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mode_attract.go
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/
mode_attract.go
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package menu
import (
"github.com/drop-target-pinball/spin"
"github.com/drop-target-pinball/spin/mach/jd"
"github.com/drop-target-pinball/spin/proc"
)
func attractModeScript(e *spin.ScriptEnv) {
e.Do(proc.DriverSchedule{ID: jd.LampStartButton, Schedule: proc.BlinkSchedule})
for {
e.Do(spin.PlayScript{ID: ScriptAttractModeSlide})
evt, done := e.WaitFor(
spin.SwitchEvent{ID: e.Config.SwitchLeftFlipperButton},
spin.SwitchEvent{ID: e.Config.SwitchRightFlipperButton},
spin.SwitchEvent{ID: e.Config.SwitchStartButton},
)
if done {
e.Do(spin.StopScript{ID: ScriptAttractModeSlide})
return
}
switch evt {
case spin.SwitchEvent{ID: e.Config.SwitchLeftFlipperButton}:
attractPreviousSlide(e)
case spin.SwitchEvent{ID: e.Config.SwitchRightFlipperButton}:
attractNextSlide(e)
case spin.SwitchEvent{ID: e.Config.SwitchStartButton}:
e.Do(spin.StopScript{ID: ScriptAttractModeSlide})
return
}
}
}
var attractSlides = []func(*spin.ScriptEnv) bool{
attractGameOver,
attractDropTargetPinball,
attractSuperPinballSystem,
attractFreePlay,
}
func attractGameOver(e *spin.ScriptEnv) bool {
r, g := e.Display("").Renderer("")
r.Fill(spin.ColorBlack)
g.AnchorY = spin.AnchorMiddle
g.Font = spin.FontPfRondaSevenBold8
r.Print(g, "GAME OVER")
return e.Sleep(4000)
}
func attractDropTargetPinball(e *spin.ScriptEnv) bool {
r, g := e.Display("").Renderer("")
r.Fill(spin.ColorBlack)
g.Y = 7
g.Font = spin.FontPfArmaFive8
r.Print(g, "DROP TARGET PINBALL")
g.Y = 18
g.Font = spin.FontPfRondaSevenBold8
r.Print(g, "PRESENTS")
return e.Sleep(4000)
}
func attractSuperPinballSystem(e *spin.ScriptEnv) bool {
r, g := e.Display("").Renderer("")
r.Fill(spin.ColorBlack)
g.Y = 7
g.Font = spin.FontPfRondaSevenBold8
r.Print(g, "SUPER")
g.Y = 18
r.Print(g, "PINBALL SYSTEM")
return e.Sleep(4000)
}
func freePlayPanel(e *spin.ScriptEnv, blinkOn bool) {
r, g := e.Display("").Renderer("")
r.Fill(spin.ColorBlack)
g.Y = 7
g.Font = spin.FontPfRondaSevenBold8
if blinkOn {
r.Print(g, "PRESS START")
}
g.Y = 18
r.Print(g, "FREE PLAY")
}
func attractFreePlay(e *spin.ScriptEnv) bool {
s := spin.NewSequencer(e)
s.DoFunc(func() { freePlayPanel(e, true) })
s.Sleep(200)
s.DoFunc(func() { freePlayPanel(e, false) })
s.Sleep(100)
s.LoopN(5)
s.Run()
freePlayPanel(e, true)
return e.Sleep(2500)
}
func attractModeSlideScript(e *spin.ScriptEnv) {
vars := GetVars(e)
for {
fn := attractSlides[vars.AttractModeSlide]
if done := fn(e); done {
return
}
attractNextSlide(e)
}
}
func attractNextSlide(e *spin.ScriptEnv) {
vars := GetVars(e)
vars.AttractModeSlide += 1
if vars.AttractModeSlide >= len(attractSlides) {
vars.AttractModeSlide = 0
}
}
func attractPreviousSlide(e *spin.ScriptEnv) {
vars := GetVars(e)
vars.AttractModeSlide -= 1
if vars.AttractModeSlide < 0 {
vars.AttractModeSlide = len(attractSlides) - 1
}
}