PointerGestureRecognizer : Microsoft.Maui.Controls.GestureRecognizer" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit PointerGestureRecognizer extends Microsoft.Maui.Controls.GestureRecognizer" />
<TypeSignature Language="DocId" Value="T:Microsoft.Maui.Controls.PointerGestureRecognizer" />
<TypeSignature Language="VB.NET" Value="Public NotInheritable Class PointerGestureRecognizer
Inherits GestureRecognizer" />
<TypeSignature Language="C++ CLI" Value="public ref class PointerGestureRecognizer sealed : Microsoft::Maui::Controls::GestureRecognizer" />
<TypeSignature Language="F#" Value="type PointerGestureRecognizer = class
 inherit GestureRecognizer" />
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Microsoft.Maui.Controls.GestureRecognizer</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.CompilerServices.Nullable(0)]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.CompilerServices.Nullable(0)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Runtime.CompilerServices.NullableContext(1)]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.CompilerServices.NullableContext(1)>]</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>
Provides pointer gesture recognition and events.
</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public PointerGestureRecognizer ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.PointerGestureRecognizer.#ctor" />
<MemberSignature Language="VB.NET" Value="Public Sub New ()" />
<MemberSignature Language="C++ CLI" Value="public:
 PointerGestureRecognizer();" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>
Initializes a new instance of PointerGestureRecognizer.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerEntered">
<MemberSignature Language="C#" Value="public event EventHandler<Microsoft.Maui.Controls.PointerEventArgs>? PointerEntered;" />
<MemberSignature Language="ILAsm" Value=".event class System.EventHandler`1<class Microsoft.Maui.Controls.PointerEventArgs> PointerEntered" />
<MemberSignature Language="DocId" Value="E:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerEntered" />
<MemberSignature Language="VB.NET" Value="Public Event PointerEntered As EventHandler(Of PointerEventArgs) " />
<MemberSignature Language="C++ CLI" Value="public:
 event EventHandler<Microsoft::Maui::Controls::PointerEventArgs ^> ^ PointerEntered;" />
<MemberSignature Language="F#" Value="member this.PointerEntered : EventHandler<Microsoft.Maui.Controls.PointerEventArgs> " Usage="member this.PointerEntered : System.EventHandler<Microsoft.Maui.Controls.PointerEventArgs> " />
<MemberType>Event</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.CompilerServices.Nullable(new System.Byte[] { 2, 1 })]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.CompilerServices.Nullable(new System.Byte[] { 2, 1 })>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.EventHandler<Microsoft.Maui.Controls.PointerEventArgs></ReturnType>
</ReturnValue>
<Docs>
<summary>
Raised when the pointer enters the view.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerEnteredCommand">
<MemberSignature Language="C#" Value="public System.Windows.Input.ICommand PointerEnteredCommand { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Windows.Input.ICommand PointerEnteredCommand" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerEnteredCommand" />
<MemberSignature Language="VB.NET" Value="Public Property PointerEnteredCommand As ICommand" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Windows::Input::ICommand ^ PointerEnteredCommand { System::Windows::Input::ICommand ^ get(); void set(System::Windows::Input::ICommand ^ value); };" />
<MemberSignature Language="F#" Value="member this.PointerEnteredCommand : System.Windows.Input.ICommand with get, set" Usage="Microsoft.Maui.Controls.PointerGestureRecognizer.PointerEnteredCommand" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Input.ICommand</ReturnType>
</ReturnValue>
<Docs>
<summary>
Identifies the PointerEnteredCommand bindable property.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerEnteredCommandParameter">
<MemberSignature Language="C#" Value="public object PointerEnteredCommandParameter { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance object PointerEnteredCommandParameter" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerEnteredCommandParameter" />
<MemberSignature Language="VB.NET" Value="Public Property PointerEnteredCommandParameter As Object" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Object ^ PointerEnteredCommandParameter { System::Object ^ get(); void set(System::Object ^ value); };" />
<MemberSignature Language="F#" Value="member this.PointerEnteredCommandParameter : obj with get, set" Usage="Microsoft.Maui.Controls.PointerGestureRecognizer.PointerEnteredCommandParameter" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Docs>
<summary>
Identifies the PointerEnteredCommandParameter bindable property.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerEnteredCommandParameterProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty PointerEnteredCommandParameterProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty PointerEnteredCommandParameterProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerEnteredCommandParameterProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly PointerEnteredCommandParameterProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ PointerEnteredCommandParameterProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable PointerEnteredCommandParameterProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.PointerGestureRecognizer.PointerEnteredCommandParameterProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>
An object to be passed to PointerEnteredCommand. This is a bindable property.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerEnteredCommandProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty PointerEnteredCommandProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty PointerEnteredCommandProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerEnteredCommandProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly PointerEnteredCommandProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ PointerEnteredCommandProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable PointerEnteredCommandProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.PointerGestureRecognizer.PointerEnteredCommandProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>
The command to invoke when the pointer has entered the view. This is a bindable property.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerExited">
<MemberSignature Language="C#" Value="public event EventHandler<Microsoft.Maui.Controls.PointerEventArgs>? PointerExited;" />
<MemberSignature Language="ILAsm" Value=".event class System.EventHandler`1<class Microsoft.Maui.Controls.PointerEventArgs> PointerExited" />
<MemberSignature Language="DocId" Value="E:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerExited" />
<MemberSignature Language="VB.NET" Value="Public Event PointerExited As EventHandler(Of PointerEventArgs) " />
<MemberSignature Language="C++ CLI" Value="public:
 event EventHandler<Microsoft::Maui::Controls::PointerEventArgs ^> ^ PointerExited;" />
<MemberSignature Language="F#" Value="member this.PointerExited : EventHandler<Microsoft.Maui.Controls.PointerEventArgs> " Usage="member this.PointerExited : System.EventHandler<Microsoft.Maui.Controls.PointerEventArgs> " />
<MemberType>Event</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.CompilerServices.Nullable(new System.Byte[] { 2, 1 })]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.CompilerServices.Nullable(new System.Byte[] { 2, 1 })>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.EventHandler<Microsoft.Maui.Controls.PointerEventArgs></ReturnType>
</ReturnValue>
<Docs>
<summary>
Raised when the pointer exits the view.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerExitedCommand">
<MemberSignature Language="C#" Value="public System.Windows.Input.ICommand PointerExitedCommand { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Windows.Input.ICommand PointerExitedCommand" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerExitedCommand" />
<MemberSignature Language="VB.NET" Value="Public Property PointerExitedCommand As ICommand" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Windows::Input::ICommand ^ PointerExitedCommand { System::Windows::Input::ICommand ^ get(); void set(System::Windows::Input::ICommand ^ value); };" />
<MemberSignature Language="F#" Value="member this.PointerExitedCommand : System.Windows.Input.ICommand with get, set" Usage="Microsoft.Maui.Controls.PointerGestureRecognizer.PointerExitedCommand" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Input.ICommand</ReturnType>
</ReturnValue>
<Docs>
<summary>
Identifies the PointerExitedCommand bindable property.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerExitedCommandParameter">
<MemberSignature Language="C#" Value="public object PointerExitedCommandParameter { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance object PointerExitedCommandParameter" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerExitedCommandParameter" />
<MemberSignature Language="VB.NET" Value="Public Property PointerExitedCommandParameter As Object" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Object ^ PointerExitedCommandParameter { System::Object ^ get(); void set(System::Object ^ value); };" />
<MemberSignature Language="F#" Value="member this.PointerExitedCommandParameter : obj with get, set" Usage="Microsoft.Maui.Controls.PointerGestureRecognizer.PointerExitedCommandParameter" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Docs>
<summary>
Identifies the PointerExitedCommandParameter bindable property.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerExitedCommandParameterProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty PointerExitedCommandParameterProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty PointerExitedCommandParameterProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerExitedCommandParameterProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly PointerExitedCommandParameterProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ PointerExitedCommandParameterProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable PointerExitedCommandParameterProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.PointerGestureRecognizer.PointerExitedCommandParameterProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>
An object to be passed to PointerExitedCommand. This is a bindable property.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerExitedCommandProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty PointerExitedCommandProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty PointerExitedCommandProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerExitedCommandProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly PointerExitedCommandProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ PointerExitedCommandProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable PointerExitedCommandProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.PointerGestureRecognizer.PointerExitedCommandProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>
The command to invoke when the pointer has exited the view. This is a bindable property.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerMoved">
<MemberSignature Language="C#" Value="public event EventHandler<Microsoft.Maui.Controls.PointerEventArgs>? PointerMoved;" />
<MemberSignature Language="ILAsm" Value=".event class System.EventHandler`1<class Microsoft.Maui.Controls.PointerEventArgs> PointerMoved" />
<MemberSignature Language="DocId" Value="E:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerMoved" />
<MemberSignature Language="VB.NET" Value="Public Event PointerMoved As EventHandler(Of PointerEventArgs) " />
<MemberSignature Language="C++ CLI" Value="public:
 event EventHandler<Microsoft::Maui::Controls::PointerEventArgs ^> ^ PointerMoved;" />
<MemberSignature Language="F#" Value="member this.PointerMoved : EventHandler<Microsoft.Maui.Controls.PointerEventArgs> " Usage="member this.PointerMoved : System.EventHandler<Microsoft.Maui.Controls.PointerEventArgs> " />
<MemberType>Event</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.CompilerServices.Nullable(new System.Byte[] { 2, 1 })]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.CompilerServices.Nullable(new System.Byte[] { 2, 1 })>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.EventHandler<Microsoft.Maui.Controls.PointerEventArgs></ReturnType>
</ReturnValue>
<Docs>
<summary>
Raised when the pointer moves within the view.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerMovedCommand">
<MemberSignature Language="C#" Value="public System.Windows.Input.ICommand PointerMovedCommand { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Windows.Input.ICommand PointerMovedCommand" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerMovedCommand" />
<MemberSignature Language="VB.NET" Value="Public Property PointerMovedCommand As ICommand" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Windows::Input::ICommand ^ PointerMovedCommand { System::Windows::Input::ICommand ^ get(); void set(System::Windows::Input::ICommand ^ value); };" />
<MemberSignature Language="F#" Value="member this.PointerMovedCommand : System.Windows.Input.ICommand with get, set" Usage="Microsoft.Maui.Controls.PointerGestureRecognizer.PointerMovedCommand" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Input.ICommand</ReturnType>
</ReturnValue>
<Docs>
<summary>
Identifies the PointerMovedCommand bindable property.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerMovedCommandParameter">
<MemberSignature Language="C#" Value="public object PointerMovedCommandParameter { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance object PointerMovedCommandParameter" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerMovedCommandParameter" />
<MemberSignature Language="VB.NET" Value="Public Property PointerMovedCommandParameter As Object" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Object ^ PointerMovedCommandParameter { System::Object ^ get(); void set(System::Object ^ value); };" />
<MemberSignature Language="F#" Value="member this.PointerMovedCommandParameter : obj with get, set" Usage="Microsoft.Maui.Controls.PointerGestureRecognizer.PointerMovedCommandParameter" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Docs>
<summary>
Identifies the PointerMovedCommandParameter bindable property.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerMovedCommandParameterProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty PointerMovedCommandParameterProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty PointerMovedCommandParameterProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerMovedCommandParameterProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly PointerMovedCommandParameterProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ PointerMovedCommandParameterProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable PointerMovedCommandParameterProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.PointerGestureRecognizer.PointerMovedCommandParameterProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>
An object to be passed to the PointerMovedCommand. This is a bindable property.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerMovedCommandProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty PointerMovedCommandProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty PointerMovedCommandProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerMovedCommandProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly PointerMovedCommandProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ PointerMovedCommandProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable PointerMovedCommandProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.PointerGestureRecognizer.PointerMovedCommandProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>
The command to invoke when the pointer has moved within the view. This is a bindable property.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerPressed">
<MemberSignature Language="C#" Value="public event EventHandler<Microsoft.Maui.Controls.PointerEventArgs>? PointerPressed;" />
<MemberSignature Language="ILAsm" Value=".event class System.EventHandler`1<class Microsoft.Maui.Controls.PointerEventArgs> PointerPressed" />
<MemberSignature Language="DocId" Value="E:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerPressed" />
<MemberSignature Language="VB.NET" Value="Public Event PointerPressed As EventHandler(Of PointerEventArgs) " />
<MemberSignature Language="C++ CLI" Value="public:
 event EventHandler<Microsoft::Maui::Controls::PointerEventArgs ^> ^ PointerPressed;" />
<MemberSignature Language="F#" Value="member this.PointerPressed : EventHandler<Microsoft.Maui.Controls.PointerEventArgs> " Usage="member this.PointerPressed : System.EventHandler<Microsoft.Maui.Controls.PointerEventArgs> " />
<MemberType>Event</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.CompilerServices.Nullable(new System.Byte[] { 2, 1 })]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.CompilerServices.Nullable(new System.Byte[] { 2, 1 })>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.EventHandler<Microsoft.Maui.Controls.PointerEventArgs></ReturnType>
</ReturnValue>
<Docs>
<summary>
Raised when the pointer initiates a press within the view.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerPressedCommand">
<MemberSignature Language="C#" Value="public System.Windows.Input.ICommand PointerPressedCommand { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Windows.Input.ICommand PointerPressedCommand" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerPressedCommand" />
<MemberSignature Language="VB.NET" Value="Public Property PointerPressedCommand As ICommand" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Windows::Input::ICommand ^ PointerPressedCommand { System::Windows::Input::ICommand ^ get(); void set(System::Windows::Input::ICommand ^ value); };" />
<MemberSignature Language="F#" Value="member this.PointerPressedCommand : System.Windows.Input.ICommand with get, set" Usage="Microsoft.Maui.Controls.PointerGestureRecognizer.PointerPressedCommand" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Input.ICommand</ReturnType>
</ReturnValue>
<Docs>
<summary>
Identifies the PointerPressedCommand bindable property.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerPressedCommandParameter">
<MemberSignature Language="C#" Value="public object PointerPressedCommandParameter { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance object PointerPressedCommandParameter" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerPressedCommandParameter" />
<MemberSignature Language="VB.NET" Value="Public Property PointerPressedCommandParameter As Object" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Object ^ PointerPressedCommandParameter { System::Object ^ get(); void set(System::Object ^ value); };" />
<MemberSignature Language="F#" Value="member this.PointerPressedCommandParameter : obj with get, set" Usage="Microsoft.Maui.Controls.PointerGestureRecognizer.PointerPressedCommandParameter" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Docs>
<summary>
Identifies the PointerPressedCommandParameter bindable property.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerPressedCommandParameterProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty PointerPressedCommandParameterProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty PointerPressedCommandParameterProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerPressedCommandParameterProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly PointerPressedCommandParameterProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ PointerPressedCommandParameterProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable PointerPressedCommandParameterProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.PointerGestureRecognizer.PointerPressedCommandParameterProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>
An object to be passed to the PointerPressedCommand. This is a bindable property.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerPressedCommandProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty PointerPressedCommandProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty PointerPressedCommandProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerPressedCommandProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly PointerPressedCommandProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ PointerPressedCommandProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable PointerPressedCommandProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.PointerGestureRecognizer.PointerPressedCommandProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>
The command to invoke when the pointer initiates a press within the view. This is a bindable property.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerReleased">
<MemberSignature Language="C#" Value="public event EventHandler<Microsoft.Maui.Controls.PointerEventArgs>? PointerReleased;" />
<MemberSignature Language="ILAsm" Value=".event class System.EventHandler`1<class Microsoft.Maui.Controls.PointerEventArgs> PointerReleased" />
<MemberSignature Language="DocId" Value="E:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerReleased" />
<MemberSignature Language="VB.NET" Value="Public Event PointerReleased As EventHandler(Of PointerEventArgs) " />
<MemberSignature Language="C++ CLI" Value="public:
 event EventHandler<Microsoft::Maui::Controls::PointerEventArgs ^> ^ PointerReleased;" />
<MemberSignature Language="F#" Value="member this.PointerReleased : EventHandler<Microsoft.Maui.Controls.PointerEventArgs> " Usage="member this.PointerReleased : System.EventHandler<Microsoft.Maui.Controls.PointerEventArgs> " />
<MemberType>Event</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.CompilerServices.Nullable(new System.Byte[] { 2, 1 })]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.CompilerServices.Nullable(new System.Byte[] { 2, 1 })>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.EventHandler<Microsoft.Maui.Controls.PointerEventArgs></ReturnType>
</ReturnValue>
<Docs>
<summary>
Raised when the pointer that has previous initiated a press is released within the view.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerReleasedCommand">
<MemberSignature Language="C#" Value="public System.Windows.Input.ICommand PointerReleasedCommand { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Windows.Input.ICommand PointerReleasedCommand" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerReleasedCommand" />
<MemberSignature Language="VB.NET" Value="Public Property PointerReleasedCommand As ICommand" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Windows::Input::ICommand ^ PointerReleasedCommand { System::Windows::Input::ICommand ^ get(); void set(System::Windows::Input::ICommand ^ value); };" />
<MemberSignature Language="F#" Value="member this.PointerReleasedCommand : System.Windows.Input.ICommand with get, set" Usage="Microsoft.Maui.Controls.PointerGestureRecognizer.PointerReleasedCommand" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Input.ICommand</ReturnType>
</ReturnValue>
<Docs>
<summary>
Identifies the PointerReleasedCommand bindable property.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerReleasedCommandParameter">
<MemberSignature Language="C#" Value="public object PointerReleasedCommandParameter { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance object PointerReleasedCommandParameter" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerReleasedCommandParameter" />
<MemberSignature Language="VB.NET" Value="Public Property PointerReleasedCommandParameter As Object" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Object ^ PointerReleasedCommandParameter { System::Object ^ get(); void set(System::Object ^ value); };" />
<MemberSignature Language="F#" Value="member this.PointerReleasedCommandParameter : obj with get, set" Usage="Microsoft.Maui.Controls.PointerGestureRecognizer.PointerReleasedCommandParameter" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Docs>
<summary>
Identifies the PointerReleasedCommandParameter bindable property.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerReleasedCommandParameterProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty PointerReleasedCommandParameterProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty PointerReleasedCommandParameterProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerReleasedCommandParameterProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly PointerReleasedCommandParameterProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ PointerReleasedCommandParameterProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable PointerReleasedCommandParameterProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.PointerGestureRecognizer.PointerReleasedCommandParameterProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>
An object to be passed to the PointerReleasedCommand. This is a bindable property.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PointerReleasedCommandProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty PointerReleasedCommandProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty PointerReleasedCommandProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.PointerGestureRecognizer.PointerReleasedCommandProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly PointerReleasedCommandProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ PointerReleasedCommandProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable PointerReleasedCommandProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.PointerGestureRecognizer.PointerReleasedCommandProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>
A command to invoke when the pointer that has previous initiated a press is released within the view. This is a bindable property.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>