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ImportCollection.xml
279 lines (273 loc) · 18.4 KB
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ImportCollection.xml
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<Type Name="ImportCollection" FullName="Microsoft.Build.BuildEngine.ImportCollection">
<TypeSignature Language="C#" Value="public class ImportCollection : System.Collections.ICollection" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ImportCollection extends System.Object implements class System.Collections.ICollection, class System.Collections.IEnumerable" />
<TypeSignature Language="DocId" Value="T:Microsoft.Build.BuildEngine.ImportCollection" />
<TypeSignature Language="VB.NET" Value="Public Class ImportCollection
Implements ICollection" />
<TypeSignature Language="F#" Value="type ImportCollection = class
 interface ICollection
 interface IEnumerable" FrameworkAlternate="netframework-2.0;netframework-3.0;netframework-3.5;netframework-4.0;netframework-4.5;netframework-4.5.1;netframework-4.5.2" />
<TypeSignature Language="C++ CLI" Value="public ref class ImportCollection : System::Collections::ICollection" />
<TypeSignature Language="F#" Value="type ImportCollection = class
 interface IEnumerable
 interface ICollection" FrameworkAlternate="netframework-4.6;netframework-4.6.1;netframework-4.6.2;netframework-4.7;netframework-4.7.1;netframework-4.7.2;netframework-4.8;netframework-4.8.1" />
<AssemblyInfo>
<AssemblyName>Microsoft.Build.Engine</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>3.5.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.Collections.ICollection</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.Collections.IEnumerable</InterfaceName>
</Interface>
</Interfaces>
<Docs>
<summary>Represents a collection of all Import elements in a project.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="AddNewImport">
<MemberSignature Language="C#" Value="public void AddNewImport (string projectFile, string condition);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance void AddNewImport(string projectFile, string condition) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Build.BuildEngine.ImportCollection.AddNewImport(System.String,System.String)" />
<MemberSignature Language="VB.NET" Value="Public Sub AddNewImport (projectFile As String, condition As String)" />
<MemberSignature Language="F#" Value="member this.AddNewImport : string * string -> unit" Usage="importCollection.AddNewImport (projectFile, condition)" />
<MemberSignature Language="C++ CLI" Value="public:
 void AddNewImport(System::String ^ projectFile, System::String ^ condition);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Build.Engine</AssemblyName>
<AssemblyVersion>3.5.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="projectFile" Type="System.String" Index="0" FrameworkAlternate="netframework-3.5;netframework-4.0;netframework-4.5;netframework-4.5.1;netframework-4.5.2;netframework-4.6;netframework-4.6.1;netframework-4.6.2;netframework-4.7;netframework-4.7.1;netframework-4.7.2;netframework-4.8;netframework-4.8.1" />
<Parameter Name="condition" Type="System.String" Index="1" FrameworkAlternate="netframework-3.5;netframework-4.0;netframework-4.5;netframework-4.5.1;netframework-4.5.2;netframework-4.6;netframework-4.6.1;netframework-4.6.2;netframework-4.7;netframework-4.7.1;netframework-4.7.2;netframework-4.8;netframework-4.8.1" />
</Parameters>
<Docs>
<param name="projectFile">A required string representing the name of the project file for the <Import> statement to be added. For example, "myproject.csproj."</param>
<param name="condition">An optional string indicating whether the element is processed. If <paramref name="condition" /> is <see langword="true" />, then the specified <Import> tag is added, if <see langword="false" />, it is not.</param>
<summary>Allows hosts to programmatically add a new Import tag to a project file being manipulated by the host.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<MemberGroup MemberName="CopyTo">
<AssemblyInfo>
<AssemblyName>Microsoft.Build.Engine</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Docs>
<summary>Copies the entire <see cref="T:Microsoft.Build.BuildEngine.ImportCollection" /> to a compatible one-dimensional <see cref="T:System.Array" />, starting at the specified index of the target array.</summary>
</Docs>
</MemberGroup>
<Member MemberName="CopyTo">
<MemberSignature Language="C#" Value="public void CopyTo (Microsoft.Build.BuildEngine.Import[] array, int index);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance void CopyTo(class Microsoft.Build.BuildEngine.Import[] array, int32 index) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Build.BuildEngine.ImportCollection.CopyTo(Microsoft.Build.BuildEngine.Import[],System.Int32)" />
<MemberSignature Language="VB.NET" Value="Public Sub CopyTo (array As Import(), index As Integer)" />
<MemberSignature Language="F#" Value="member this.CopyTo : Microsoft.Build.BuildEngine.Import[] * int -> unit" Usage="importCollection.CopyTo (array, index)" />
<MemberSignature Language="C++ CLI" Value="public:
 void CopyTo(cli::array <Microsoft::Build::BuildEngine::Import ^> ^ array, int index);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Build.Engine</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>3.5.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="array" Type="Microsoft.Build.BuildEngine.Import[]" />
<Parameter Name="index" Type="System.Int32" />
</Parameters>
<Docs>
<param name="array">The one-dimensional <see cref="T:System.Array" /> of <see cref="T:Microsoft.Build.BuildEngine.Import" /> objects that is the destination of the elements copied from <see cref="T:Microsoft.Build.BuildEngine.ImportCollection" />. The <see cref="T:System.Array" /> must have zero-based indexing.</param>
<param name="index">The zero-based index in <paramref name="array" /> at which copying begins.</param>
<summary>Copies the entire <see cref="T:Microsoft.Build.BuildEngine.ImportCollection" /> to a compatible one-dimensional <see cref="T:System.Array" /> of <see cref="T:Microsoft.Build.BuildEngine.Import" /> objects, starting at the specified index of the target array.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CopyTo">
<MemberSignature Language="C#" Value="public void CopyTo (Array array, int index);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void CopyTo(class System.Array array, int32 index) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Build.BuildEngine.ImportCollection.CopyTo(System.Array,System.Int32)" />
<MemberSignature Language="VB.NET" Value="Public Sub CopyTo (array As Array, index As Integer)" />
<MemberSignature Language="F#" Value="abstract member CopyTo : Array * int -> unit
override this.CopyTo : Array * int -> unit" Usage="importCollection.CopyTo (array, index)" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual void CopyTo(Array ^ array, int index);" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:System.Collections.ICollection.CopyTo(System.Array,System.Int32)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Build.Engine</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>3.5.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="array" Type="System.Array" />
<Parameter Name="index" Type="System.Int32" />
</Parameters>
<Docs>
<param name="array">The one-dimensional <see cref="T:System.Array" /> that is the destination of the elements copied from <see cref="T:Microsoft.Build.BuildEngine.ImportCollection" />. The <see cref="T:System.Array" /> must have zero-based indexing.</param>
<param name="index">The zero-based index in <paramref name="array" /> at which copying begins.</param>
<summary>Copies the entire <see cref="T:Microsoft.Build.BuildEngine.ImportCollection" /> to a compatible one-dimensional <see cref="T:System.Array" />, starting at the specified index of the target array.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Count">
<MemberSignature Language="C#" Value="public int Count { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance int32 Count" />
<MemberSignature Language="DocId" Value="P:Microsoft.Build.BuildEngine.ImportCollection.Count" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property Count As Integer" />
<MemberSignature Language="F#" Value="member this.Count : int" Usage="Microsoft.Build.BuildEngine.ImportCollection.Count" />
<MemberSignature Language="C++ CLI" Value="public:
 property int Count { int get(); };" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:System.Collections.ICollection.Count</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Build.Engine</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>3.5.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets a value indicating the number of <see cref="T:Microsoft.Build.BuildEngine.Import" /> objects in the <see cref="T:Microsoft.Build.BuildEngine.ImportCollection" />.</summary>
<value>An integer value representing the number of <see cref="T:Microsoft.Build.BuildEngine.Import" /> objects in the collection.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
Each <xref:Microsoft.Build.BuildEngine.Import> object in the collection represents a element in the project.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="GetEnumerator">
<MemberSignature Language="C#" Value="public System.Collections.IEnumerator GetEnumerator ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class System.Collections.IEnumerator GetEnumerator() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Build.BuildEngine.ImportCollection.GetEnumerator" />
<MemberSignature Language="VB.NET" Value="Public Function GetEnumerator () As IEnumerator" />
<MemberSignature Language="F#" Value="abstract member GetEnumerator : unit -> System.Collections.IEnumerator
override this.GetEnumerator : unit -> System.Collections.IEnumerator" Usage="importCollection.GetEnumerator " />
<MemberSignature Language="C++ CLI" Value="public:
 virtual System::Collections::IEnumerator ^ GetEnumerator();" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:System.Collections.IEnumerable.GetEnumerator</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Build.Engine</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>3.5.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Collections.IEnumerator</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Gets an enumerator that iterates through the <see cref="T:Microsoft.Build.BuildEngine.ImportCollection" />.</summary>
<returns>An <see cref="T:System.Collections.IEnumerator" /> for the entire <see cref="T:Microsoft.Build.BuildEngine.ImportCollection" />.</returns>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
This method allows the caller to use the `foreach` statement of the C# language (`for each` in Visual Basic) to iterate through the individual <xref:Microsoft.Build.BuildEngine.Import> objects in the <xref:Microsoft.Build.BuildEngine.ImportCollection>.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="IsSynchronized">
<MemberSignature Language="C#" Value="public bool IsSynchronized { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool IsSynchronized" />
<MemberSignature Language="DocId" Value="P:Microsoft.Build.BuildEngine.ImportCollection.IsSynchronized" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property IsSynchronized As Boolean" />
<MemberSignature Language="F#" Value="member this.IsSynchronized : bool" Usage="Microsoft.Build.BuildEngine.ImportCollection.IsSynchronized" />
<MemberSignature Language="C++ CLI" Value="public:
 property bool IsSynchronized { bool get(); };" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:System.Collections.ICollection.IsSynchronized</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Build.Engine</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>3.5.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets a value indicating whether access to the <see cref="T:Microsoft.Build.BuildEngine.ImportCollection" /> is synchronized (thread safe).</summary>
<value>
<see langword="true" /> if access to the <see cref="T:Microsoft.Build.BuildEngine.ImportCollection" /> is synchronized (thread safe); otherwise, <see langword="false" />. The default is <see langword="false" />.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="RemoveImport">
<MemberSignature Language="C#" Value="public void RemoveImport (Microsoft.Build.BuildEngine.Import importToRemove);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance void RemoveImport(class Microsoft.Build.BuildEngine.Import importToRemove) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Build.BuildEngine.ImportCollection.RemoveImport(Microsoft.Build.BuildEngine.Import)" />
<MemberSignature Language="VB.NET" Value="Public Sub RemoveImport (importToRemove As Import)" />
<MemberSignature Language="F#" Value="member this.RemoveImport : Microsoft.Build.BuildEngine.Import -> unit" Usage="importCollection.RemoveImport importToRemove" />
<MemberSignature Language="C++ CLI" Value="public:
 void RemoveImport(Microsoft::Build::BuildEngine::Import ^ importToRemove);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Build.Engine</AssemblyName>
<AssemblyVersion>3.5.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="importToRemove" Type="Microsoft.Build.BuildEngine.Import" Index="0" FrameworkAlternate="netframework-3.5;netframework-4.0;netframework-4.5;netframework-4.5.1;netframework-4.5.2;netframework-4.6;netframework-4.6.1;netframework-4.6.2;netframework-4.7;netframework-4.7.1;netframework-4.7.2;netframework-4.8;netframework-4.8.1" />
</Parameters>
<Docs>
<param name="importToRemove">A string representing the name of the <Import> tag to remove from the project file.</param>
<summary>Allows hosts to programmatically remove Import tags that are part of a project file being manipulated by the host.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
Removing an import marks the project as dirty, which means that the project will be re-evaluated at some point during other operations on the project instance.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="SyncRoot">
<MemberSignature Language="C#" Value="public object SyncRoot { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance object SyncRoot" />
<MemberSignature Language="DocId" Value="P:Microsoft.Build.BuildEngine.ImportCollection.SyncRoot" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property SyncRoot As Object" />
<MemberSignature Language="F#" Value="member this.SyncRoot : obj" Usage="Microsoft.Build.BuildEngine.ImportCollection.SyncRoot" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Object ^ SyncRoot { System::Object ^ get(); };" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:System.Collections.ICollection.SyncRoot</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Build.Engine</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>3.5.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets an object that can be used to synchronize access to the <see cref="T:Microsoft.Build.BuildEngine.ImportCollection" />.</summary>
<value>An object that can be used to synchronize access to the <see cref="T:Microsoft.Build.BuildEngine.ImportCollection" />.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>