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move_and_slide collisions ☠ #31

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dreammelter opened this issue Oct 13, 2023 · 1 comment
Open

move_and_slide collisions ☠ #31

dreammelter opened this issue Oct 13, 2023 · 1 comment
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bug Something isn't working research Further information is needed

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@dreammelter
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IDK why I can't seem to consistently replicate the conditions in which this should work... but as someone on borrowed time, we'll have to research that some other day. The hours of googling and scrapping together ideas hasn't amounted to much. Most of the examples of interactions between two CharacterBody2D classes involve a projectile using move_and_collide. I imagine the same principles would apply, but they don't seem to.

Layers and Masks are also configured in what seems to be correct... so I'm at a loss.

For now: everything gets a hitbox. Because those have been consistent.

@dreammelter
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dreammelter commented Oct 13, 2023

This SO Q&A sounds like the problem I'm having... I can check out the link later. The question is about a year old now.

I did try having the chicken move a little bit to see if that might have been part of it... may need to bring that back into tests.

@dreammelter dreammelter added bug Something isn't working research Further information is needed labels Oct 13, 2023
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