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TriggerBase.xml
106 lines (106 loc) · 7.16 KB
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TriggerBase.xml
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<Type Name="TriggerBase" FullName="Microsoft.Maui.Controls.TriggerBase">
<TypeSignature Language="C#" Value="public abstract class TriggerBase : Microsoft.Maui.Controls.BindableObject" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract beforefieldinit TriggerBase extends Microsoft.Maui.Controls.BindableObject" />
<TypeSignature Language="DocId" Value="T:Microsoft.Maui.Controls.TriggerBase" />
<TypeSignature Language="VB.NET" Value="Public MustInherit Class TriggerBase
Inherits BindableObject" />
<TypeSignature Language="C++ CLI" Value="public ref class TriggerBase abstract : Microsoft::Maui::Controls::BindableObject" />
<TypeSignature Language="F#" Value="type TriggerBase = class
 inherit BindableObject" />
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Microsoft.Maui.Controls.BindableObject</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Base class for classes that contain a condition and a list of actions to perform when the condition is met.</summary>
<remarks />
</Docs>
<Members>
<Member MemberName="EnterActions">
<MemberSignature Language="C#" Value="public System.Collections.Generic.IList<Microsoft.Maui.Controls.TriggerAction> EnterActions { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IList`1<class Microsoft.Maui.Controls.TriggerAction> EnterActions" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.TriggerBase.EnterActions" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property EnterActions As IList(Of TriggerAction)" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Collections::Generic::IList<Microsoft::Maui::Controls::TriggerAction ^> ^ EnterActions { System::Collections::Generic::IList<Microsoft::Maui::Controls::TriggerAction ^> ^ get(); };" />
<MemberSignature Language="F#" Value="member this.EnterActions : System.Collections.Generic.IList<Microsoft.Maui.Controls.TriggerAction>" Usage="Microsoft.Maui.Controls.TriggerBase.EnterActions" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Collections.Generic.IList<Microsoft.Maui.Controls.TriggerAction></ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the list of <see cref="T:Microsoft.Maui.Controls.TriggerAction" /> objects that will be invoked when the trigger condition is met. Ignored for the <see cref="T:Microsoft.Maui.Controls.EventTrigger" /> class.</summary>
<value />
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ExitActions">
<MemberSignature Language="C#" Value="public System.Collections.Generic.IList<Microsoft.Maui.Controls.TriggerAction> ExitActions { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IList`1<class Microsoft.Maui.Controls.TriggerAction> ExitActions" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.TriggerBase.ExitActions" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property ExitActions As IList(Of TriggerAction)" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Collections::Generic::IList<Microsoft::Maui::Controls::TriggerAction ^> ^ ExitActions { System::Collections::Generic::IList<Microsoft::Maui::Controls::TriggerAction ^> ^ get(); };" />
<MemberSignature Language="F#" Value="member this.ExitActions : System.Collections.Generic.IList<Microsoft.Maui.Controls.TriggerAction>" Usage="Microsoft.Maui.Controls.TriggerBase.ExitActions" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Collections.Generic.IList<Microsoft.Maui.Controls.TriggerAction></ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the list of <see cref="T:Microsoft.Maui.Controls.TriggerAction" /> objects that will be invoked after the trigger condition is no longer met. Ignored for the <see cref="T:Microsoft.Maui.Controls.EventTrigger" /> class.</summary>
<value />
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IsSealed">
<MemberSignature Language="C#" Value="public bool IsSealed { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool IsSealed" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.TriggerBase.IsSealed" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property IsSealed As Boolean" />
<MemberSignature Language="C++ CLI" Value="public:
 property bool IsSealed { bool get(); };" />
<MemberSignature Language="F#" Value="member this.IsSealed : bool" Usage="Microsoft.Maui.Controls.TriggerBase.IsSealed" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets a value that indicates whether or not the trigger is sealed.</summary>
<value>To be added.</value>
<remarks>A trigger becomes sealed when its `IAttachedObject.AttachTo(Microsoft.Maui.Controls.BindableObject)` method is called. Once it is sealed, its <see cref="P:Microsoft.Maui.Controls.TriggerBase.EnterActions" /> and <see cref="P:Microsoft.Maui.Controls.TriggerBase.ExitActions" /> lists become readonly.</remarks>
</Docs>
</Member>
<Member MemberName="TargetType">
<MemberSignature Language="C#" Value="public Type TargetType { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Type TargetType" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.TriggerBase.TargetType" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property TargetType As Type" />
<MemberSignature Language="C++ CLI" Value="public:
 property Type ^ TargetType { Type ^ get(); };" />
<MemberSignature Language="F#" Value="member this.TargetType : Type" Usage="Microsoft.Maui.Controls.TriggerBase.TargetType" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Type</ReturnType>
</ReturnValue>
<Docs>
<summary>The type of object to which this <see cref="T:Microsoft.Maui.Controls.TriggerBase" /> object can be attached.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>