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When a player is out, check to see if all remaining players are ComputerPlayers. If so, set ComputerPlayer.thinkingDelay = false;. This will prevent the annoying spectator state, where the players are simply watching the computers duke it out painfully slowly.
The text was updated successfully, but these errors were encountered:
When a player is out, check to see if all remaining players are
ComputerPlayer
s. If so, setComputerPlayer.thinkingDelay = false;
. This will prevent the annoying spectator state, where the players are simply watching the computers duke it out painfully slowly.The text was updated successfully, but these errors were encountered: