Name | Type | Description | Notes |
---|---|---|---|
Number | Pointer to int32 | [optional] | |
Unit | Pointer to string | [optional] |
func NewInactivityPolicyRuleCondition() *InactivityPolicyRuleCondition
NewInactivityPolicyRuleCondition instantiates a new InactivityPolicyRuleCondition object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewInactivityPolicyRuleConditionWithDefaults() *InactivityPolicyRuleCondition
NewInactivityPolicyRuleConditionWithDefaults instantiates a new InactivityPolicyRuleCondition object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *InactivityPolicyRuleCondition) GetNumber() int32
GetNumber returns the Number field if non-nil, zero value otherwise.
func (o *InactivityPolicyRuleCondition) GetNumberOk() (*int32, bool)
GetNumberOk returns a tuple with the Number field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *InactivityPolicyRuleCondition) SetNumber(v int32)
SetNumber sets Number field to given value.
func (o *InactivityPolicyRuleCondition) HasNumber() bool
HasNumber returns a boolean if a field has been set.
func (o *InactivityPolicyRuleCondition) GetUnit() string
GetUnit returns the Unit field if non-nil, zero value otherwise.
func (o *InactivityPolicyRuleCondition) GetUnitOk() (*string, bool)
GetUnitOk returns a tuple with the Unit field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *InactivityPolicyRuleCondition) SetUnit(v string)
SetUnit sets Unit field to given value.
func (o *InactivityPolicyRuleCondition) HasUnit() bool
HasUnit returns a boolean if a field has been set.