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Verify the paddle moves as expected and collisions are in place (the ball should ricochet off paddles, blocks, characters, and walls.)
When the player deflects an enemy ball with their paddle, it is pacified
When an enemy deflects the player's ball, it becomes dangerous
The ball maintains its speed and super status during the "team switch"
Break items out into separate issues as needed.
For the enemy one: you may have to test with a that isn't attached to anything or wait until the enemies are upgraded. (Or fake it: put the paddle in front of the enemy while testing.)
The text was updated successfully, but these errors were encountered:
This is just for the logic side of things.
Task overview:
Break items out into separate issues as needed.
For the enemy one: you may have to test with a that isn't attached to anything or wait until the enemies are upgraded. (Or fake it: put the paddle in front of the enemy while testing.)
The text was updated successfully, but these errors were encountered: