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VisualElement.xml
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VisualElement.xml
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<Type Name="VisualElement" FullName="Microsoft.Maui.Controls.VisualElement">
<TypeSignature Language="C#" Value="public class VisualElement : Microsoft.Maui.Controls.NavigableElement, Microsoft.Maui.Controls.IAnimatable, Microsoft.Maui.Controls.IVisualElementController, Microsoft.Maui.IView" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit VisualElement extends Microsoft.Maui.Controls.NavigableElement implements class Microsoft.Maui.Controls.IAnimatable, class Microsoft.Maui.Controls.IElementController, class Microsoft.Maui.Controls.IVisualElementController, class Microsoft.Maui.IElement, class Microsoft.Maui.ITransform, class Microsoft.Maui.IView" />
<TypeSignature Language="DocId" Value="T:Microsoft.Maui.Controls.VisualElement" />
<TypeSignature Language="VB.NET" Value="Public Class VisualElement
Inherits NavigableElement
Implements IAnimatable, IView, IVisualElementController" />
<TypeSignature Language="C++ CLI" Value="public ref class VisualElement : Microsoft::Maui::Controls::NavigableElement, Microsoft::Maui::Controls::IAnimatable, Microsoft::Maui::Controls::IVisualElementController, Microsoft::Maui::IView" />
<TypeSignature Language="F#" Value="type VisualElement = class
 inherit NavigableElement
 interface IAnimatable
 interface IVisualElementController
 interface IElementController
 interface IView
 interface IElement
 interface ITransform" />
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Microsoft.Maui.Controls.NavigableElement</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>Microsoft.Maui.Controls.IAnimatable</InterfaceName>
</Interface>
<Interface>
<InterfaceName>Microsoft.Maui.Controls.IElementController</InterfaceName>
</Interface>
<Interface>
<InterfaceName>Microsoft.Maui.Controls.IVisualElementController</InterfaceName>
</Interface>
<Interface>
<InterfaceName>Microsoft.Maui.IElement</InterfaceName>
</Interface>
<Interface>
<InterfaceName>Microsoft.Maui.ITransform</InterfaceName>
</Interface>
<Interface>
<InterfaceName>Microsoft.Maui.IView</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute FrameworkAlternate="net-maui-9.0">
<AttributeName Language="C#">[System.Diagnostics.CodeAnalysis.DynamicallyAccessedMembers(System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes.NonPublicFields | System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes.PublicFields)]</AttributeName>
<AttributeName Language="F#">[<System.Diagnostics.CodeAnalysis.DynamicallyAccessedMembers(System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes.NonPublicFields | System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes.PublicFields)>]</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>
An <see cref="T:Microsoft.Maui.Controls.Element" /> that occupies an area on the screen, has a visual appearance, and can obtain touch input.
</summary>
<remarks>
The base class for most Microsoft.Maui.Controls on-screen elements. Provides most properties, events, and methods for presenting an item on screen.
</remarks>
<remarks>
<para>The base class for most Microsoft.Maui.Controls on-screen elements. Provides most properties, events, and methods for presenting an item on screen.</para>
</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected internal VisualElement ();" />
<MemberSignature Language="ILAsm" Value=".method familyorassemblyhidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.VisualElement.#ctor" />
<MemberSignature Language="VB.NET" Value="Protected Friend Sub New ()" />
<MemberSignature Language="C++ CLI" Value="protected public:
 VisualElement();" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>
Initializes a new instance of the <see cref="T:Microsoft.Maui.Controls.VisualElement" /> class.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AnchorX">
<MemberSignature Language="C#" Value="public double AnchorX { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 AnchorX" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.VisualElement.AnchorX" />
<MemberSignature Language="VB.NET" Value="Public Property AnchorX As Double" />
<MemberSignature Language="C++ CLI" Value="public:
 property double AnchorX { double get(); void set(double value); };" />
<MemberSignature Language="F#" Value="member this.AnchorX : double with get, set" Usage="Microsoft.Maui.Controls.VisualElement.AnchorX" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets or sets the X component of the center point for any transform operation, relative to the bounds of the element. This is a bindable property.
</summary>
<value>To be added.</value>
<remarks>The default value is 0.5.</remarks>
</Docs>
</Member>
<Member MemberName="AnchorXProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty AnchorXProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty AnchorXProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.VisualElement.AnchorXProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly AnchorXProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ AnchorXProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable AnchorXProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.VisualElement.AnchorXProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>Bindable property for <see cref="P:Microsoft.Maui.Controls.VisualElement.AnchorX" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AnchorY">
<MemberSignature Language="C#" Value="public double AnchorY { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 AnchorY" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.VisualElement.AnchorY" />
<MemberSignature Language="VB.NET" Value="Public Property AnchorY As Double" />
<MemberSignature Language="C++ CLI" Value="public:
 property double AnchorY { double get(); void set(double value); };" />
<MemberSignature Language="F#" Value="member this.AnchorY : double with get, set" Usage="Microsoft.Maui.Controls.VisualElement.AnchorY" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets or sets the Y component of the center point for any transform operation, relative to the bounds of the element. This is a bindable property.
</summary>
<value>To be added.</value>
<remarks>The default value is 0.5.</remarks>
</Docs>
</Member>
<Member MemberName="AnchorYProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty AnchorYProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty AnchorYProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.VisualElement.AnchorYProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly AnchorYProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ AnchorYProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable AnchorYProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.VisualElement.AnchorYProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>Bindable property for <see cref="P:Microsoft.Maui.Controls.VisualElement.AnchorY" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Arrange">
<MemberSignature Language="C#" Value="public void Arrange (Microsoft.Maui.Graphics.Rect bounds);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Arrange(valuetype Microsoft.Maui.Graphics.Rect bounds) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.VisualElement.Arrange(Microsoft.Maui.Graphics.Rect)" />
<MemberSignature Language="VB.NET" Value="Public Sub Arrange (bounds As Rect)" />
<MemberSignature Language="C++ CLI" Value="public:
 void Arrange(Microsoft::Maui::Graphics::Rect bounds);" />
<MemberSignature Language="F#" Value="member this.Arrange : Microsoft.Maui.Graphics.Rect -> unit" Usage="visualElement.Arrange bounds" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="bounds" Type="Microsoft.Maui.Graphics.Rect" />
</Parameters>
<Docs>
<param name="bounds">The final size that the parent computes for the child in layout, provided as a <see cref="T:Microsoft.Maui.Graphics.Rect" /> value.</param>
<summary>
Positions child objects and determines a size for an element.
</summary>
<remarks>Parent objects that implement custom layout for their child elements should call this method from their layout override implementations to form a recursive layout update.</remarks>
</Docs>
</Member>
<Member MemberName="ArrangeOverride">
<MemberSignature Language="C#" Value="protected virtual Microsoft.Maui.Graphics.Size ArrangeOverride (Microsoft.Maui.Graphics.Rect bounds);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance valuetype Microsoft.Maui.Graphics.Size ArrangeOverride(valuetype Microsoft.Maui.Graphics.Rect bounds) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.VisualElement.ArrangeOverride(Microsoft.Maui.Graphics.Rect)" />
<MemberSignature Language="VB.NET" Value="Protected Overridable Function ArrangeOverride (bounds As Rect) As Size" />
<MemberSignature Language="C++ CLI" Value="protected:
 virtual Microsoft::Maui::Graphics::Size ArrangeOverride(Microsoft::Maui::Graphics::Rect bounds);" />
<MemberSignature Language="F#" Value="abstract member ArrangeOverride : Microsoft.Maui.Graphics.Rect -> Microsoft.Maui.Graphics.Size
override this.ArrangeOverride : Microsoft.Maui.Graphics.Rect -> Microsoft.Maui.Graphics.Size" Usage="visualElement.ArrangeOverride bounds" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Graphics.Size</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="bounds" Type="Microsoft.Maui.Graphics.Rect" />
</Parameters>
<Docs>
<param name="bounds">The new bounds of the element.</param>
<summary>
Allows subclasses to override <see cref="M:Microsoft.Maui.Controls.VisualElement.Arrange(Microsoft.Maui.Graphics.Rect)" /> even though
the interface has to be explicitly implemented to avoid conflict with the old <see cref="M:Microsoft.Maui.Controls.VisualElement.Arrange(Microsoft.Maui.Graphics.Rect)" /> method.
</summary>
<returns>The resulting size of this element's frame by the platform.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Background">
<MemberSignature Language="C#" Value="public Microsoft.Maui.Controls.Brush Background { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Microsoft.Maui.Controls.Brush Background" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.VisualElement.Background" />
<MemberSignature Language="VB.NET" Value="Public Property Background As Brush" />
<MemberSignature Language="C++ CLI" Value="public:
 property Microsoft::Maui::Controls::Brush ^ Background { Microsoft::Maui::Controls::Brush ^ get(); void set(Microsoft::Maui::Controls::Brush ^ value); };" />
<MemberSignature Language="F#" Value="member this.Background : Microsoft.Maui.Controls.Brush with get, set" Usage="Microsoft.Maui.Controls.VisualElement.Background" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.TypeConverter(typeof(Microsoft.Maui.Controls.BrushTypeConverter))]</AttributeName>
<AttributeName Language="F#">[<System.ComponentModel.TypeConverter(typeof(Microsoft.Maui.Controls.BrushTypeConverter))>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.Brush</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets or sets the <see cref="T:Microsoft.Maui.Controls.Brush" /> which will be used to fill the background of an element. This is a bindable property.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="BackgroundColor">
<MemberSignature Language="C#" Value="public Microsoft.Maui.Graphics.Color BackgroundColor { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Microsoft.Maui.Graphics.Color BackgroundColor" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.VisualElement.BackgroundColor" />
<MemberSignature Language="VB.NET" Value="Public Property BackgroundColor As Color" />
<MemberSignature Language="C++ CLI" Value="public:
 property Microsoft::Maui::Graphics::Color ^ BackgroundColor { Microsoft::Maui::Graphics::Color ^ get(); void set(Microsoft::Maui::Graphics::Color ^ value); };" />
<MemberSignature Language="F#" Value="member this.BackgroundColor : Microsoft.Maui.Graphics.Color with get, set" Usage="Microsoft.Maui.Controls.VisualElement.BackgroundColor" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Graphics.Color</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets or sets the <see cref="T:Microsoft.Maui.Graphics.Color" /> which will fill the background of an element. This is a bindable property.
</summary>
<value>To be added.</value>
<remarks>For background gradients and such, use <see cref="P:Microsoft.Maui.Controls.VisualElement.Background" />.</remarks>
</Docs>
</Member>
<Member MemberName="BackgroundColorProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty BackgroundColorProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty BackgroundColorProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.VisualElement.BackgroundColorProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly BackgroundColorProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ BackgroundColorProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable BackgroundColorProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.VisualElement.BackgroundColorProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>Bindable property for <see cref="P:Microsoft.Maui.Controls.VisualElement.BackgroundColor" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="BackgroundProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty BackgroundProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty BackgroundProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.VisualElement.BackgroundProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly BackgroundProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ BackgroundProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable BackgroundProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.VisualElement.BackgroundProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>Bindable property for <see cref="P:Microsoft.Maui.Controls.VisualElement.Background" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="BatchBegin">
<MemberSignature Language="C#" Value="public void BatchBegin ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void BatchBegin() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.VisualElement.BatchBegin" />
<MemberSignature Language="VB.NET" Value="Public Sub BatchBegin ()" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual void BatchBegin();" />
<MemberSignature Language="F#" Value="abstract member BatchBegin : unit -> unit
override this.BatchBegin : unit -> unit" Usage="visualElement.BatchBegin " />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:Microsoft.Maui.Controls.IAnimatable.BatchBegin</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>
Signals the start of a batch of changes to the elements properties. This can benefit performance if a bigger number of property values are changed.
</summary>
<remarks>
<para>Application authors will generally not need to batch updates manually as the animation framework will do this for them.</para>
<para>When the operation is done, <see cref="M:Microsoft.Maui.Controls.VisualElement.BatchCommit" /> should be called.</para>
</remarks>
</Docs>
</Member>
<Member MemberName="BatchCommit">
<MemberSignature Language="C#" Value="public void BatchCommit ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void BatchCommit() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.VisualElement.BatchCommit" />
<MemberSignature Language="VB.NET" Value="Public Sub BatchCommit ()" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual void BatchCommit();" />
<MemberSignature Language="F#" Value="abstract member BatchCommit : unit -> unit
override this.BatchCommit : unit -> unit" Usage="visualElement.BatchCommit " />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:Microsoft.Maui.Controls.IAnimatable.BatchCommit</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>
Signals the end of a batch of commands to the element and that those commands should now be committed.
</summary>
<remarks>This method only ensures that updates sent during the batch have been committed. It does not ensure that they were not committed before calling this.</remarks>
</Docs>
</Member>
<Member MemberName="BatchCommitted">
<MemberSignature Language="C#" Value="public event EventHandler<Microsoft.Maui.Controls.Internals.EventArg<Microsoft.Maui.Controls.VisualElement>> BatchCommitted;" />
<MemberSignature Language="ILAsm" Value=".event class System.EventHandler`1<class Microsoft.Maui.Controls.Internals.EventArg`1<class Microsoft.Maui.Controls.VisualElement>> BatchCommitted" />
<MemberSignature Language="DocId" Value="E:Microsoft.Maui.Controls.VisualElement.BatchCommitted" />
<MemberSignature Language="VB.NET" Value="Public Event BatchCommitted As EventHandler(Of EventArg(Of VisualElement)) " />
<MemberSignature Language="C++ CLI" Value="public:
 virtual event EventHandler<Microsoft::Maui::Controls::Internals::EventArg<Microsoft::Maui::Controls::VisualElement ^> ^> ^ BatchCommitted;" />
<MemberSignature Language="F#" Value="member this.BatchCommitted : EventHandler<Microsoft.Maui.Controls.Internals.EventArg<Microsoft.Maui.Controls.VisualElement>> " Usage="member this.BatchCommitted : System.EventHandler<Microsoft.Maui.Controls.Internals.EventArg<Microsoft.Maui.Controls.VisualElement>> " />
<MemberType>Event</MemberType>
<Implements>
<InterfaceMember>E:Microsoft.Maui.Controls.IVisualElementController.BatchCommitted</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.EventHandler<Microsoft.Maui.Controls.Internals.EventArg<Microsoft.Maui.Controls.VisualElement>></ReturnType>
</ReturnValue>
<Docs>
<summary>
Occurs when a batch of property changes have been committed by calling <see cref="M:Microsoft.Maui.Controls.VisualElement.BatchCommit" />.
</summary>
<remarks>For internal use only. This API can be changed or removed without notice at any time.</remarks>
</Docs>
</Member>
<Member MemberName="Batched">
<MemberSignature Language="C#" Value="public bool Batched { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool Batched" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.VisualElement.Batched" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property Batched As Boolean" />
<MemberSignature Language="C++ CLI" Value="public:
 property bool Batched { bool get(); };" />
<MemberSignature Language="F#" Value="member this.Batched : bool" Usage="Microsoft.Maui.Controls.VisualElement.Batched" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Maui.Controls.IVisualElementController.Batched</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets a value that indicates there are batched changes done for this element.
</summary>
<value>To be added.</value>
<remarks>For internal use only. This API can be changed or removed without notice at any time.</remarks>
</Docs>
</Member>
<Member MemberName="Behaviors">
<MemberSignature Language="C#" Value="public System.Collections.Generic.IList<Microsoft.Maui.Controls.Behavior> Behaviors { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IList`1<class Microsoft.Maui.Controls.Behavior> Behaviors" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.VisualElement.Behaviors" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property Behaviors As IList(Of Behavior)" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Collections::Generic::IList<Microsoft::Maui::Controls::Behavior ^> ^ Behaviors { System::Collections::Generic::IList<Microsoft::Maui::Controls::Behavior ^> ^ get(); };" />
<MemberSignature Language="F#" Value="member this.Behaviors : System.Collections.Generic.IList<Microsoft.Maui.Controls.Behavior>" Usage="Microsoft.Maui.Controls.VisualElement.Behaviors" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Collections.Generic.IList<Microsoft.Maui.Controls.Behavior></ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets the list of <see cref="T:Microsoft.Maui.Controls.Behavior" /> objects associated to this element. This is a read-only bindable property.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="BehaviorsProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty BehaviorsProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty BehaviorsProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.VisualElement.BehaviorsProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly BehaviorsProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ BehaviorsProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable BehaviorsProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.VisualElement.BehaviorsProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>Bindable property for <see cref="P:Microsoft.Maui.Controls.VisualElement.Behaviors" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Bounds">
<MemberSignature Language="C#" Value="public Microsoft.Maui.Graphics.Rect Bounds { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Microsoft.Maui.Graphics.Rect Bounds" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.VisualElement.Bounds" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property Bounds As Rect" />
<MemberSignature Language="C++ CLI" Value="public:
 property Microsoft::Maui::Graphics::Rect Bounds { Microsoft::Maui::Graphics::Rect get(); };" />
<MemberSignature Language="F#" Value="member this.Bounds : Microsoft.Maui.Graphics.Rect" Usage="Microsoft.Maui.Controls.VisualElement.Bounds" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Graphics.Rect</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets the bounds of the element in device-independent units.
</summary>
<value>To be added.</value>
<remarks>
<see cref="P:Microsoft.Maui.Controls.VisualElement.Bounds" /> is assigned during layout.</remarks>
</Docs>
</Member>
<Member MemberName="ChangeVisualState">
<MemberSignature Language="C#" Value="protected internal virtual void ChangeVisualState ();" />
<MemberSignature Language="ILAsm" Value=".method familyorassemblyhidebysig newslot virtual instance void ChangeVisualState() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.VisualElement.ChangeVisualState" />
<MemberSignature Language="VB.NET" Value="Protected Friend Overridable Sub ChangeVisualState ()" />
<MemberSignature Language="C++ CLI" Value="protected public:
 virtual void ChangeVisualState();" />
<MemberSignature Language="F#" Value="abstract member ChangeVisualState : unit -> unit
override this.ChangeVisualState : unit -> unit" Usage="visualElement.ChangeVisualState " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>
Changes the current visual state based on this elements current property values.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ChildrenReordered">
<MemberSignature Language="C#" Value="public event EventHandler ChildrenReordered;" />
<MemberSignature Language="ILAsm" Value=".event class System.EventHandler ChildrenReordered" />
<MemberSignature Language="DocId" Value="E:Microsoft.Maui.Controls.VisualElement.ChildrenReordered" />
<MemberSignature Language="VB.NET" Value="Public Event ChildrenReordered As EventHandler " />
<MemberSignature Language="C++ CLI" Value="public:
 event EventHandler ^ ChildrenReordered;" />
<MemberSignature Language="F#" Value="member this.ChildrenReordered : EventHandler " Usage="member this.ChildrenReordered : System.EventHandler " />
<MemberType>Event</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>
Occurs when the order of this element's children changes.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Clip">
<MemberSignature Language="C#" Value="public Microsoft.Maui.Controls.Shapes.Geometry Clip { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Microsoft.Maui.Controls.Shapes.Geometry Clip" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.VisualElement.Clip" />
<MemberSignature Language="VB.NET" Value="Public Property Clip As Geometry" />
<MemberSignature Language="C++ CLI" Value="public:
 property Microsoft::Maui::Controls::Shapes::Geometry ^ Clip { Microsoft::Maui::Controls::Shapes::Geometry ^ get(); void set(Microsoft::Maui::Controls::Shapes::Geometry ^ value); };" />
<MemberSignature Language="F#" Value="member this.Clip : Microsoft.Maui.Controls.Shapes.Geometry with get, set" Usage="Microsoft.Maui.Controls.VisualElement.Clip" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.TypeConverter(typeof(Microsoft.Maui.Controls.Shapes.PathGeometryConverter))]</AttributeName>
<AttributeName Language="F#">[<System.ComponentModel.TypeConverter(typeof(Microsoft.Maui.Controls.Shapes.PathGeometryConverter))>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.Shapes.Geometry</ReturnType>
</ReturnValue>
<Docs>
<summary>
Specifies the clipping region for an element. This is a bindable property.
</summary>
<value>To be added.</value>
<remarks>When an element is rendered, only the portion of the element that falls inside the clipping <see cref="T:Microsoft.Maui.Controls.Shapes.Geometry" /> is displayed, while any content that extends outside the clipping region is clipped (that is, not displayed).</remarks>
</Docs>
</Member>
<Member MemberName="ClipProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty ClipProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty ClipProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.VisualElement.ClipProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly ClipProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ ClipProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable ClipProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.VisualElement.ClipProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>Bindable property for <see cref="P:Microsoft.Maui.Controls.VisualElement.Clip" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ControlsVisualElementMapper">
<MemberSignature Language="C#" Value="public static Microsoft.Maui.IPropertyMapper<Microsoft.Maui.IView,Microsoft.Maui.IViewHandler> ControlsVisualElementMapper;" />
<MemberSignature Language="ILAsm" Value=".field public static class Microsoft.Maui.IPropertyMapper`2<class Microsoft.Maui.IView, class Microsoft.Maui.IViewHandler> ControlsVisualElementMapper" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.VisualElement.ControlsVisualElementMapper" />
<MemberSignature Language="VB.NET" Value="Public Shared ControlsVisualElementMapper As IPropertyMapper(Of IView, IViewHandler) " />
<MemberSignature Language="C++ CLI" Value="public: static Microsoft::Maui::IPropertyMapper<Microsoft::Maui::IView ^, Microsoft::Maui::IViewHandler ^> ^ ControlsVisualElementMapper;" />
<MemberSignature Language="F#" Value=" staticval mutable ControlsVisualElementMapper : Microsoft.Maui.IPropertyMapper<Microsoft.Maui.IView, Microsoft.Maui.IViewHandler>" Usage="Microsoft.Maui.Controls.VisualElement.ControlsVisualElementMapper" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Obsolete("Use ViewHandler.ViewMapper instead.")]</AttributeName>
<AttributeName Language="F#">[<System.Obsolete("Use ViewHandler.ViewMapper instead.")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Microsoft.Maui.IPropertyMapper<Microsoft.Maui.IView,Microsoft.Maui.IViewHandler></ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="DesiredSize">
<MemberSignature Language="C#" Value="public Microsoft.Maui.Graphics.Size DesiredSize { get; protected set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Microsoft.Maui.Graphics.Size DesiredSize" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.VisualElement.DesiredSize" />
<MemberSignature Language="VB.NET" Value="Public Property DesiredSize As Size" />
<MemberSignature Language="C++ CLI" Value="public: property Microsoft::Maui::Graphics::Size DesiredSize { public:
Microsoft::Maui::Graphics::Size get(); protected:
 void set(Microsoft::Maui::Graphics::Size value); };" />
<MemberSignature Language="F#" Value="member this.DesiredSize : Microsoft.Maui.Graphics.Size with get, set" Usage="Microsoft.Maui.Controls.VisualElement.DesiredSize" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Graphics.Size</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets the size that this element computed during the measure pass of the layout process.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="DisableLayout">
<MemberSignature Language="C#" Value="public bool DisableLayout { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool DisableLayout" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.VisualElement.DisableLayout" />
<MemberSignature Language="VB.NET" Value="Public Property DisableLayout As Boolean" />
<MemberSignature Language="C++ CLI" Value="public:
 property bool DisableLayout { bool get(); void set(bool value); };" />
<MemberSignature Language="F#" Value="member this.DisableLayout : bool with get, set" Usage="Microsoft.Maui.Controls.VisualElement.DisableLayout" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Maui.Controls.IVisualElementController.DisableLayout</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets a value that indicates that layout for this element is disabled.
</summary>
<value>To be added.</value>
<remarks>For internal use only. This API can be changed or removed without notice at any time.</remarks>
</Docs>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="~VisualElement ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void Finalize() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.VisualElement.Finalize" />
<MemberSignature Language="VB.NET" Value="Finalize ()" />
<MemberSignature Language="C++ CLI" Value="!VisualElement ()" />
<MemberSignature Language="F#" Value="override this.Finalize : unit -> unit" Usage="visualElement.Finalize " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>
Frees all resources associated with the handle.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="FlowDirection">
<MemberSignature Language="C#" Value="public Microsoft.Maui.FlowDirection FlowDirection { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Microsoft.Maui.FlowDirection FlowDirection" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.VisualElement.FlowDirection" />
<MemberSignature Language="VB.NET" Value="Public Property FlowDirection As FlowDirection" />
<MemberSignature Language="C++ CLI" Value="public:
 property Microsoft::Maui::FlowDirection FlowDirection { Microsoft::Maui::FlowDirection get(); void set(Microsoft::Maui::FlowDirection value); };" />
<MemberSignature Language="F#" Value="member this.FlowDirection : Microsoft.Maui.FlowDirection with get, set" Usage="Microsoft.Maui.Controls.VisualElement.FlowDirection" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.TypeConverter(typeof(Microsoft.Maui.Controls.FlowDirectionConverter))]</AttributeName>
<AttributeName Language="F#">[<System.ComponentModel.TypeConverter(typeof(Microsoft.Maui.Controls.FlowDirectionConverter))>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Microsoft.Maui.FlowDirection</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets or sets the layout flow direction. This is a bindable property.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="FlowDirectionProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty FlowDirectionProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty FlowDirectionProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.VisualElement.FlowDirectionProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly FlowDirectionProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ FlowDirectionProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable FlowDirectionProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.VisualElement.FlowDirectionProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>Bindable property for <see cref="P:Microsoft.Maui.Controls.VisualElement.FlowDirection" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Focus">
<MemberSignature Language="C#" Value="public bool Focus ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool Focus() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.VisualElement.Focus" />
<MemberSignature Language="VB.NET" Value="Public Function Focus () As Boolean" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual bool Focus();" />
<MemberSignature Language="F#" Value="abstract member Focus : unit -> bool
override this.Focus : unit -> bool" Usage="visualElement.Focus " />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:Microsoft.Maui.IView.Focus</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>
Attempts to set focus to this element.
</summary>
<returns>
<see langword="true" /> if the keyboard focus was set to this element; <see langword="false" /> if the call to this method did not force a focus change.
</returns>
<remarks>Element must be able to receive focus for this to work. Calling <see cref="M:Microsoft.Maui.Controls.VisualElement.Focus" /> on offscreen or unrealized elements has undefined behavior.</remarks>
</Docs>
</Member>
<Member MemberName="FocusChangeRequested">
<MemberSignature Language="C#" Value="public event EventHandler<Microsoft.Maui.Controls.VisualElement.FocusRequestArgs> FocusChangeRequested;" />
<MemberSignature Language="ILAsm" Value=".event class System.EventHandler`1<class Microsoft.Maui.Controls.VisualElement/FocusRequestArgs> FocusChangeRequested" />
<MemberSignature Language="DocId" Value="E:Microsoft.Maui.Controls.VisualElement.FocusChangeRequested" />
<MemberSignature Language="VB.NET" Value="Public Event FocusChangeRequested As EventHandler(Of VisualElement.FocusRequestArgs) " />
<MemberSignature Language="C++ CLI" Value="public:
 virtual event EventHandler<Microsoft::Maui::Controls::VisualElement::FocusRequestArgs ^> ^ FocusChangeRequested;" />
<MemberSignature Language="F#" Value="member this.FocusChangeRequested : EventHandler<Microsoft.Maui.Controls.VisualElement.FocusRequestArgs> " Usage="member this.FocusChangeRequested : System.EventHandler<Microsoft.Maui.Controls.VisualElement.FocusRequestArgs> " />
<MemberType>Event</MemberType>
<Implements>
<InterfaceMember>E:Microsoft.Maui.Controls.IVisualElementController.FocusChangeRequested</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]</AttributeName>
<AttributeName Language="F#">[<System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Obsolete("This is now handled through VisualElement.MapFocus, this event handler will be removed in the future.")]</AttributeName>
<AttributeName Language="F#">[<System.Obsolete("This is now handled through VisualElement.MapFocus, this event handler will be removed in the future.")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.EventHandler<Microsoft.Maui.Controls.VisualElement+FocusRequestArgs></ReturnType>
</ReturnValue>
<Docs>
<summary>
Occurs when a focus change is requested.
</summary>
<remarks>For internal use only. This API can be changed or removed without notice at any time.</remarks>
</Docs>
</Member>
<Member MemberName="Focused">
<MemberSignature Language="C#" Value="public event EventHandler<Microsoft.Maui.Controls.FocusEventArgs> Focused;" />
<MemberSignature Language="ILAsm" Value=".event class System.EventHandler`1<class Microsoft.Maui.Controls.FocusEventArgs> Focused" />
<MemberSignature Language="DocId" Value="E:Microsoft.Maui.Controls.VisualElement.Focused" />
<MemberSignature Language="VB.NET" Value="Public Event Focused As EventHandler(Of FocusEventArgs) " />
<MemberSignature Language="C++ CLI" Value="public:
 event EventHandler<Microsoft::Maui::Controls::FocusEventArgs ^> ^ Focused;" />
<MemberSignature Language="F#" Value="member this.Focused : EventHandler<Microsoft.Maui.Controls.FocusEventArgs> " Usage="member this.Focused : System.EventHandler<Microsoft.Maui.Controls.FocusEventArgs> " />
<MemberType>Event</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.EventHandler<Microsoft.Maui.Controls.FocusEventArgs></ReturnType>
</ReturnValue>
<Docs>
<summary>
Occurs when this element is focused.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Frame">
<MemberSignature Language="C#" Value="public Microsoft.Maui.Graphics.Rect Frame { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Microsoft.Maui.Graphics.Rect Frame" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.VisualElement.Frame" />
<MemberSignature Language="VB.NET" Value="Public Property Frame As Rect" />
<MemberSignature Language="C++ CLI" Value="public:
 property Microsoft::Maui::Graphics::Rect Frame { Microsoft::Maui::Graphics::Rect get(); void set(Microsoft::Maui::Graphics::Rect value); };" />
<MemberSignature Language="F#" Value="member this.Frame : Microsoft.Maui.Graphics.Rect with get, set" Usage="Microsoft.Maui.Controls.VisualElement.Frame" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Maui.IView.Frame</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Graphics.Rect</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets or sets the frame this element resides in on screen.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Handler">
<MemberSignature Language="C#" Value="public Microsoft.Maui.IViewHandler? Handler { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Microsoft.Maui.IViewHandler Handler" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.VisualElement.Handler" />
<MemberSignature Language="VB.NET" Value="Public Property Handler As IViewHandler" />
<MemberSignature Language="C++ CLI" Value="public:
 property Microsoft::Maui::IViewHandler ^ Handler { Microsoft::Maui::IViewHandler ^ get(); void set(Microsoft::Maui::IViewHandler ^ value); };" />
<MemberSignature Language="F#" Value="member this.Handler : Microsoft.Maui.IViewHandler with get, set" Usage="Microsoft.Maui.Controls.VisualElement.Handler" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:Microsoft.Maui.IView.Handler</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.CompilerServices.Nullable(2)]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.CompilerServices.Nullable(2)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[get: System.Runtime.CompilerServices.NullableContext(2)]</AttributeName>
<AttributeName Language="F#">[<get: System.Runtime.CompilerServices.NullableContext(2)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[set: System.Runtime.CompilerServices.NullableContext(2)]</AttributeName>
<AttributeName Language="F#">[<set: System.Runtime.CompilerServices.NullableContext(2)>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Microsoft.Maui.IViewHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets or sets the <see cref="T:Microsoft.Maui.IViewHandler" /> associated to this element.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Height">
<MemberSignature Language="C#" Value="public double Height { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 Height" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.VisualElement.Height" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property Height As Double" />
<MemberSignature Language="C++ CLI" Value="public:
 property double Height { double get(); };" />
<MemberSignature Language="F#" Value="member this.Height : double" Usage="Microsoft.Maui.Controls.VisualElement.Height" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets the current rendered height of this element. This is a read-only bindable property.
</summary>
<value>To be added.</value>
<remarks>The height of an element is set during layout.</remarks>
</Docs>
</Member>
<Member MemberName="HeightProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty HeightProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty HeightProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.VisualElement.HeightProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly HeightProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ HeightProperty;" />
<MemberSignature Language="F#" Value=" staticval mutable HeightProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.VisualElement.HeightProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>Bindable property for <see cref="P:Microsoft.Maui.Controls.VisualElement.Height" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="HeightRequest">
<MemberSignature Language="C#" Value="public double HeightRequest { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 HeightRequest" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.VisualElement.HeightRequest" />
<MemberSignature Language="VB.NET" Value="Public Property HeightRequest As Double" />
<MemberSignature Language="C++ CLI" Value="public:
 property double HeightRequest { double get(); void set(double value); };" />
<MemberSignature Language="F#" Value="member this.HeightRequest : double with get, set" Usage="Microsoft.Maui.Controls.VisualElement.HeightRequest" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets or sets the desired height override of this element. This is a bindable property.
</summary>
<value>To be added.</value>
<remarks>
<para>The default value is -1, which means the value is unset; the effective minimum height will be zero.</para>
<para>
<see cref="P:Microsoft.Maui.Controls.VisualElement.HeightRequest" /> does not immediately change the <see cref="P:Microsoft.Maui.Controls.VisualElement.Bounds" /> of an element; setting the <see cref="P:Microsoft.Maui.Controls.VisualElement.HeightRequest" /> will change the resulting height of the element during the next layout pass.</para>
</remarks>
</Docs>
</Member>
<Member MemberName="HeightRequestProperty">
<MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty HeightRequestProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty HeightRequestProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.VisualElement.HeightRequestProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly HeightRequestProperty As BindableProperty " />
<MemberSignature Language="C++ CLI" Value="public: static initonly Microsoft::Maui::Controls::BindableProperty ^ HeightRequestProperty;" />