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CanvasState.xml
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CanvasState.xml
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<Type Name="CanvasState" FullName="Microsoft.Maui.Graphics.CanvasState">
<TypeSignature Language="C#" Value="public class CanvasState : IDisposable" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CanvasState extends System.Object implements class System.IDisposable" />
<TypeSignature Language="DocId" Value="T:Microsoft.Maui.Graphics.CanvasState" />
<TypeSignature Language="VB.NET" Value="Public Class CanvasState
Implements IDisposable" />
<TypeSignature Language="C++ CLI" Value="public ref class CanvasState : IDisposable" />
<TypeSignature Language="F#" Value="type CanvasState = class
 interface IDisposable" />
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Graphics</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected CanvasState ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Graphics.CanvasState.#ctor" />
<MemberSignature Language="VB.NET" Value="Protected Sub New ()" />
<MemberSignature Language="C++ CLI" Value="protected:
 CanvasState();" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Graphics</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected CanvasState (Microsoft.Maui.Graphics.CanvasState prototype);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(class Microsoft.Maui.Graphics.CanvasState prototype) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Graphics.CanvasState.#ctor(Microsoft.Maui.Graphics.CanvasState)" />
<MemberSignature Language="VB.NET" Value="Protected Sub New (prototype As CanvasState)" />
<MemberSignature Language="C++ CLI" Value="protected:
 CanvasState(Microsoft::Maui::Graphics::CanvasState ^ prototype);" />
<MemberSignature Language="F#" Value="new Microsoft.Maui.Graphics.CanvasState : Microsoft.Maui.Graphics.CanvasState -> Microsoft.Maui.Graphics.CanvasState" Usage="new Microsoft.Maui.Graphics.CanvasState prototype" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Graphics</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="prototype" Type="Microsoft.Maui.Graphics.CanvasState" />
</Parameters>
<Docs>
<param name="prototype">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="public virtual void Dispose ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Dispose() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Graphics.CanvasState.Dispose" />
<MemberSignature Language="VB.NET" Value="Public Overridable Sub Dispose ()" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual void Dispose();" />
<MemberSignature Language="F#" Value="abstract member Dispose : unit -> unit
override this.Dispose : unit -> unit" Usage="canvasState.Dispose " />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:System.IDisposable.Dispose</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Graphics</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetLengthScale">
<MemberSignature Language="C#" Value="protected static float GetLengthScale (System.Numerics.Matrix3x2 matrix);" />
<MemberSignature Language="ILAsm" Value=".method familystatic hidebysig float32 GetLengthScale(valuetype System.Numerics.Matrix3x2 matrix) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Graphics.CanvasState.GetLengthScale(System.Numerics.Matrix3x2)" />
<MemberSignature Language="VB.NET" Value="Protected Shared Function GetLengthScale (matrix As Matrix3x2) As Single" />
<MemberSignature Language="C++ CLI" Value="protected:
 static float GetLengthScale(System::Numerics::Matrix3x2 matrix);" />
<MemberSignature Language="F#" Value="static member GetLengthScale : System.Numerics.Matrix3x2 -> single" Usage="Microsoft.Maui.Graphics.CanvasState.GetLengthScale matrix" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Graphics</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="matrix" Type="System.Numerics.Matrix3x2" />
</Parameters>
<Docs>
<param name="matrix">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Scale">
<MemberSignature Language="C#" Value="public float Scale { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 Scale" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Graphics.CanvasState.Scale" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property Scale As Single" />
<MemberSignature Language="C++ CLI" Value="public:
 property float Scale { float get(); };" />
<MemberSignature Language="F#" Value="member this.Scale : single" Usage="Microsoft.Maui.Graphics.CanvasState.Scale" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Graphics</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ScaleX">
<MemberSignature Language="C#" Value="public float ScaleX { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 ScaleX" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Graphics.CanvasState.ScaleX" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property ScaleX As Single" />
<MemberSignature Language="C++ CLI" Value="public:
 property float ScaleX { float get(); };" />
<MemberSignature Language="F#" Value="member this.ScaleX : single" Usage="Microsoft.Maui.Graphics.CanvasState.ScaleX" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Graphics</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ScaleY">
<MemberSignature Language="C#" Value="public float ScaleY { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 ScaleY" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Graphics.CanvasState.ScaleY" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property ScaleY As Single" />
<MemberSignature Language="C++ CLI" Value="public:
 property float ScaleY { float get(); };" />
<MemberSignature Language="F#" Value="member this.ScaleY : single" Usage="Microsoft.Maui.Graphics.CanvasState.ScaleY" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Graphics</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StrokeDashOffset">
<MemberSignature Language="C#" Value="public float StrokeDashOffset { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 StrokeDashOffset" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Graphics.CanvasState.StrokeDashOffset" />
<MemberSignature Language="VB.NET" Value="Public Property StrokeDashOffset As Single" />
<MemberSignature Language="C++ CLI" Value="public:
 property float StrokeDashOffset { float get(); void set(float value); };" />
<MemberSignature Language="F#" Value="member this.StrokeDashOffset : single with get, set" Usage="Microsoft.Maui.Graphics.CanvasState.StrokeDashOffset" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Graphics</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StrokeDashPattern">
<MemberSignature Language="C#" Value="public float[] StrokeDashPattern { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32[] StrokeDashPattern" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Graphics.CanvasState.StrokeDashPattern" />
<MemberSignature Language="VB.NET" Value="Public Property StrokeDashPattern As Single()" />
<MemberSignature Language="C++ CLI" Value="public:
 property cli::array <float> ^ StrokeDashPattern { cli::array <float> ^ get(); void set(cli::array <float> ^ value); };" />
<MemberSignature Language="F#" Value="member this.StrokeDashPattern : single[] with get, set" Usage="Microsoft.Maui.Graphics.CanvasState.StrokeDashPattern" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Graphics</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Single[]</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StrokeSize">
<MemberSignature Language="C#" Value="public float StrokeSize { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 StrokeSize" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Graphics.CanvasState.StrokeSize" />
<MemberSignature Language="VB.NET" Value="Public Property StrokeSize As Single" />
<MemberSignature Language="C++ CLI" Value="public:
 property float StrokeSize { float get(); void set(float value); };" />
<MemberSignature Language="F#" Value="member this.StrokeSize : single with get, set" Usage="Microsoft.Maui.Graphics.CanvasState.StrokeSize" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Graphics</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Transform">
<MemberSignature Language="C#" Value="public System.Numerics.Matrix3x2 Transform { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.Numerics.Matrix3x2 Transform" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Graphics.CanvasState.Transform" />
<MemberSignature Language="VB.NET" Value="Public Property Transform As Matrix3x2" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Numerics::Matrix3x2 Transform { System::Numerics::Matrix3x2 get(); void set(System::Numerics::Matrix3x2 value); };" />
<MemberSignature Language="F#" Value="member this.Transform : System.Numerics.Matrix3x2 with get, set" Usage="Microsoft.Maui.Graphics.CanvasState.Transform" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Graphics</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Numerics.Matrix3x2</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="TransformChanged">
<MemberSignature Language="C#" Value="protected virtual void TransformChanged ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void TransformChanged() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Graphics.CanvasState.TransformChanged" />
<MemberSignature Language="VB.NET" Value="Protected Overridable Sub TransformChanged ()" />
<MemberSignature Language="C++ CLI" Value="protected:
 virtual void TransformChanged();" />
<MemberSignature Language="F#" Value="abstract member TransformChanged : unit -> unit
override this.TransformChanged : unit -> unit" Usage="canvasState.TransformChanged " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Graphics</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>