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TStructNode.cxx
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TStructNode.cxx
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// @(#)root/gviz3d:$Id$
// Author: Tomasz Sosnicki 18/09/09
/************************************************************************
* Copyright (C) 1995-2009, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#include "TStructNode.h"
#include <TList.h>
#include <TGeoManager.h>
ClassImp(TStructNode);
//________________________________________________________________________
//////////////////////////////////////////////////////////////////////////
//
// TStructNode - class which represent a node. Node has all information
// about some pointer. It keeps information such as name of object, type,
// size of pointers class, size of node and daughter nodes, number of child
// nodes. It is also used to store information needed to draw TGeoVolume.
// It is for example x, y and z coordinates.
// Condition fVisible tells us that node is visible and should be drawn.
// fCollapsed tells us that we can see daughter nodes.
//
//////////////////////////////////////////////////////////////////////////
EScalingType TStructNode::fgScalBy = kMembers;
////////////////////////////////////////////////////////////////////////////////
/// Constructs node with name "name" of class "typeName" and given parent "parent" which represents pointer "pointer".
/// Size of node is set to "size" and type is set to "type"
TStructNode::TStructNode(TString name, TString typeName, void* pointer, TStructNode* parent, ULong_t size, ENodeType type)
{
fName = name;
fTypeName = typeName;
fTotalSize = fSize = size;
fMembers = new TList();
fMembersCount = fAllMembersCount = 1;
fLevel = 1;
fX = fY = fWidth = fHeight = 0;
fParent = parent;
if (parent) {
fLevel = parent->GetLevel()+1;
parent->fMembers->Add(this);
}
fNodeType = type;
fPointer = pointer;
fCollapsed = false;
fVisible = false;
fMaxLevel = 3;
fMaxObjects = 100;
}
////////////////////////////////////////////////////////////////////////////////
/// Destructs list of nodes
TStructNode::~TStructNode()
{
delete fMembers;
}
////////////////////////////////////////////////////////////////////////////////
/// Overrided method. Compare to objects of TStructNode class.
Int_t TStructNode::Compare(const TObject* obj) const
{
TStructNode* node = (TStructNode*)obj;
if (GetVolume() < node->GetVolume()) {
return -1;
}
if(GetVolume() > node->GetVolume()) {
return 1;
}
if (this > node) {
return 1;
}
if (this < node) {
return -1;
}
return 0;
}
////////////////////////////////////////////////////////////////////////////////
/// Returns number of all members in node
ULong_t TStructNode::GetAllMembersCount() const
{
return fAllMembersCount;
}
////////////////////////////////////////////////////////////////////////////////
/// Returns center of outlining box on x-axis
Float_t TStructNode::GetCenter() const
{
return (fX + fWidth /2);
}
////////////////////////////////////////////////////////////////////////////////
/// Returns height of outlining box
Float_t TStructNode::GetHeight() const
{
return fHeight;
}
////////////////////////////////////////////////////////////////////////////////
/// Returns actual level of node
UInt_t TStructNode::GetLevel() const
{
return fLevel;
}
////////////////////////////////////////////////////////////////////////////////
/// Returns name of object
const char* TStructNode::GetName() const
{
return fName.Data();
}
////////////////////////////////////////////////////////////////////////////////
/// Returns type of node
ENodeType TStructNode::GetNodeType() const
{
return fNodeType;
}
////////////////////////////////////////////////////////////////////////////////
/// Returns maximum number of leves displayed when the node is top node on scene
UInt_t TStructNode::GetMaxLevel() const
{
return fMaxLevel;
}
////////////////////////////////////////////////////////////////////////////////
/// Returns maximum number of objects displayed when the node is top node on scene
UInt_t TStructNode::GetMaxObjects() const
{
return fMaxObjects;
}
////////////////////////////////////////////////////////////////////////////////
/// Returns list with pointers to daughter nodes.
TList* TStructNode::GetMembers() const
{
return fMembers;
}
////////////////////////////////////////////////////////////////////////////////
/// Returns numbers of members of node
ULong_t TStructNode::GetMembersCount() const
{
return fMembersCount;
}
////////////////////////////////////////////////////////////////////////////////
/// Returns center of outlining box on y-axis
Float_t TStructNode::GetMiddle() const
{
return (fY + fHeight/2);
}
////////////////////////////////////////////////////////////////////////////////
/// Returns pointer to parent node
TStructNode* TStructNode::GetParent() const
{
return fParent;
}
////////////////////////////////////////////////////////////////////////////////
/// Returns main pointer
void* TStructNode::GetPointer() const
{
return fPointer;
}
////////////////////////////////////////////////////////////////////////////////
/// Returns relative numbers of members. If node is collapsed, then method returns number of all members,
/// it's node and its daughters, otherwise it returns number of members of node
ULong_t TStructNode::GetRelativeMembersCount() const
{
if (fCollapsed) {
return fAllMembersCount;
}
return fMembersCount;
}
////////////////////////////////////////////////////////////////////////////////
/// Returns relative size of node. If node is collapsed, then function returns size of node and dauthers,
/// otherwise returns size of node only.
ULong_t TStructNode::GetRelativeSize() const
{
if (fCollapsed) {
return fTotalSize;
}
return fSize;
}
////////////////////////////////////////////////////////////////////////////////
/// Returns size or number of members. If ScaleBy is set to kMembers and node is collapsed, then it
/// returns all number of members. If node isn't collapsed it returns number of members.
/// If Scaleby is set to kSize and node is collapsed, then it returns total size of node and daughters,
/// else it returns size of node, otherwise it returns 0.
ULong_t TStructNode::GetRelativeVolume() const
{
if (fgScalBy == kMembers) {
if (fCollapsed) {
return GetAllMembersCount();
} else {
return GetMembersCount();
}
} else if (fgScalBy == kSize) {
if (fCollapsed) {
return GetTotalSize();
} else {
return GetSize();
}
} else {
return 0;
}
}
////////////////////////////////////////////////////////////////////////////////
/// Returns ratio - relative volume to area taken by utlining box.
Float_t TStructNode::GetRelativeVolumeRatio()
{
return ((Float_t)(GetRelativeVolume())/(fWidth*fHeight));
}
////////////////////////////////////////////////////////////////////////////////
/// Returns size of node
ULong_t TStructNode::GetSize() const
{
return fSize;
}
////////////////////////////////////////////////////////////////////////////////
/// Returns total size of allocated memory in bytes
ULong_t TStructNode::GetTotalSize() const
{
return fTotalSize;
}
////////////////////////////////////////////////////////////////////////////////
/// Returns name of class
TString TStructNode::GetTypeName() const
{
return fTypeName;
}
////////////////////////////////////////////////////////////////////////////////
/// Returns size or number of members. If ScaleBy is set to kMembers it returns all number of members.
/// If Scaleby is set to kSize then it returns total size of node and daughters, otherwise it returns 0.
ULong_t TStructNode::GetVolume() const
{
if (fgScalBy == kMembers) {
return GetAllMembersCount();
} else if (fgScalBy == kSize) {
return GetTotalSize();
} else {
return 0;
}
}
////////////////////////////////////////////////////////////////////////////////
/// Returns ratio - volme of node to area taken by outlining box
Float_t TStructNode::GetVolumeRatio()
{
return ((Float_t)(GetVolume())/(fWidth*fHeight));
}
////////////////////////////////////////////////////////////////////////////////
/// Returns width of outlining box
Float_t TStructNode::GetWidth() const
{
return fWidth;
}
////////////////////////////////////////////////////////////////////////////////
/// Returns X coordinate
Float_t TStructNode::GetX() const
{
return fX;
}
////////////////////////////////////////////////////////////////////////////////
/// Returns Y coordinate
Float_t TStructNode::GetY() const
{
return fY;
}
////////////////////////////////////////////////////////////////////////////////
/// Returns true if node is colllapsed
Bool_t TStructNode::IsCollapsed() const
{
return fCollapsed;
}
////////////////////////////////////////////////////////////////////////////////
/// Returns true, because we have overrided method Compare
Bool_t TStructNode::IsSortable() const
{
return kTRUE;
}
////////////////////////////////////////////////////////////////////////////////
/// Returns true if node is visible
bool TStructNode::IsVisible() const
{
return fVisible;
}
////////////////////////////////////////////////////////////////////////////////
/// Sets numbers of all members to "number"
void TStructNode::SetAllMembersCount(ULong_t number)
{
fAllMembersCount = number;
}
////////////////////////////////////////////////////////////////////////////////
/// Sets collapsing of node to "collapse"
void TStructNode::SetCollapsed(Bool_t collapse)
{
fCollapsed = collapse;
}
////////////////////////////////////////////////////////////////////////////////
/// Sets width of outlining box to "w"
void TStructNode::SetHeight(Float_t val)
{
fHeight = val;
}
////////////////////////////////////////////////////////////////////////////////
/// Sets maximum number of leves displayed when the node is top node on scene
void TStructNode::SetMaxLevel(UInt_t level)
{
fMaxLevel = level;
}
////////////////////////////////////////////////////////////////////////////////
/// Sets maximum number of objects displayed when the node is top node on scene
void TStructNode::SetMaxObjects(UInt_t max)
{
fMaxObjects = max;
}
////////////////////////////////////////////////////////////////////////////////
/// Sets list of dauther nodes to "list"
void TStructNode::SetMembers(TList* list)
{
fMembers = list;
}
////////////////////////////////////////////////////////////////////////////////
/// Sets number of members to "number"
void TStructNode::SetMembersCount(ULong_t number)
{
fMembersCount = number;
}
////////////////////////////////////////////////////////////////////////////////
/// Sets type of node to "type"
void TStructNode::SetNodeType(ENodeType type)
{
fNodeType = type;
}
////////////////////////////////////////////////////////////////////////////////
/// Sets main pointer to "pointer"
void TStructNode::SetPointer(void* pointer)
{
fPointer = pointer;
}
////////////////////////////////////////////////////////////////////////////////
/// Sets scaling by to "type"
void TStructNode::SetScaleBy(EScalingType type)
{
fgScalBy = type;
}
////////////////////////////////////////////////////////////////////////////////
/// Sets size of node to "size"
void TStructNode::SetSize(ULong_t size)
{
fSize = size;
}
////////////////////////////////////////////////////////////////////////////////
/// Sets total size of allocated memory in bytes to value "size"
void TStructNode::SetTotalSize(ULong_t size)
{
fTotalSize = size;
}
////////////////////////////////////////////////////////////////////////////////
/// Sets visibility of node to "visible"
void TStructNode::SetVisible(bool visible)
{
fVisible = visible;
}
////////////////////////////////////////////////////////////////////////////////
/// Sets width of outlining box to "w"
void TStructNode::SetWidth(Float_t w)
{
fWidth = w;
}
////////////////////////////////////////////////////////////////////////////////
/// Sets X coordinate to "x"
void TStructNode::SetX(Float_t x)
{
fX = x;
}
////////////////////////////////////////////////////////////////////////////////
/// Sets Y coordinate to "y"
void TStructNode::SetY(Float_t y)
{
fY = y;
}