Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Does not get modules in godot 3.5 #16

Open
newjoker6 opened this issue Aug 20, 2022 · 4 comments
Open

Does not get modules in godot 3.5 #16

newjoker6 opened this issue Aug 20, 2022 · 4 comments

Comments

@newjoker6
Copy link

The title says it all with two errors that appear in the output console when attempting to fetch them.

Downloaded master.tar.gz
Updated 0 packages info

Errors

NativeLib repository not found
Try to update repository info(button "REPO")

@dastan515
Copy link

I'm experiencing the same problem in Godot 3.5,
the console screen shows 2 errors:

/.nativelib/meta repository not found! search at C:\Users\D

I checked the directory and the folder does exist.

the other error is:

Try to update repository info (button "REPO")

I tried re-installing Nativelib; it did not help.

@Kontrano
Copy link

Kontrano commented Oct 7, 2022

Experiencing the same issue, any fixes known?

@Kontrano
Copy link

Kontrano commented Oct 7, 2022

I have a temporary fix for anyone who has this issue:

Install as normal go to your addons folder > NativeLib > MainUI.gd and find the load_storage function and replace the path with a direct path to your meta folder as I have done in the image below. Not perfect but should get it running for now

image

@m-melis
Copy link

m-melis commented Oct 11, 2022

Confirmed

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants