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D_ticcmd.h
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D_ticcmd.h
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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2000 James Haley
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//--------------------------------------------------------------------------
//
// DESCRIPTION:
// System specific interface stuff.
//
//-----------------------------------------------------------------------------
#ifndef __D_TICCMD__
#define __D_TICCMD__
#include "doomtype.h"
// The data sampled per tick (single player)
// and transmitted to other peers (multiplayer).
// Mainly movements/button commands per game tick,
// plus a checksum for internal state consistency.
typedef struct
{
char forwardmove; // *2048 for move
char sidemove; // *2048 for move
char updownangle;
short angleturn; // <<16 for angle delta
short consistancy; // checks for net game
byte chatchar;
byte buttons;
} ticcmd_t;
#endif
//----------------------------------------------------------------------------
//
// $Log: d_ticcmd.h,v $
// Revision 1.2 1998/01/26 19:26:36 phares
// First rev with no ^Ms
//
// Revision 1.1.1.1 1998/01/19 14:03:08 rand
// Lee's Jan 19 sources
//
//
//----------------------------------------------------------------------------