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VisualStateGroup.xml
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VisualStateGroup.xml
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<Type Name="VisualStateGroup" FullName="Microsoft.Maui.Controls.VisualStateGroup">
<TypeSignature Language="C#" Value="public sealed class VisualStateGroup" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit VisualStateGroup extends System.Object" />
<TypeSignature Language="DocId" Value="T:Microsoft.Maui.Controls.VisualStateGroup" />
<TypeSignature Language="VB.NET" Value="Public NotInheritable Class VisualStateGroup" />
<TypeSignature Language="C++ CLI" Value="public ref class VisualStateGroup sealed" />
<TypeSignature Language="F#" Value="type VisualStateGroup = class" />
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName Language="C#">[Microsoft.Maui.Controls.ContentProperty("States")]</AttributeName>
<AttributeName Language="F#">[<Microsoft.Maui.Controls.ContentProperty("States")>]</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Contains a list of related visual states that can be applied to a visual element.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public VisualStateGroup ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.VisualStateGroup.#ctor" />
<MemberSignature Language="VB.NET" Value="Public Sub New ()" />
<MemberSignature Language="C++ CLI" Value="public:
 VisualStateGroup();" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>Creates a new <see cref="T:Microsoft.Maui.Controls.VisualStateGroup" /> object with default values.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CurrentState">
<MemberSignature Language="C#" Value="public Microsoft.Maui.Controls.VisualState CurrentState { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Microsoft.Maui.Controls.VisualState CurrentState" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.VisualStateGroup.CurrentState" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property CurrentState As VisualState" />
<MemberSignature Language="C++ CLI" Value="public:
 property Microsoft::Maui::Controls::VisualState ^ CurrentState { Microsoft::Maui::Controls::VisualState ^ get(); };" />
<MemberSignature Language="F#" Value="member this.CurrentState : Microsoft.Maui.Controls.VisualState" Usage="Microsoft.Maui.Controls.VisualStateGroup.CurrentState" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.VisualState</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the current visual state.</summary>
<value>The current visual state.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Equals">
<MemberSignature Language="C#" Value="public override bool Equals (object obj);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool Equals(object obj) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.VisualStateGroup.Equals(System.Object)" />
<MemberSignature Language="VB.NET" Value="Public Overrides Function Equals (obj As Object) As Boolean" />
<MemberSignature Language="C++ CLI" Value="public:
 override bool Equals(System::Object ^ obj);" />
<MemberSignature Language="F#" Value="override this.Equals : obj -> bool" Usage="visualStateGroup.Equals obj" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="obj" Type="System.Object" />
</Parameters>
<Docs>
<param name="obj">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetHashCode">
<MemberSignature Language="C#" Value="public override int GetHashCode ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance int32 GetHashCode() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.VisualStateGroup.GetHashCode" />
<MemberSignature Language="VB.NET" Value="Public Overrides Function GetHashCode () As Integer" />
<MemberSignature Language="C++ CLI" Value="public:
 override int GetHashCode();" />
<MemberSignature Language="F#" Value="override this.GetHashCode : unit -> int" Usage="visualStateGroup.GetHashCode " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Name">
<MemberSignature Language="C#" Value="public string Name { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance string Name" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.VisualStateGroup.Name" />
<MemberSignature Language="VB.NET" Value="Public Property Name As String" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::String ^ Name { System::String ^ get(); void set(System::String ^ value); };" />
<MemberSignature Language="F#" Value="member this.Name : string with get, set" Usage="Microsoft.Maui.Controls.VisualStateGroup.Name" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the name of the visual state.</summary>
<value>The name of the visual state.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="States">
<MemberSignature Language="C#" Value="public System.Collections.Generic.IList<Microsoft.Maui.Controls.VisualState> States { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IList`1<class Microsoft.Maui.Controls.VisualState> States" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.VisualStateGroup.States" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property States As IList(Of VisualState)" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Collections::Generic::IList<Microsoft::Maui::Controls::VisualState ^> ^ States { System::Collections::Generic::IList<Microsoft::Maui::Controls::VisualState ^> ^ get(); };" />
<MemberSignature Language="F#" Value="member this.States : System.Collections.Generic.IList<Microsoft.Maui.Controls.VisualState>" Usage="Microsoft.Maui.Controls.VisualStateGroup.States" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Collections.Generic.IList<Microsoft.Maui.Controls.VisualState></ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the list of states that comprise the group.</summary>
<value>The list of states that comprise the group.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="TargetType">
<MemberSignature Language="C#" Value="public Type TargetType { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Type TargetType" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.VisualStateGroup.TargetType" />
<MemberSignature Language="VB.NET" Value="Public Property TargetType As Type" />
<MemberSignature Language="C++ CLI" Value="public:
 property Type ^ TargetType { Type ^ get(); void set(Type ^ value); };" />
<MemberSignature Language="F#" Value="member this.TargetType : Type with get, set" Usage="Microsoft.Maui.Controls.VisualStateGroup.TargetType" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Type</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the type of element that <see langword="this" /> visual state group can target.</summary>
<value>The type of element that <see langword="this" /> visual state group can target.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>