/
playerdata.go
146 lines (117 loc) · 2.55 KB
/
playerdata.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
package main
import (
"fmt"
)
type PlayerData struct {
name string
hand []Card
highestBid int
score int
schwarz bool
totalScore int
previousSuit string
won int
lost int
defWon int
declaredBid int
Inference
}
var randomNameNumber = 0
func makePlayerData(hand []Card) PlayerData {
randomNameNumber++
inf := makeInference()
return PlayerData{"dummy" + fmt.Sprintf("%d", randomNameNumber),
//false,
// false,
hand, 0, 0, true, 0, "", 0, 0, 0, 0, inf}
}
func (p *PlayerData) clone() PlayerData {
newPlayerData := makePlayerData([]Card{})
newPlayerData.name = p.name
newHand := make([]Card, len(p.hand))
copy(newHand, p.hand)
newPlayerData.hand = newHand
newPlayerData.highestBid = p.highestBid
newPlayerData.score = p.score
newPlayerData.schwarz = p.schwarz
newPlayerData.totalScore = p.totalScore
newPlayerData.previousSuit = p.previousSuit
newPlayerData.won = p.won
newPlayerData.lost = p.lost
newPlayerData.defWon = p.defWon
newPlayerData.declaredBid = p.declaredBid
newPlayerData.Inference = p.cloneInference()
return newPlayerData
}
func (p PlayerData) String() string {
return fmt.Sprintf("(%s):%v [%d]", p.name, p.hand, p.score)
}
func (p *PlayerData) ResetPlayer() {
p.setScore(0)
p.setSchwarz(true)
p.setPreviousSuit("")
p.setDeclaredBid(0)
p.Inference = makeInference()
}
func (p *PlayerData) getInference() Inference {
return p.Inference
}
func (p *PlayerData) setDeclaredBid(b int) {
p.declaredBid = b
}
func (p *PlayerData) getDeclaredBid() int {
return p.declaredBid
}
func (p *PlayerData) wonAsDefenders() {
p.defWon++
}
func (p *PlayerData) getWonAsDefenders() int {
return p.defWon
}
func (p *PlayerData) getWon() int {
return p.won
}
func (p *PlayerData) getLost() int {
return p.lost
}
func (p *PlayerData) incTotalScore(s int) {
if s > 0 {
p.won++
} else {
p.lost++
}
p.totalScore += s
}
func (p *PlayerData) setHand(cs []Card) {
p.hand = cs
}
func (p *PlayerData) setScore(s int) {
p.score = s
}
func (p *PlayerData) setSchwarz(b bool) {
p.schwarz = b
}
func (p *PlayerData) setPreviousSuit(s string) {
p.previousSuit = s
}
func (p *PlayerData) getScore() int {
return p.score
}
func (p *PlayerData) getPreviousSuit() string {
return p.previousSuit
}
func (p *PlayerData) getTotalScore() int {
return p.totalScore
}
func (p *PlayerData) setName(n string) {
p.name = n
}
func (p *PlayerData) getName() string {
return p.name
}
func (p *PlayerData) getHand() []Card {
return p.hand
}
func (p *PlayerData) isSchwarz() bool {
return p.schwarz
}