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GPU acceleration for skeleton animation? #3

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HiWill opened this issue Nov 16, 2012 · 3 comments
Closed

GPU acceleration for skeleton animation? #3

HiWill opened this issue Nov 16, 2012 · 3 comments
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@HiWill
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HiWill commented Nov 16, 2012

It was implemented by away3d (http://away3d.com/features/)
dragonbones is very cool
but performance may not good enough on mobile platform.

@superlancelot
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Away3d is the coolest flash based 3D engine. I love it too. I think there is no conflict between away3d and DragonBones in skeleton animation area, because DragonBones only focus on 2D.

Regarding mobile, currently we still haven't test its performance on mobile because our resources are limited. If you have any test result, issues of advice about it, please feel free to tell us:)

Thanks!
Chenguang

@superlancelot
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Based on staring, the skeleton animation is accelerated by GPU.

@vrobel
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vrobel commented Dec 13, 2012

I think that Away3D has some calculations of skeleton bones position done in GPU instead of CPU.

I'm currently translating a Starling based game from Flash Pro exported spritesheets to dragonbones and will let you know about the results.

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