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PinchGestureHandler.cs
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PinchGestureHandler.cs
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using System;
using System.Linq;
using Xamarin.Forms.Internals;
namespace Xamarin.Forms.Platform.Android
{
internal class PinchGestureHandler
{
double _pinchStartingScale = 1;
public PinchGestureHandler(Func<View> getView)
{
GetView = getView;
}
Func<View> GetView { get; }
// A View can have at most one pinch gesture, so we just need to look for one (or none)
PinchGestureRecognizer PinchGesture => GetView()?.GestureRecognizers.OfType<PinchGestureRecognizer>()
.FirstOrDefault();
public bool OnPinch(float scale, Point scalePoint)
{
View view = GetView();
if (view == null)
return false;
PinchGestureRecognizer pinchGesture = PinchGesture;
if (pinchGesture == null)
return true;
var scalePointTransformed = new Point(scalePoint.X / view.Width, scalePoint.Y / view.Height);
pinchGesture.SendPinch(view, 1 + (scale - 1) * _pinchStartingScale, scalePointTransformed);
return true;
}
public void OnPinchEnded()
{
View view = GetView();
if (view == null)
return;
PinchGestureRecognizer pinchGesture = PinchGesture;
pinchGesture?.SendPinchEnded(view);
}
public bool OnPinchStarted(Point scalePoint)
{
View view = GetView();
if (view == null)
return false;
PinchGestureRecognizer pinchGesture = PinchGesture;
if (pinchGesture == null)
return false;
_pinchStartingScale = view.Scale;
var scalePointTransformed = new Point(scalePoint.X / view.Width, scalePoint.Y / view.Height);
pinchGesture.SendPinchStarted(view, scalePointTransformed);
return true;
}
}
}