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buttons.py
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buttons.py
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import pygame
from iancraft.constants import MOUSE
from iancraft.constants import MOUSE_POS
from iancraft.kinds import set_button_stats
from iancraft.sprites import GameSprite
from pygame.locals import MOUSEMOTION
from pygame.locals import MOUSEBUTTONDOWN
from pygame.locals import MOUSEBUTTONUP
from pygame.rect import Rect
class Button(GameSprite):
def __init__(self, x, y, kind, resourcemgr):
super(Button, self).__init__(x, y, kind, resourcemgr)
set_button_stats(self)
self.rect = Rect(x, y, self.w, self.h)
self.was_hit = False
self.set_areas()
self.area = self.areas[MOUSE_POS.OUT]
def set_areas(self):
self.areas = {}
self.areas[MOUSE_POS.OVER] = pygame.Rect(0, 0, self.rect.w,
self.rect.h)
self.areas[MOUSE_POS.OUT] = pygame.Rect(self.rect.w, 0, self.rect.w,
self.rect.h)
self.areas[MOUSE_POS.DOWN] = pygame.Rect(0, self.rect.h, self.rect.w,
self.rect.h)
self.areas[MOUSE_POS.UP] = pygame.Rect(self.rect.w, self.rect.h,
self.rect.w, self.rect.h)
def input(self, event):
x, y = pygame.mouse.get_pos()
if event.type == MOUSEMOTION:
if self.rect.collidepoint(x, y):
self.area = self.areas[MOUSE_POS.OVER]
else:
self.area = self.areas[MOUSE_POS.OUT]
if event.type == MOUSEBUTTONDOWN and \
event.button == MOUSE.LEFT and self.rect.collidepoint(x, y):
self.area = self.areas[MOUSE_POS.DOWN]
if event.type == MOUSEBUTTONUP and event.button == MOUSE.LEFT \
and self.rect.collidepoint(x, y):
self.area = self.areas[MOUSE_POS.UP]
self.was_hit = True
def render(self):
self.resourcemgr.screen.blit(self.image, self.rect, self.area)