/
sudoku.hs
executable file
·613 lines (538 loc) · 31.5 KB
/
sudoku.hs
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----------------------------------------------------------------------------------
-- --
-- metodos de programacao I --
-- projecto practico nr.1 - sudoku --
-- universidade do minho, departamento de informatica --
-- --
-- outubro/novembro de 2005 --
-- --
-- jorge amilcar pereira, nr. 43102 --
-- bruno renato duarte, nr. 43119 --
-- nuno andre pinto, nr. 43190 --
-- --
------------------------------------------------------------------------(dscape)--
-- era fixe por as simplificacoes a trocar automaticamente com o keyboard..
-- ex: shift + s trocava os paineis que só tem um candidato possivel pra esse candidato
-- ate que a tecla fosse largada
--
-- importar tabelas de sudoku e arranjar um algoritmo qq de criacao de tabelas
-- e integrar no jogo.
--
-- integrar as monad de estado aperfeicoada para melhorar o tempo de resolucao automatica.
module Sudoku where
-- (01) iMports ---------------------------------------------------------------~--
import List
import Char ( isSpace )
import Control.Monad.Trans ( liftIO )
import Graphics.UI.WX
import Graphics.UI.WXCore
import Tags
-- (02) dEclaracoes de tipos --------------------------------------------------~--
type Linha = [Int]
type Grelha = [Linha]
type Posicao = (Int, Int)
type Posicoes = [Posicao]
type Movimento = (Posicao, Int)
type Movimentos = [Movimento]
type Candidato = (Posicao, Linha)
type Candidatos = [Candidato]
type Amb = (Frame (), Var Grelha, Var Grelha, Var Posicoes, Var Int, [Panel ()], Panel (), MenuItem (), MenuItem (), MenuItem (), MenuItem (), MenuItem (), MenuItem ())
-- (03) cOnstantes ------------------------------------------------------------~--
grelhaInicial :: Grelha
grelhaInicial = replicate 9 (replicate 9 0)
-- (04) lEitura do ficheiro ---------------------------------------------------~--
readFx :: FilePath -> IO (Grelha)
readFx fx = do r <- readFile fx
case ((\l -> if (False `elem` l) then False else True) $ concat $ map (\l -> map (\a -> if (a `elem` [0..9]) then True else False) l) (map (\(a:_) -> map (\x -> (fromEnum x) - (fromEnum '0')) a) (map words (map (spacetoZero) (lines r))))) of
True -> return (take 9 $ (map (\(a:_) -> map (\x -> (fromEnum x) - (fromEnum '0')) a) (map words (map (spacetoZero) (lines r)))))
False -> return (grelhaInicial)
-- (05) tRabalhar a grelha -----------------------------------------------------~--
fazColunas :: Grelha -> Linha -> Grelha
fazColunas g l = map (fazColuna g) l
fazColuna :: Grelha -> Int -> Linha
fazColuna g x = map (!! x) g
fazLinhas :: Grelha -> Linha -> Grelha
fazLinhas g l = map (fazLinha g) l
fazLinha :: Grelha -> Int -> Linha
fazLinha g x = g !! x
fazCaixas :: Grelha -> Linha -> Grelha
fazCaixas g l = map (caixas g) l
fazCaixa :: Grelha -> Int -> Int -> Linha
fazCaixa [] _ _ = []
fazCaixa g x y = caixas g (obtemCaixa x y)
caixas :: Grelha -> Int -> Linha
caixas g i = case i of
0 -> concat $ map (take 3) (fazColunas g [0..2])
1 -> concat $ map (take 3) (fazColunas g [3..5])
2 -> concat $ map (take 3) (fazColunas g [6..8])
3 -> concat $ map (take 3 . drop 3) (fazColunas g [0..2])
4 -> concat $ map (take 3 . drop 3) (fazColunas g [3..5])
5 -> concat $ map (take 3 . drop 3) (fazColunas g [6..8])
6 -> concat $ map (drop 6) (fazColunas g [0..2])
7 -> concat $ map (drop 6) (fazColunas g [3..5])
8 -> concat $ map (drop 6) (fazColunas g [6..8])
obtemCaixa :: Int -> Int -> Int
obtemCaixa x y = (x `div` 3) + (3 * (y `div` 3))
validar :: Grelha -> Posicao -> Linha
validar g (x, y) = filter (>0) (fazLinha g y ++ fazColuna g x ++ fazCaixa g x y)
movimentos :: Int -> Int -> Grelha -> Movimentos
movimentos _ _ [] = []
movimentos acx acy ([]:z) = movimentos 0 (acy+1) z
movimentos acx acy ((x:y):z) = ((acx,acy), x) : movimentos (acx+1) acy (y:z)
insereNaLinha x val l = let ordenada = zip [0..] l in
map (\(pos, v) -> if pos == x then val else v) ordenada
milky :: Linha -> Int
milky [x] = x
milky _ = 0
-- (06) cOnversoes ------------------------------------------------------------~--
toChar :: Int -> String
toChar a = [toEnum (a + (fromEnum '0'))]
toFile :: Grelha -> String
toFile g = zerotoSpace $ concat $ intersperse "\n" (map (\l -> concat $ (map (toChar) l)) g)
toStr :: Linha -> String
toStr [] = "\t"
toStr (a:as) = " " ++ (toEnum (a + (fromEnum '0'))) : toStr as
spacetoZero :: String -> String
spacetoZero "" = ""
spacetoZero (a:as) | isSpace(a) = '0' : spacetoZero(as)
| otherwise = a : spacetoZero (as)
zerotoSpace :: String -> String
zerotoSpace "" = ""
zerotoSpace (a:as) | (a == '0') = ' ' : zerotoSpace(as)
| otherwise = a : zerotoSpace(as)
-- (07) fUnções auxiliares ao wx ----------------------------------------------~--
acabou :: Grelha -> Bool
acabou [] = True
acabou([]:z) = acabou z
acabou ((x:y):z) = if (x /= 0) then acabou(y:z) else False
validaKeyCode :: Int -> Int
validaKeyCode k = if ((elem) k [1..9]) then k else 0
getCand :: Grelha -> Int -> Int -> String
getCand [] _ _ = []
getCand g x y = toStr $ [1..9] \\ (validar g (x,y))
slice :: Int -> Int -> Linha -> Linha -> Grelha
slice _ _ y [] = if null y then [] else [y]
slice n i y (x:xs) = if (i==n) then ((y++[x]):(slice n 1 [] xs)) else (slice n (i+1) (y++[x]) xs)
-- (08) rEsolver o puzzle -----------------------------------------------------~--
resolver :: Grelha -> Grelha
resolver grelha = if (grelhaValida (simplify grelha))
then if (acabou (simplify grelha))
then simplify grelha
else if (null (leProximaJogada (getMovPossiveis (simplify grelha))))
then []
else take 9 $ concat $ map (\m -> resolver (insereNaGrelha m (simplify grelha))) $ leProximaJogada (getMovPossiveis (simplify grelha))
else []
insereNaGrelha :: Movimento -> Grelha -> Grelha
insereNaGrelha ((x,y),valor) g = insereNaLinha y (insereNaLinha x valor (g !! y)) g
leProximaJogada :: Candidatos -> Movimentos
leProximaJogada possiveis = do let blocked = filter (\(_, cs) -> null cs) possiveis
if null possiveis
then []
else if not (null blocked)
then []
else (opcoesMenores possiveis)
opcoesMenores :: Candidatos -> Movimentos
opcoesMenores cands = let (f:_) = sortBy (\(_, f1) (_, f2) -> compare (length f1) (length f2)) cands
(pos, f3) = f in
[(pos, c) | c <- f3]
grelhaValida :: Grelha -> Bool
grelhaValida grelha = all (linhaValida) (fazColunas grelha [0..8]) && all (linhaValida) (fazLinhas grelha [0..8]) && all (linhaValida) (fazCaixas grelha [0..8])
linhaValida :: Linha -> Bool
linhaValida linha = if (nub (filter (>0) linha) == (filter (>0) linha))
then True
else False
getMovPossiveis :: Grelha -> Candidatos
getMovPossiveis g = map (\pos -> (pos, [1..9] \\ (validar g pos))) (getVazios(movimentos 0 0 g))
getVazios :: Movimentos -> Posicoes
getVazios m = map (\(p, _) -> p) . filter (\(_,v) -> v == 0) $ m
simplify :: Grelha -> Grelha
simplify g = if ((slice 9 1 [] (retSimply g (movimentos 0 0 g))) /= g)
then simplify (slice 9 1 [] (retSimply g (movimentos 0 0 g)))
else g
retSimply :: Grelha -> Movimentos -> Linha
retSimply _ [] = []
retSimply g (((x,y), v):resto) = if (v == 0)
then if (milky([1..9] \\ (validar g (x,y))) /= 0)
then milky([1..9] \\ (validar g (x,y))) : retSimply g resto
else 0 : retSimply g resto
else v : retSimply g resto
-- (09) sIstema de menus ------------------------------------------------------~--
main :: IO()
main = start gui
gui :: IO()
gui
= do
f <- frameFixed [text := tagTitulo]
p1 <- panel f []
p1_1 <- panel p1 [clientSize := sz 40 40]
p1_2 <- panel p1 [clientSize := sz 40 40]
p1_3 <- panel p1 [clientSize := sz 40 40]
p1_4 <- panel p1 [clientSize := sz 40 40]
p1_5 <- panel p1 [clientSize := sz 40 40]
p1_6 <- panel p1 [clientSize := sz 40 40]
p1_7 <- panel p1 [clientSize := sz 40 40]
p1_8 <- panel p1 [clientSize := sz 40 40]
p1_9 <- panel p1 [clientSize := sz 40 40]
p2_1 <- panel p1 [clientSize := sz 40 40]
p2_2 <- panel p1 [clientSize := sz 40 40]
p2_3 <- panel p1 [clientSize := sz 40 40]
p2_4 <- panel p1 [clientSize := sz 40 40]
p2_5 <- panel p1 [clientSize := sz 40 40]
p2_6 <- panel p1 [clientSize := sz 40 40]
p2_7 <- panel p1 [clientSize := sz 40 40]
p2_8 <- panel p1 [clientSize := sz 40 40]
p2_9 <- panel p1 [clientSize := sz 40 40]
p3_1 <- panel p1 [clientSize := sz 40 40]
p3_2 <- panel p1 [clientSize := sz 40 40]
p3_3 <- panel p1 [clientSize := sz 40 40]
p3_4 <- panel p1 [clientSize := sz 40 40]
p3_5 <- panel p1 [clientSize := sz 40 40]
p3_6 <- panel p1 [clientSize := sz 40 40]
p3_7 <- panel p1 [clientSize := sz 40 40]
p3_8 <- panel p1 [clientSize := sz 40 40]
p3_9 <- panel p1 [clientSize := sz 40 40]
p4_1 <- panel p1 [clientSize := sz 40 40]
p4_2 <- panel p1 [clientSize := sz 40 40]
p4_3 <- panel p1 [clientSize := sz 40 40]
p4_4 <- panel p1 [clientSize := sz 40 40]
p4_5 <- panel p1 [clientSize := sz 40 40]
p4_6 <- panel p1 [clientSize := sz 40 40]
p4_7 <- panel p1 [clientSize := sz 40 40]
p4_8 <- panel p1 [clientSize := sz 40 40]
p4_9 <- panel p1 [clientSize := sz 40 40]
p5_1 <- panel p1 [clientSize := sz 40 40]
p5_2 <- panel p1 [clientSize := sz 40 40]
p5_3 <- panel p1 [clientSize := sz 40 40]
p5_4 <- panel p1 [clientSize := sz 40 40]
p5_5 <- panel p1 [clientSize := sz 40 40]
p5_6 <- panel p1 [clientSize := sz 40 40]
p5_7 <- panel p1 [clientSize := sz 40 40]
p5_8 <- panel p1 [clientSize := sz 40 40]
p5_9 <- panel p1 [clientSize := sz 40 40]
p6_1 <- panel p1 [clientSize := sz 40 40]
p6_2 <- panel p1 [clientSize := sz 40 40]
p6_3 <- panel p1 [clientSize := sz 40 40]
p6_4 <- panel p1 [clientSize := sz 40 40]
p6_5 <- panel p1 [clientSize := sz 40 40]
p6_6 <- panel p1 [clientSize := sz 40 40]
p6_7 <- panel p1 [clientSize := sz 40 40]
p6_8 <- panel p1 [clientSize := sz 40 40]
p6_9 <- panel p1 [clientSize := sz 40 40]
p7_1 <- panel p1 [clientSize := sz 40 40]
p7_2 <- panel p1 [clientSize := sz 40 40]
p7_3 <- panel p1 [clientSize := sz 40 40]
p7_4 <- panel p1 [clientSize := sz 40 40]
p7_5 <- panel p1 [clientSize := sz 40 40]
p7_6 <- panel p1 [clientSize := sz 40 40]
p7_7 <- panel p1 [clientSize := sz 40 40]
p7_8 <- panel p1 [clientSize := sz 40 40]
p7_9 <- panel p1 [clientSize := sz 40 40]
p8_1 <- panel p1 [clientSize := sz 40 40]
p8_2 <- panel p1 [clientSize := sz 40 40]
p8_3 <- panel p1 [clientSize := sz 40 40]
p8_4 <- panel p1 [clientSize := sz 40 40]
p8_5 <- panel p1 [clientSize := sz 40 40]
p8_6 <- panel p1 [clientSize := sz 40 40]
p8_7 <- panel p1 [clientSize := sz 40 40]
p8_8 <- panel p1 [clientSize := sz 40 40]
p8_9 <- panel p1 [clientSize := sz 40 40]
p9_1 <- panel p1 [clientSize := sz 40 40]
p9_2 <- panel p1 [clientSize := sz 40 40]
p9_3 <- panel p1 [clientSize := sz 40 40]
p9_4 <- panel p1 [clientSize := sz 40 40]
p9_5 <- panel p1 [clientSize := sz 40 40]
p9_6 <- panel p1 [clientSize := sz 40 40]
p9_7 <- panel p1 [clientSize := sz 40 40]
p9_8 <- panel p1 [clientSize := sz 40 40]
p9_9 <- panel p1 [clientSize := sz 40 40]
pver <- panel p1 [visible := False, clientSize := sz 5 40]
phor <- panel p1 [visible := False, clientSize := sz 360 5]
-- (a) menu ficheiro ----------------------------------------------------------~--
ficheiro <- menuPane [text := tagFx]
terminar <- menuItem ficheiro [text := tagTerminar, help := tagTerminarhlp, enabled := False]
guardar <- menuItem ficheiro [text := tagGuardar, help := tagGuardarhlp, enabled := False]
novojogo <- menuItem ficheiro [text := tagNovoJogo, help := tagNovoJogohlp]
l_fx <- menuLine ficheiro
sair <- menuQuit ficheiro [text := tagSair, help := tagSairhlp]
-- (b) menu jogo --------------------------------------------------------------~--
jogo <- menuPane [text := tagJogo]
undo <- menuItem jogo [text := tagUndo, help := tagUndohlp, enabled := False]
l1_jg <- menuLine jogo
cands <- menuItem jogo [text := tagCands, help := tagCandshlp, enabled := False]
simplify <- menuItem jogo [text := tagSimply, help := tagSimplyhlp, enabled := False]
l2_jg <- menuLine jogo
asolve <- menuItem jogo [text := tagAsolve, help := tagAsolvehlp, enabled := False]
-- (c) menu opcoes -------------------------------------------------------------~--
skins <- menuPane [text := tagOpt]
m_skins <- menuPane [text := tagSkins]
m_skins_sub <- menuSub skins m_skins []
skin1 <- menuRadioItem m_skins [text := tagSkin1, help := tagSkin1hlp]
skin2 <- menuRadioItem m_skins [text := tagSkin2, help := tagSkin2hlp]
skin3 <- menuRadioItem m_skins [text := tagSkin3, help := tagSkin3hlp]
-- (d) menu ajuda -------------------------------------------------------------~--
hlp <- menuHelp [text := tagHlp]
regras <- menuItem hlp [text := tagRegras, help := tagRegrashlp]
about <- menuAbout hlp [text := tagAbout, help := tagAbouthlp]
-- (e) barra de estado --------------------------------------------------------~--
status <- statusField [text := tagStatus]
-- (f) variaveis --------------------------------------------------------------~--
tabuleiro <- variable [value := grelhaInicial]
tabinit <- variable [value := grelhaInicial]
listaundo <- variable [value := [(10,10)]]
mascara <- variable [value := 1]
posicoes <- return ([p1_1, p1_2, p1_3, p1_4, p1_5, p1_6, p1_7, p1_8, p1_9,
p2_1, p2_2, p2_3, p2_4, p2_5, p2_6, p2_7, p2_8, p2_9,
p3_1, p3_2, p3_3, p3_4, p3_5, p3_6, p3_7, p3_8, p3_9,
p4_1, p4_2, p4_3, p4_4, p4_5, p4_6, p4_7, p4_8, p4_9,
p5_1, p5_2, p5_3, p5_4, p5_5, p5_6, p5_7, p5_8, p5_9,
p6_1, p6_2, p6_3, p6_4, p6_5, p6_6, p6_7, p6_8, p6_9,
p7_1, p7_2, p7_3, p7_4, p7_5, p7_6, p7_7, p7_8, p7_9,
p8_1, p8_2, p8_3, p8_4, p8_5, p8_6, p8_7, p8_8, p8_9,
p9_1, p9_2, p9_3, p9_4, p9_5, p9_6, p9_7, p9_8, p9_9])
ambiente <- return (f, tabuleiro, tabinit, listaundo, mascara, posicoes, p1, terminar, undo, cands, simplify, asolve, guardar)
-- (g) sets -------------------------------------------------------------------~--
set f [layout := column 0 [row 0 [widget p1]]
,statusBar := [status]
,menuBar := [ficheiro, jogo, skins, hlp]
,on (menu terminar) := terminarJogo ambiente
,on (menu guardar) := guardarFx ambiente
,on (menu novojogo) := novoJogo ambiente
,on (menu sair) := close f
,on (menu undo) := undoMove ambiente
,on (menu cands) := showCands ambiente
,on (menu simplify) := simplyJogo ambiente
,on (menu asolve) := asolveJogo ambiente
,on (menu skin1) := mudaSkin ambiente 1
,on (menu skin2) := mudaSkin ambiente 2
,on (menu skin3) := mudaSkin ambiente 3
,on (menu regras) := infoDialog f tagRegrasT tagRegrasI
,on (menu about) := infoDialog f tagAboutT tagAboutI
,clientSize := sz 450 450]
set p1 [layout := floatCentre $ column 0 [
row 1 [row 0 [widget phor]],
row 2 [row 0 [widget p1_1, widget p1_2, widget p1_3, widget pver, widget p1_4,
widget p1_5, widget p1_6, widget pver, widget p1_7, widget p1_8, widget p1_9]],
row 3 [row 0 [widget p2_1, widget p2_2, widget p2_3, widget pver, widget p2_4,
widget p2_5, widget p2_6, widget pver, widget p2_7, widget p2_8, widget p2_9]],
row 4 [row 0 [widget p3_1, widget p3_2, widget p3_3, widget pver, widget p3_4,
widget p3_5, widget p3_6, widget pver, widget p3_7, widget p3_8, widget p3_9]],
row 5 [row 0 [widget phor]],
row 6 [row 0 [widget p4_1, widget p4_2, widget p4_3, widget pver, widget p4_4,
widget p4_5, widget p4_6, widget pver, widget p4_7, widget p4_8, widget p4_9]],
row 7 [row 0 [widget p5_1, widget p5_2, widget p5_3, widget pver, widget p5_4,
widget p5_5, widget p5_6, widget pver, widget p5_7, widget p5_8, widget p5_9]],
row 8 [row 0 [widget p6_1, widget p6_2, widget p6_3, widget pver, widget p6_4,
widget p6_5, widget p6_6, widget pver, widget p6_7, widget p6_8, widget p6_9]],
row 9 [row 0 [widget phor]],
row 10 [row 0 [widget p7_1, widget p7_2, widget p7_3, widget pver, widget p7_4,
widget p7_5, widget p7_6, widget pver, widget p7_7, widget p7_8, widget p7_9]],
row 11 [row 0 [widget p8_1, widget p8_2, widget p8_3, widget pver, widget p8_4,
widget p8_5, widget p8_6, widget pver, widget p8_7, widget p8_8, widget p8_9]],
row 12 [row 0 [widget p9_1, widget p9_2, widget p9_3, widget pver, widget p9_4,
widget p9_5, widget p9_6, widget pver, widget p9_7, widget p9_8, widget p9_9]]]
,clientSize := sz 450 450]
frameSetIconFromFile f tagIco
set skin1 [checked := True]
mudaSkin ambiente (1 :: Int)
-- (10) fUncoes do wx ---------------------------------------------------------~--
ambFrm :: Amb -> Frame()
ambFrm (f,_,_,_,_,_,_,_,_,_,_,_,_) = f
ambGrelha :: Amb -> Var Grelha
ambGrelha (_,g,_,_,_,_,_,_,_,_,_,_,_) = g
ambGrelhaInit :: Amb -> Var Grelha
ambGrelhaInit (_,_,g,_,_,_,_,_,_,_,_,_,_) = g
ambUndo :: Amb -> Var Posicoes
ambUndo (_,_,_,g,_,_,_,_,_,_,_,_,_) = g
ambSkn :: Amb -> Var Int
ambSkn (_,_,_,_,s,_,_,_,_,_,_,_,_) = s
ambPos :: Amb -> [Panel ()]
ambPos (_,_,_,_,_,p,_,_,_,_,_,_,_) = p
ambP1 :: Amb -> Panel ()
ambP1 (_,_,_,_,_,_,p,_,_,_,_,_,_) = p
ambFch :: Amb -> MenuItem ()
ambFch (_,_,_,_,_,_,_,b,_,_,_,_,_) = b
ambUnd :: Amb -> MenuItem ()
ambUnd (_,_,_,_,_,_,_,_,u,_,_,_,_) = u
ambCands :: Amb -> MenuItem ()
ambCands (_,_,_,_,_,_,_,_,_,c,_,_,_) = c
ambSimplify :: Amb -> MenuItem ()
ambSimplify (_,_,_,_,_,_,_,_,_,_,s,_,_) = s
ambAsolve :: Amb -> MenuItem ()
ambAsolve (_,_,_,_,_,_,_,_,_,_,_,a,_) = a
ambSave :: Amb -> MenuItem ()
ambSave (_,_,_,_,_,_,_,_,_,_,_,_,s) = s
mudaSkin :: Amb -> Int -> IO()
mudaSkin a v = do set (ambSkn a) [value := v]
t <- get (ambGrelha a) value
updateTab a t (ambPos a)
updateP1 a
updateTab :: Amb -> Grelha -> [Panel ()] -> IO ()
updateTab _ [] [] = do { return() }
updateTab _ _ [] = do { return() }
updateTab _ [] _ = do { return() }
updateTab a ([]:bs) p = updateTab a bs p
updateTab a ((b:bs):xs) (p:ps) = do updatePos a p b
updateTab a (bs:xs) ps
updateP1 :: Amb -> IO ()
updateP1 a = do set (ambP1 a) [on paint := aux a]
repaint (ambP1 a)
where
aux a dc _ = do s <- get (ambSkn a) value
bm <- bitmapCreateFromFile ("gfx/skins/" ++ (toChar s) ++ "/fundo.bmp")
drawBitmap dc bm (pt 0 0) False []
updatePos :: Amb -> Panel () -> Int -> IO ()
updatePos a p e = do set p [on paint := aux a e]
repaint p
where
aux a e dc _ = do s <- get (ambSkn a) value
bmp <- bitmapCreateFromFile ("gfx/skins/" ++ (toChar s) ++ "/" ++ (toChar e) ++ ".bmp")
drawBitmap dc bmp (pt 0 0) True []
novoJogo :: Amb -> IO ()
novoJogo a = do mbfname <- fileOpenDialog (ambFrm a) False True "Abrir" sudokuFiles "" ""
case mbfname of
Nothing -> return ()
(Just fname) -> do grelha <- liftIO(readFx fname)
set (ambGrelha a) [value := grelha]
set (ambGrelhaInit a) [value := grelha]
b <- get (ambGrelha a) value
if ((b /= grelhaInicial) && (grelhaValida b)) then (inicioJogo a b) else (tabFalso a)
tabFalso :: Amb -> IO ()
tabFalso a = do warningDialog (ambFrm a) tagInvalido tagInvalidohlp
terminarJogo a
inicioJogo :: Amb -> Grelha -> IO ()
inicioJogo a b = do set (ambFch a) [enabled := True]
set (ambAsolve a) [enabled := True]
set (ambSimplify a) [enabled := True]
set (ambCands a) [enabled := True]
set (ambSave a) [enabled := True]
updateTab a b (ambPos a)
activarTabuleiro a (movimentos 0 0 b) (ambPos a)
activarRc a (movimentos 0 0 b) (ambPos a)
terminarJogo :: Amb -> IO ()
terminarJogo a = do set (ambGrelha a) [value := grelhaInicial]
desactivarTabuleiro (ambPos a)
desactivarRc (ambPos a)
b <- get (ambGrelha a) value
updateTab a b (ambPos a)
set (ambFch a) [enabled := False]
set (ambAsolve a) [enabled := False]
set (ambSimplify a) [enabled := False]
set (ambCands a) [enabled := False]
set (ambSave a) [enabled := False]
set (ambUnd a) [enabled := False]
desactivarTabuleiro :: [Panel ()] -> IO ()
desactivarTabuleiro [] = do {return ()}
desactivarTabuleiro (p:ps) = do set p [on anyKey := nada]
desactivarTabuleiro ps
where
nada _ = do {return ()}
desactivarPosicao :: Int -> Int -> [Panel ()] -> IO ()
desactivarPosicao _ _ [] = do {return ()}
desactivarPosicao x y paineis = do set (paineis !! (9*y + x)) [on anyKey := nada]
where
nada _ = do {return ()}
activarPosicao :: Amb -> Int -> Int -> [Panel ()] -> IO ()
activarPosicao _ _ _ [] = do {return ()}
activarPosicao a x y paineis = do set (paineis !! (9*y + x)) [on anyKey := setMove a (x, y)]
activarUmRc :: Amb -> Int -> Int -> [Panel ()] -> IO ()
activarUmRc _ _ _ [] = do { return () }
activarUmRc a x y paineis = do g <- get (ambGrelha a) value
set (paineis !! (9*y + x)) [on clickRight := (\_ -> do {infoDialog (ambFrm a) tagCandis (getCand g x y)})]
activarTabuleiro :: Amb -> Movimentos -> [Panel()] -> IO ()
activarTabuleiro _ [] [] = do {return ()}
activarTabuleiro a (((x,y), v):r) (p:ps) = do if (v == 0) then poe else activarTabuleiro a r ps
where
poe = do set p [on anyKey := setMove a (x, y)]
activarTabuleiro a r ps
activarCands :: Amb -> Movimentos ->[Panel()] -> IO()
activarCands _ [] [] = do {return()}
activarCands a (((x,y), v):r) (p:ps) = do if (v == 0) then poe else activarCands a r ps
where
poe = do g <- get (ambGrelha a) value
set p [on click := (\_ -> do {infoDialog (ambFrm a) tagCandis (getCand g x y); desactivarCands (ambPos a)})]
activarCands a r ps
activarRc :: Amb -> Movimentos ->[Panel()] -> IO()
activarRc _ [] [] = do {return()}
activarRc a (((x,y), v):r) (p:ps) = do if (v == 0) then poe else activarRc a r ps
where
poe = do g <- get (ambGrelha a) value
set p [on clickRight := (\_ -> do {infoDialog (ambFrm a) tagCandis (getCand g x y)})]
activarRc a r ps
desactivarRc :: [Panel ()] -> IO ()
desactivarRc [] = do {return ()}
desactivarRc (p:ps) = do set p [on clickRight := nada]
desactivarRc ps
where
nada _ = do {return ()}
desactivarCands :: [Panel ()] -> IO ()
desactivarCands [] = do {return ()}
desactivarCands (p:ps) = do set p [on click := nada]
desactivarCands ps
where
nada _ = do {return ()}
setMove :: Amb -> Posicao -> Key -> IO ()
setMove a (x,y) k = do g <- get (ambGrelha a) value
if ((elem) (validaKeyCode ((keyToKeyCode k) - 48)) (validar g (x, y)))
then do {infoDialog (ambFrm a) tagViolacao tagViolacaohlp; return ()}
else do set (ambGrelha a) [value := (insereNaLinha y (insereNaLinha x (validaKeyCode ((keyToKeyCode k) - 48)) (g !! y)) g)]
u <- get (ambUndo a) value
set (ambUndo a) [value := (take 16 $ (x,y):u) ]
set (ambUnd a) [enabled := True]
g2 <- get (ambGrelha a) value
desactivarPosicao x y (ambPos a)
desactivarRc (ambPos a)
activarRc a (movimentos 0 0 g2) (ambPos a)
updateTab a g2 (ambPos a)
updateP1 a
if (acabou g2) then do {(infoDialog (ambFrm a) tagAcabou tagAcabouhlp); terminarJogo a} else do {return ()}
showCands :: Amb -> IO ()
showCands a = do g <- get (ambGrelha a) value
infoDialog (ambFrm a) tagCandis tagCandishlp
desactivarTabuleiro (ambPos a)
activarCands a (movimentos 0 0 g) (ambPos a)
activarTabuleiro a (movimentos 0 0 g) (ambPos a)
simplyJogo :: Amb -> IO()
simplyJogo a = do g <- get (ambGrelha a) value
set (ambGrelha a) [value := (slice 9 1 [] (retSimply g (movimentos 0 0 g)))]
g2 <- get (ambGrelha a) value
set (ambUnd a) [enabled := False]
set (ambUndo a) [value := [(10,10)]]
activarTabuleiro a (movimentos 0 0 g2) (ambPos a)
desactivarRc (ambPos a)
activarRc a (movimentos 0 0 g2) (ambPos a)
updateTab a g2 (ambPos a)
updateP1 a
if (acabou g2) then do {(infoDialog (ambFrm a) tagAcabou tagAcabouhlp); terminarJogo a} else do {return ()}
undoMove :: Amb -> IO ()
undoMove a = do g <- get (ambGrelha a) value
u <- get (ambUndo a) value
if (((\(x,y) -> x) $ u !! 0) == 10)
then do set (ambUnd a) [enabled := False]
return()
else do set (ambGrelha a) [value := (insereNaLinha ((\(x,y) -> y) $ head u) (insereNaLinha ((\(x,y) -> x) $ head u) 0 (g !! ((\(x,y) -> y) $ head u))) g)]
g2 <- get (ambGrelha a) value
set (ambUndo a) [value := (tail u)]
activarPosicao a ((\(x,y) -> x) $ head u) ((\(x,y) -> y) $ head u) (ambPos a)
activarUmRc a ((\(x,y) -> x) $ head u) ((\(x,y) -> y) $ head u) (ambPos a)
updateTab a g2 (ambPos a)
updateP1 a
guardarFx :: Amb -> IO ()
guardarFx a = do g <- get (ambGrelha a) value
fx <- fileSaveDialog (ambFrm a) False True "Guardar" sudokuFiles "" "save.mp1"
case fx of
Nothing -> return ()
(Just res) -> do writeFile res (toFile g)
infoDialog (ambFrm a) tagSucess tagSucesshlp
asolveJogo :: Amb -> IO ()
asolveJogo a = do set (ambUnd a) [enabled := False]
set (ambUndo a) [value := [(10,10)]]
g <- get (ambGrelhaInit a) value
set (ambGrelha a) [value := resolver g ]
g3 <- get (ambGrelha a) value
if (g3 == [])
then do infoDialog (ambFrm a) tagTabInv tagTabInvhlp
terminarJogo a
else do activarTabuleiro a (movimentos 0 0 g3) (ambPos a)
updateTab a g3 (ambPos a)
updateP1 a
if (acabou g3) then do {(infoDialog (ambFrm a) tagAcabou tagAcabouhlp); terminarJogo a} else do {return ()}