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I export my DB 4.7 animation out at the scale of 1 and .5.
The scale 1 is for bigger resolution and .5 for smaller resolution.
In Starling, I use the Assetmanager to load the texture and atlas.
It works fine for lower resolution, contentScale = 1. But the texture atlas is all wrong with higher resolution, contentScale = 2
Constants.assets = new AssetManager(contentScale, true);
If I manually set contentScale to 1 with the higher resolution, the DB renders the atlasTexture correctly but of course this messes with other graphics in starling.
The text was updated successfully, but these errors were encountered:
I export my DB 4.7 animation out at the scale of 1 and .5.
The scale 1 is for bigger resolution and .5 for smaller resolution.
In Starling, I use the Assetmanager to load the texture and atlas.
It works fine for lower resolution, contentScale = 1. But the texture atlas is all wrong with higher resolution, contentScale = 2
Constants.assets = new AssetManager(contentScale, true);
If I manually set contentScale to 1 with the higher resolution, the DB renders the atlasTexture correctly but of course this messes with other graphics in starling.
The text was updated successfully, but these errors were encountered: