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Rework spectator script #14

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JayFoxRox opened this issue Jan 27, 2019 · 1 comment
Open

Rework spectator script #14

JayFoxRox opened this issue Jan 27, 2019 · 1 comment

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@JayFoxRox
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JayFoxRox commented Jan 27, 2019

The script is really horrible. We should probably ditch it or rework it a lot.

For stunting it would be cool to be able to temporarily say: /spectate <id> (or using the hotkey) if you want to see where someone currently is, while you are also spawned.

Ideally we'd also fix that the spectator is lagging behind when watching cars, but I'm not sure if this is possible.

I don't think there's any major benefit to how the script currently works (which is a half-assed spectator mode for non-spawned players), at least not if those lag-bugs in vehicles exist and if we primarily support freeroam / stunting. The spectator script currently also doesn't work with the auto_class.nut script.

@dracc
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dracc commented Jan 31, 2019

F1 + direction keys (as currently implemented), is that an acceptable "solution"?

All spectator logic seems to be done in the VC-MP client - not an exposed possibility for us to fix.

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