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session_pool.go
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session_pool.go
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// Copyright (C) MongoDB, Inc. 2017-present.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may
// not use this file except in compliance with the License. You may obtain
// a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
package session
import (
"sync"
"go.mongodb.org/mongo-driver/x/bsonx"
"go.mongodb.org/mongo-driver/x/network/description"
)
// Node represents a server session in a linked list
type Node struct {
*Server
next *Node
prev *Node
}
// Pool is a pool of server sessions that can be reused.
type Pool struct {
descChan <-chan description.Topology
head *Node
tail *Node
timeout uint32
mutex sync.Mutex // mutex to protect list and sessionTimeout
checkedOut int // number of sessions checked out of pool
}
func (p *Pool) createServerSession() (*Server, error) {
s, err := newServerSession()
if err != nil {
return nil, err
}
p.checkedOut++
return s, nil
}
// NewPool creates a new server session pool
func NewPool(descChan <-chan description.Topology) *Pool {
p := &Pool{
descChan: descChan,
}
return p
}
// assumes caller has mutex to protect the pool
func (p *Pool) updateTimeout() {
select {
case newDesc := <-p.descChan:
p.timeout = newDesc.SessionTimeoutMinutes
default:
// no new description waiting
}
}
// GetSession retrieves an unexpired session from the pool.
func (p *Pool) GetSession() (*Server, error) {
p.mutex.Lock() // prevent changing the linked list while seeing if sessions have expired
defer p.mutex.Unlock()
// empty pool
if p.head == nil && p.tail == nil {
return p.createServerSession()
}
p.updateTimeout()
for p.head != nil {
// pull session from head of queue and return if it is valid for at least 1 more minute
if p.head.expired(p.timeout) {
p.head = p.head.next
continue
}
// found unexpired session
session := p.head.Server
if p.head.next != nil {
p.head.next.prev = nil
}
if p.tail == p.head {
p.tail = nil
p.head = nil
} else {
p.head = p.head.next
}
p.checkedOut++
return session, nil
}
// no valid session found
p.tail = nil // empty list
return p.createServerSession()
}
// ReturnSession returns a session to the pool if it has not expired.
func (p *Pool) ReturnSession(ss *Server) {
if ss == nil {
return
}
p.mutex.Lock()
defer p.mutex.Unlock()
p.checkedOut--
p.updateTimeout()
// check sessions at end of queue for expired
// stop checking after hitting the first valid session
for p.tail != nil && p.tail.expired(p.timeout) {
if p.tail.prev != nil {
p.tail.prev.next = nil
}
p.tail = p.tail.prev
}
// session expired
if ss.expired(p.timeout) {
return
}
newNode := &Node{
Server: ss,
next: nil,
prev: nil,
}
// empty list
if p.tail == nil {
p.head = newNode
p.tail = newNode
return
}
// at least 1 valid session in list
newNode.next = p.head
p.head.prev = newNode
p.head = newNode
}
// IDSlice returns a slice of session IDs for each session in the pool
func (p *Pool) IDSlice() []bsonx.Doc {
p.mutex.Lock()
defer p.mutex.Unlock()
ids := []bsonx.Doc{}
for node := p.head; node != nil; node = node.next {
ids = append(ids, node.SessionID)
}
return ids
}
// String implements the Stringer interface
func (p *Pool) String() string {
p.mutex.Lock()
defer p.mutex.Unlock()
s := ""
for head := p.head; head != nil; head = head.next {
s += head.SessionID.String() + "\n"
}
return s
}
// CheckedOut returns number of sessions checked out from pool.
func (p *Pool) CheckedOut() int {
return p.checkedOut
}