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If starling TextureAtlas is using and subtextures has frameX and frameY, pivots are growing and animation became bad. if I comment block
if(subTextureFrame){
pivotX += subTextureFrame.x;
pivotY += subTextureFrame.y;
}
everything works well
The text was updated successfully, but these errors were encountered:
If starling TextureAtlas is using and subtextures has frameX and frameY, pivots are growing and animation became bad. if I comment block
if(subTextureFrame){
pivotX += subTextureFrame.x;
pivotY += subTextureFrame.y;
}
everything works well
The text was updated successfully, but these errors were encountered: