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DebuggerManager+IslandThread.xml
92 lines (88 loc) · 5.98 KB
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DebuggerManager+IslandThread.xml
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<Type Name="DebuggerManager+IslandThread" FullName="Microsoft.Build.Debugging.DebuggerManager+IslandThread">
<TypeSignature Language="C#" Value="public sealed class DebuggerManager.IslandThread : IDisposable" />
<TypeSignature Language="ILAsm" Value=".class nested public auto ansi sealed beforefieldinit DebuggerManager/IslandThread extends System.Object implements class System.IDisposable" />
<TypeSignature Language="DocId" Value="T:Microsoft.Build.Debugging.DebuggerManager.IslandThread" />
<TypeSignature Language="VB.NET" Value="Public NotInheritable Class DebuggerManager.IslandThread
Implements IDisposable" />
<TypeSignature Language="F#" Value="type DebuggerManager.IslandThread = class
 interface IDisposable" />
<TypeSignature Language="C++ CLI" Value="public: ref class DebuggerManager::IslandThread sealed : IDisposable" />
<AssemblyInfo>
<AssemblyName>Microsoft.Build</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Docs>
<summary>Executes the islands on a dedicated worker thread. The worker thread's physical callstack then maps to the interpreter's virtual callstack.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="IslandWorker">
<MemberSignature Language="C#" Value="public static void IslandWorker (Microsoft.Build.Debugging.DebuggerManager.IslandThread controller);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void IslandWorker(class Microsoft.Build.Debugging.DebuggerManager/IslandThread controller) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Build.Debugging.DebuggerManager.IslandThread.IslandWorker(Microsoft.Build.Debugging.DebuggerManager.IslandThread)" />
<MemberSignature Language="VB.NET" Value="Public Shared Sub IslandWorker (controller As DebuggerManager.IslandThread)" />
<MemberSignature Language="F#" Value="static member IslandWorker : Microsoft.Build.Debugging.DebuggerManager.IslandThread -> unit" Usage="Microsoft.Build.Debugging.DebuggerManager.IslandThread.IslandWorker controller" />
<MemberSignature Language="C++ CLI" Value="public:
 static void IslandWorker(Microsoft::Build::Debugging::DebuggerManager::IslandThread ^ controller);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Build</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName Language="C#">[System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")>]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="controller" Type="Microsoft.Build.Debugging.DebuggerManager+IslandThread" />
</Parameters>
<Docs>
<param name="controller">The thread calling the entry point.</param>
<summary>Private entry point called from islands. Must be public so that the islands can invoke it. Called on debugger worker thread.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="System.IDisposable.Dispose">
<MemberSignature Language="C#" Value="void IDisposable.Dispose ();" />
<MemberSignature Language="ILAsm" Value=".method hidebysig newslot virtual instance void System.IDisposable.Dispose() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Build.Debugging.DebuggerManager.IslandThread.System#IDisposable#Dispose" />
<MemberSignature Language="VB.NET" Value="Sub Dispose () Implements IDisposable.Dispose" />
<MemberSignature Language="F#" Value="abstract member System.IDisposable.Dispose : unit -> unit
override this.System.IDisposable.Dispose : unit -> unit" Usage="islandThread.System.IDisposable.Dispose " />
<MemberSignature Language="C++ CLI" Value=" virtual void System.IDisposable.Dispose() = IDisposable::Dispose;" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:System.IDisposable.Dispose</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>Microsoft.Build</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Releases all resources used by the current instance of the <see cref="T:Microsoft.Build.Debugging.DebuggerManager.IslandThread" /> class.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
Call `Dispose` when you are finished using the <xref:Microsoft.Build.Debugging.DebuggerManager.IslandThread>. After calling `Dispose`, you must release all references to the <xref:Microsoft.Build.Debugging.DebuggerManager.IslandThread> so the garbage collector can reclaim the memory that it was using.
For more information, see [Cleaning Up Unmanaged Resources](/dotnet/standard/garbage-collection/unmanaged) and [Implementing a Dispose Method](/dotnet/standard/garbage-collection/implementing-dispose).
> [!NOTE]
> Always call `Dispose` before you release your last reference to the <xref:Microsoft.Build.Debugging.DebuggerManager.IslandThread>. Otherwise, the resources it is using will not be freed until the garbage collector calls the <xref:Microsoft.Build.Debugging.DebuggerManager.IslandThread> object's `Finalize` method.
]]></format>
</remarks>
</Docs>
</Member>
</Members>
</Type>