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Consider adding DirectX via a C header parser. #33

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Perksey opened this issue Aug 3, 2019 · 3 comments
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Consider adding DirectX via a C header parser. #33

Perksey opened this issue Aug 3, 2019 · 3 comments
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@Perksey
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Perksey commented Aug 3, 2019

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@Perksey Perksey added this to the Future milestone Aug 3, 2019
@Perksey Perksey assigned ghost Aug 3, 2019
@Perksey Perksey added the feature New feature. label Aug 3, 2019
@Perksey Perksey changed the title Consider adding Metal and DirectX via a C header parser. Consider adding DirectX via a C header parser. Aug 3, 2019
@Perksey
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Perksey commented Aug 9, 2019

Update: BlackCentipede will be doing this using a proprietary C99 to Binder JSON converter, which he's generously letting Ultz use. However, this does mean the community won't be able to regenerate the specifications should we disappear. In that case, we'll use CastXML. We believe that using Crandall's converter instead of an open-source one such as CastXML will improve the reliability of our bindings.

@Perksey Perksey modified the milestones: Future, 2.0 Jan 2, 2020
@john-h-k
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john-h-k commented Jun 6, 2020

you can use microsoft/ClangSharp for this? It is open source

@Perksey
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Perksey commented Jun 6, 2020

Yep, we intend to tack ClangSharp onto our bindings generator once the function pointer output is in. We were gonna use BlackCentipede's converter, but decided against it.

@Perksey Perksey added this to To do in 2.0 Development Sep 6, 2020
@Perksey Perksey closed this as completed Dec 4, 2020
2.0 Development automation moved this from To do to Done Dec 4, 2020
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