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TEvePlot3DGL.h
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TEvePlot3DGL.h
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// @(#)root/eve:$Id$
// Author: Matevz Tadel, 2009
/*************************************************************************
* Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TEvePlot3DGL
#define ROOT_TEvePlot3DGL
#include "TGLObject.h"
class TGLViewer;
class TGLScene;
class TEvePlot3D;
class TGLPlot3D;
class TEvePlot3DGL : public TGLObject
{
private:
TEvePlot3DGL(const TEvePlot3DGL&); // Not implemented
TEvePlot3DGL& operator=(const TEvePlot3DGL&); // Not implemented
protected:
TEvePlot3D *fM; // Model object.
TGLPlot3D *fPlotLogical; // Actual painter.
public:
TEvePlot3DGL();
virtual ~TEvePlot3DGL() {}
virtual Bool_t KeepDuringSmartRefresh() const { return kFALSE; }
virtual Bool_t SetModel(TObject* obj, const Option_t* opt=0);
virtual void SetBBox();
virtual void DirectDraw(TGLRnrCtx & rnrCtx) const;
// To support two-level selection
// virtual Bool_t SupportsSecondarySelect() const { return kTRUE; }
// virtual void ProcessSelection(TGLRnrCtx & rnrCtx, TGLSelectRecord & rec);
ClassDef(TEvePlot3DGL, 0); // GL renderer class for TEvePlot3D.
};
#endif