Skip to content
View DragRedSim's full-sized avatar
Block or Report

Block or report DragRedSim

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
DragRedSim/README.md

Hi there, welcome to my profile. Don't know what you expected to find here, but this is what you get.

In terms of coding and development, I tend to focus mostly on enhancing other projects that I want to use. Within this, I have a few key topics around which my interests lie. Specifically, you'll likely find me spending my time helping on projects for:

  • sim-racing, especially iRacing
  • 3D printing
  • gaming hardware reverse-engineering and compatibility
  • rhythm games and associated controller works
  • live-streaming
  • Arduino development

In terms of programming languages used, I tend to have enough familiarity with some of the more common languages; depending on the project, I have worked with Python, Visual Basic, the C family of languages, HTML, JavaScript, and others.

Generally, if I'm creating something from scratch, it's because I've seen something I want to achieve for myself, and then made public.

If you need to reach me off-site, I used to be able to be found on Twitter at @DragRedSim; nowadays, I'm most easily contactable over Discord at DragRedSim#6381. Be warned that I am not necessarily the most prompt responder, and it may take me a while to get to you; I do struggle with overloading from too many different tasks and topics to consider.

Pinned

  1. gts-drsr-api-retrieve gts-drsr-api-retrieve Public archive

    Calls the public GT Sport API to get the latest DR and SR values for a streaming overlay.

    Python