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Block Breaking: collisions and statuses #4

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4 tasks
dreammelter opened this issue Oct 4, 2023 · 1 comment
Closed
4 tasks

Block Breaking: collisions and statuses #4

dreammelter opened this issue Oct 4, 2023 · 1 comment
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enhancement New feature or request

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@dreammelter
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dreammelter commented Oct 4, 2023

This is just for the logic side of things.

Task overview:

  • Verify the paddle moves as expected and collisions are in place (the ball should ricochet off paddles, blocks, characters, and walls.)
  • When the player deflects an enemy ball with their paddle, it is pacified
  • When an enemy deflects the player's ball, it becomes dangerous
  • The ball maintains its speed and super status during the "team switch"

Break items out into separate issues as needed.

For the enemy one: you may have to test with a that isn't attached to anything or wait until the enemies are upgraded. (Or fake it: put the paddle in front of the enemy while testing.)

@dreammelter dreammelter added the enhancement New feature or request label Oct 4, 2023
@dreammelter dreammelter modified the milestone: Round 1 Oct 4, 2023
@dreammelter
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See #27.

@dreammelter dreammelter closed this as not planned Won't fix, can't repro, duplicate, stale Oct 12, 2023
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Labels
enhancement New feature or request
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