/
StringUnit.cs
43 lines (41 loc) · 1.25 KB
/
StringUnit.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
namespace System.Drawing;
/// <summary>
/// Specifies the units of measure for a text string.
/// </summary>
public enum StringUnit
{
/// <summary>
/// Specifies world units as the unit of measure.
/// </summary>
World = GraphicsUnit.World,
/// <summary>
/// Specifies the device unit as the unit of measure.
/// </summary>
Display = GraphicsUnit.Display,
/// <summary>
/// Specifies a pixel as the unit of measure.
/// </summary>
Pixel = GraphicsUnit.Pixel,
/// <summary>
/// Specifies a printer's point as the unit of measure.
/// </summary>
Point = GraphicsUnit.Point,
/// <summary>
/// Specifies an inch as the unit of measure.
/// </summary>
Inch = GraphicsUnit.Inch,
/// <summary>
/// Specifies 1/300 of an inch as the unit of measure.
/// </summary>
Document = GraphicsUnit.Document,
/// <summary>
/// Specifies a millimeter as the unit of measure
/// </summary>
Millimeter = GraphicsUnit.Millimeter,
/// <summary>
/// Specifies a printer's em size of 32 as the unit of measure.
/// </summary>
Em = 32
}