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Eldaria Unity

An quick-iteration experimental version of Ethertia.

Updates

  • [7.22] Eldaria Unity Created.
    with Basic World System, Chunk, Cell etc.

  • [7.25] ImGui for NET. setup Style Font etc.

  • [8.3] SurfaceNets Algorithm Impl.

  • [8.7] DiggerPro, Voxeland, UltimateSurvival, PhysX research..

  • [8.10] ShaderLab HLSL Vert&Frag Shader for Voxel Terrain (Unlit)

  • [8.11] +Project Algerithm (new refactor of Ethertia. MSVC, PhysX)

  • [8.13] ShaderGraph. using URP for higher performance compared to BRP. but realize that URP not supports SurfaceShader

  • [8.14] MtlBlend in URP ShaderGraph BPR + HLSL Custom Functioins

    • Passing MtlIds via InvBaryCoord. no complex/annoying method for this anymore.
  • [8.15] MtlTex Atlases Gen, DRAM Channel Compose.

    • Fix MtlTex SampleError(Mipmap/Fp Error) by introduce Epsilon X Margin.

  • Optimized Meshing in Multi-threaded

  • World Support for Unity EditMode

  • Voxel Modify

  • Voxel LoD

  • WorldGen: Biome

  • WorldGen: Nodes

  • Building: Spline

  • Mobs: Sheep, Chicken, Cow

  • Vehicles: Car, Train

  • Character: Animation

  • Modding:

  • VR:

  • Multiplayer:

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Ethertia Unity Edition = Eldaria

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