Make depth buffer bits configurable #101
Labels
area-Windowing
enhancement
New feature or request
good first issue
Good for newcomers
help wanted
Extra attention is needed
For my current game I need a depth buffer of at least 24 bits and need to enforce this on window creation. At the moment the glfw depth buffer bit hint is not called at all. Please add the depth buffer bit option to
WindowOptions
and call the associated glfw hint method. The default value may be GLFW_DONT_CARE to keep compatibility.The text was updated successfully, but these errors were encountered: