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main.lua
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main.lua
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require "src/shufflebag"
require "src/acrobat"
require "src/dot"
require "src/trail"
require "src/trampoline"
require "src/layer"
require "src/obstacle"
require "src/clouds"
require "src/mountain"
require "src/physics"
require "src/button"
require "src/intitle"
require "src/instart"
require "src/inrestart"
require "src/ingame"
require "src/ingameover"
require "src/constants"
---------------------------------------------------------------------------------------------------
function love.load()
math.randomseed(os.time())
virtualHeight = 720
scoreFont = love.graphics.newFont("data/vic_fieger_helsinki.ttf", 48)
bigScoreFont = love.graphics.newFont("data/vic_fieger_helsinki.ttf", 128)
clickFont = love.graphics.newFont("data/vic_fieger_helsinki.ttf", 24)
smallFont = love.graphics.newFont("data/vic_fieger_helsinki.ttf", 16)
save = love.filesystem.newFile("score")
inTitle:initialize()
inGame:initialize()
inGameOver:initialize()
Cloud:initialize()
Mountain:initialize()
Obstacle:initialize()
skyImage = love.graphics.newImage("data/sky.png")
love.resize(love.window.getWidth(), love.window.getHeight())
score = 0
highScore = 0
if love.filesystem.exists("score") then
save:open("r")
highScoreText = save:read()
save:close()
highScore = tonumber(highScoreText)
end
hasNewHighScore = 0
state = inTitle
state:enter()
end
---------------------------------------------------------------------------------------------------
function love.resize(width, height)
virtualScale = height / virtualHeight
virtualWidth = width / virtualScale
skyQuad = love.graphics.newQuad(0, 0, virtualWidth, virtualHeight, skyImage:getWidth(), skyImage:getHeight())
clouds = Layer:new(math.modf(virtualWidth / Cloud.stride) + 2, Cloud, 0)
mountains = Layer:new(math.modf(virtualWidth / Mountain.stride) + 2, Mountain, -Mountain.stride)
mountainsBack = Layer:new(math.modf(virtualWidth / Mountain.stride) + 2, Mountain, -Mountain.stride/2)
obstacles = Layer:new(
math.modf(virtualWidth / Obstacle.stride) + 2,
Obstacle,
virtualWidth + 32
)
inTitle.fullscreenButton:setPosition(virtualWidth - 48 - 16, 16)
inTitle.soundButton:setPosition(virtualWidth - 48 - 16 - 48 - 16, 16)
inTitle.playButton:setPosition(virtualWidth/2 - inTitle.playButton.width/2, 48+16 + inTitle.title:getHeight() + 0 + 2*clickFont:getHeight(text1) + 64)
end
---------------------------------------------------------------------------------------------------
function love.keypressed(key)
if key == "f11" then
love.window.setFullscreen(not love.window.getFullscreen())
end
state:keypressed(key)
end
---------------------------------------------------------------------------------------------------
function love.mousepressed(x, y, button)
state:mousepressed(x / virtualScale, y / virtualScale, button)
end
---------------------------------------------------------------------------------------------------
function love.mousereleased(x, y, button)
state:mousereleased(x / virtualScale, y / virtualScale, button)
end
---------------------------------------------------------------------------------------------------
function love.update(dt)
--dt = dt / 2
local newState = state:update(dt)
if newState then
state:leave()
state = newState
state:enter()
end
end
---------------------------------------------------------------------------------------------------
function love.draw()
love.graphics.scale(virtualScale, virtualScale)
state:draw()
end
---------------------------------------------------------------------------------------------------
-- Copyright (c) 2014 - Laurent Moussault <moussault.laurent@gmail.com>