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TGLSphere.h
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TGLSphere.h
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// @(#)root/gl:$Id$
// Author: Timur Pocheptsov 03/08/2004
// NOTE: This code moved from obsoleted TGLSceneObject.h / .cxx - see these
// attic files for previous CVS history
/*************************************************************************
* Copyright (C) 1995-2006, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TGLSphere
#define ROOT_TGLSphere
#include "TGLLogicalShape.h"
class TBuffer3DSphere;
class TGLSphere : public TGLLogicalShape
{
private:
Double_t fRadius; // Sphere radius
public:
TGLSphere(const TBuffer3DSphere &buffer);
virtual UInt_t DLOffset(Short_t lod) const;
virtual ELODAxes SupportedLODAxes() const { return kLODAxesAll; }
virtual Short_t QuantizeShapeLOD(Short_t shapeLOD, Short_t combiLOD) const;
virtual void DirectDraw(TGLRnrCtx & rnrCtx) const;
ClassDef(TGLSphere,0); // a spherical logical shape
};
#endif