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ITransform.xml
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ITransform.xml
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<Type Name="ITransform" FullName="Microsoft.Maui.ITransform">
<TypeSignature Language="C#" Value="public interface ITransform" />
<TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract beforefieldinit ITransform" />
<TypeSignature Language="DocId" Value="T:Microsoft.Maui.ITransform" />
<TypeSignature Language="VB.NET" Value="Public Interface ITransform" />
<TypeSignature Language="C++ CLI" Value="public interface class ITransform" />
<TypeSignature Language="F#" Value="type ITransform = interface" />
<AssemblyInfo>
<AssemblyName>Microsoft.Maui</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Interfaces />
<Docs>
<summary>
Provides functionality to be able to apply transformations to a View.
</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="AnchorX">
<MemberSignature Language="C#" Value="public double AnchorX { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 AnchorX" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.ITransform.AnchorX" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property AnchorX As Double" />
<MemberSignature Language="C++ CLI" Value="public:
 property double AnchorX { double get(); };" />
<MemberSignature Language="F#" Value="member this.AnchorX : double" Usage="Microsoft.Maui.ITransform.AnchorX" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets the X component of the center point for any transform, relative
to the bounds of the element.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AnchorY">
<MemberSignature Language="C#" Value="public double AnchorY { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 AnchorY" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.ITransform.AnchorY" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property AnchorY As Double" />
<MemberSignature Language="C++ CLI" Value="public:
 property double AnchorY { double get(); };" />
<MemberSignature Language="F#" Value="member this.AnchorY : double" Usage="Microsoft.Maui.ITransform.AnchorY" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets the Y component of the center point for any transform, relative
to the bounds of the element.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Rotation">
<MemberSignature Language="C#" Value="public double Rotation { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 Rotation" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.ITransform.Rotation" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property Rotation As Double" />
<MemberSignature Language="C++ CLI" Value="public:
 property double Rotation { double get(); };" />
<MemberSignature Language="F#" Value="member this.Rotation : double" Usage="Microsoft.Maui.ITransform.Rotation" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets the rotation (in degrees) about the Z-axis (affine rotation)
when the element is rendered.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="RotationX">
<MemberSignature Language="C#" Value="public double RotationX { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 RotationX" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.ITransform.RotationX" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property RotationX As Double" />
<MemberSignature Language="C++ CLI" Value="public:
 property double RotationX { double get(); };" />
<MemberSignature Language="F#" Value="member this.RotationX : double" Usage="Microsoft.Maui.ITransform.RotationX" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets the rotation (in degrees) about the X-axis (perspective rotation)
when the element is rendered.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="RotationY">
<MemberSignature Language="C#" Value="public double RotationY { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 RotationY" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.ITransform.RotationY" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property RotationY As Double" />
<MemberSignature Language="C++ CLI" Value="public:
 property double RotationY { double get(); };" />
<MemberSignature Language="F#" Value="member this.RotationY : double" Usage="Microsoft.Maui.ITransform.RotationY" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets the rotation (in degrees) about the Y-axis (perspective rotation)
when the element is rendered.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Scale">
<MemberSignature Language="C#" Value="public double Scale { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 Scale" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.ITransform.Scale" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property Scale As Double" />
<MemberSignature Language="C++ CLI" Value="public:
 property double Scale { double get(); };" />
<MemberSignature Language="F#" Value="member this.Scale : double" Usage="Microsoft.Maui.ITransform.Scale" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets the scale factor applied to the element.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ScaleX">
<MemberSignature Language="C#" Value="public double ScaleX { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 ScaleX" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.ITransform.ScaleX" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property ScaleX As Double" />
<MemberSignature Language="C++ CLI" Value="public:
 property double ScaleX { double get(); };" />
<MemberSignature Language="F#" Value="member this.ScaleX : double" Usage="Microsoft.Maui.ITransform.ScaleX" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets the scale about the X-axis factor applied to the element.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ScaleY">
<MemberSignature Language="C#" Value="public double ScaleY { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 ScaleY" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.ITransform.ScaleY" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property ScaleY As Double" />
<MemberSignature Language="C++ CLI" Value="public:
 property double ScaleY { double get(); };" />
<MemberSignature Language="F#" Value="member this.ScaleY : double" Usage="Microsoft.Maui.ITransform.ScaleY" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets the scale about the Y-axis factor applied to the element.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="TranslationX">
<MemberSignature Language="C#" Value="public double TranslationX { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 TranslationX" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.ITransform.TranslationX" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property TranslationX As Double" />
<MemberSignature Language="C++ CLI" Value="public:
 property double TranslationX { double get(); };" />
<MemberSignature Language="F#" Value="member this.TranslationX : double" Usage="Microsoft.Maui.ITransform.TranslationX" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets the X translation delta of the element.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="TranslationY">
<MemberSignature Language="C#" Value="public double TranslationY { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 TranslationY" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.ITransform.TranslationY" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property TranslationY As Double" />
<MemberSignature Language="C++ CLI" Value="public:
 property double TranslationY { double get(); };" />
<MemberSignature Language="F#" Value="member this.TranslationY : double" Usage="Microsoft.Maui.ITransform.TranslationY" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets the Y translation delta of the element.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>