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htmlplayer.go
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htmlplayer.go
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package main
import (
"fmt"
)
type HtmlPlayer struct {
PlayerData
handGame bool
}
func (p *HtmlPlayer) clone() PlayerI {
newPlayer := makeHtmlPlayer([]Card{})
newPlayer.PlayerData = p.PlayerData.clone()
newPlayer.handGame = p.handGame
return &newPlayer
}
func makeHtmlPlayer(hand []Card) HtmlPlayer {
return HtmlPlayer{
PlayerData: makePlayerData(hand)}
}
func (p *HtmlPlayer) setPartner(partner PlayerI) {
}
func (p *HtmlPlayer) accepts(bidIndex int, listens bool) bool {
fmt.Printf("HAND: %v", p.getHand())
if !getYes(" Do you accept %d? (y/n/q)", bids[bidIndex]) {
return false
}
return true
}
func (p *HtmlPlayer) declareTrump() string {
return <-declareChannel
}
func (p *HtmlPlayer) calculateHighestBid(b bool) int {
return 0
}
func (p *HtmlPlayer) discardInSkat(skat []Card) {
card1 := <-discardChannel
card2 := <-discardChannel
p.setHand(remove(p.getHand(), card1))
p.setHand(remove(p.getHand(), card2))
skat[0] = card1
skat[1] = card2
}
func (p *HtmlPlayer) pickUpSkat(skat []Card) bool {
gameLog("HAND: %v", p.getHand())
pickUp := <-pickUpChannel
if pickUp == "hand" {
gameLog("HAND game\n")
p.handGame = true
return false
}
gameLog("SKAT: %v\n", skat)
hand := make([]Card, 10)
copy(hand, p.getHand())
hand = append(hand, skat...)
p.setHand(sortSuit("", hand))
// find indices of skat cards in hand
for i, c := range p.hand {
if c.equals(skat[0]) {
skatPositionChannel <- i
}
if c.equals(skat[1]) {
skatPositionChannel <- i
}
}
// SEND HAND TO SERVER
p.discardInSkat(skat)
p.handGame = false
return true
}
func (p *HtmlPlayer) playerTactic(s *SuitState, c []Card) Card {
gameLog("Your Hand : %v\n", p.getHand())
gameLog("Valid: %v\n", c)
printCollectedInfo(s)
htmlLog("Reading card at trickChannel...\n")
card := <-trickChannel
htmlLog("read %v\n", card)
return card
}