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TEveProjectionManager.h
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TEveProjectionManager.h
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// @(#)root/eve:$Id$
// Authors: Matevz Tadel & Alja Mrak-Tadel: 2006, 2007
/*************************************************************************
* Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TEveProjectionManager
#define ROOT_TEveProjectionManager
#include "TEveElement.h"
#include "TAttBBox.h"
#include "TEveProjections.h"
class TEveProjectionManager : public TEveElementList,
public TAttBBox
{
private:
TEveProjectionManager(const TEveProjectionManager&); // Not implemented
TEveProjectionManager& operator=(const TEveProjectionManager&); // Not implemented
protected:
TEveProjection* fProjections[TEveProjection::kPT_End];
TEveProjection* fProjection; // current projection
TEveVector fCenter; // center of distortion
Float_t fCurrentDepth; // z depth of object being projected
List_t fDependentEls; // elements that depend on manager and need to be destroyed with it
Bool_t fImportEmpty; // import sub-trees with no projectable elements
virtual Bool_t ShouldImport(TEveElement* el);
virtual void UpdateDependentElsAndScenes(TEveElement* root);
public:
TEveProjectionManager(TEveProjection::EPType_e type=TEveProjection::kPT_Unknown);
virtual ~TEveProjectionManager();
void AddDependent(TEveElement* el);
void RemoveDependent(TEveElement* el);
void SetProjection(TEveProjection::EPType_e type);
TEveProjection* GetProjection() { return fProjection; }
virtual void UpdateName();
void SetCenter(Float_t x, Float_t y, Float_t z);
TEveVector& GetCenter() { return fCenter; }
void SetCurrentDepth(Float_t d) { fCurrentDepth = d; }
Float_t GetCurrentDepth() const { return fCurrentDepth; }
void SetImportEmpty(Bool_t ie) { fImportEmpty = ie; }
Bool_t GetImportEmpty() const { return fImportEmpty; }
virtual Bool_t HandleElementPaste(TEveElement* el);
virtual TEveElement* ImportElementsRecurse(TEveElement* el,
TEveElement* parent);
virtual TEveElement* ImportElements(TEveElement* el,
TEveElement* ext_list=0);
virtual TEveElement* SubImportElements(TEveElement* el, TEveElement* proj_parent);
virtual Int_t SubImportChildren(TEveElement* el, TEveElement* proj_parent);
virtual void ProjectChildren();
virtual void ProjectChildrenRecurse(TEveElement* el);
virtual void ComputeBBox();
ClassDef(TEveProjectionManager, 0); // Manager class for steering of projections and managing projected objects.
};
#endif