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GameOverlay.cpp
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GameOverlay.cpp
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/**
* Class GameOverlay - Implementation File
*
* This class is for showing overlays in the game
* using OGRE's overlay system
*
*
* @author Dennis Schneider <sinned.schneider@gmail.com>
*
* @status final
*/
#include "GameOverlay.h"
/*
* Constructor
*
* Initialize the object
*
*/
GameOverlay::GameOverlay() {
}
/*
* Destructor
*
* Frees memory by destroying the objects
*
*/
GameOverlay::~GameOverlay() {
delete mOverlay;
delete mTextElementPtr;
}
/*
* Show a overlay by the given name
*
* @param overlayName name of the overlay
*
*/
void GameOverlay::showOverlay(String overlayName) {
if(overlayName == "Pause") {
mOverlay = OverlayManager::getSingleton().getByName("Pause");
mOverlay->show();
} else if(overlayName == "GameOver") {
mOverlay = OverlayManager::getSingleton().getByName("GameOver");
mOverlay->show();
} else if(overlayName == "LevelUp") {
mOverlay = OverlayManager::getSingleton().getByName("LevelUp");
mOverlay->show();
} else if(overlayName == "Score") {
mOverlay = OverlayManager::getSingleton().getByName("Score");
mOverlay->show();
} else if(overlayName == "Energy") {
mOverlay = OverlayManager::getSingleton().getByName("Energy");
mOverlay->show();
} else if(overlayName == "Lifes") {
mOverlay = OverlayManager::getSingleton().getByName("Lifes");
mOverlay->show();
} else if(overlayName == "Time") {
mOverlay = OverlayManager::getSingleton().getByName("Time");
mOverlay->show();
} else if(overlayName == "Vector") {
mOverlay = OverlayManager::getSingleton().getByName("Vector");
mOverlay->show();
} else if(overlayName == "Levelname") {
mOverlay = OverlayManager::getSingleton().getByName("Levelname");
mOverlay->show();
} else if(overlayName == "Hurt") {
mOverlay = OverlayManager::getSingleton().getByName("Hurt");
mOverlay->show();
} else if(overlayName == "Logo") {
mOverlay = OverlayManager::getSingleton().getByName("Logo");
mOverlay->show();
} else if(overlayName == "Infobox") {
mOverlay = OverlayManager::getSingleton().getByName("Infobox");
mOverlay->show();
}
}
/*
* Hide a overlay by the given name
*
* @param overlayName name of the overlay
*
*/
void GameOverlay::hideOverlay(String overlayName) {
if(overlayName == "Pause") {
mOverlay = OverlayManager::getSingleton().getByName("Pause");
mOverlay->hide();
} else if(overlayName == "GameOver") {
mOverlay = OverlayManager::getSingleton().getByName("GameOver");
mOverlay->hide();
} else if(overlayName == "LevelUp") {
mOverlay = OverlayManager::getSingleton().getByName("LevelUp");
mOverlay->hide();
} else if(overlayName == "Score") {
mOverlay = OverlayManager::getSingleton().getByName("Score");
mOverlay->hide();
} else if(overlayName == "Energy") {
mOverlay = OverlayManager::getSingleton().getByName("Energy");
mOverlay->hide();
} else if(overlayName == "Lifes") {
mOverlay = OverlayManager::getSingleton().getByName("Lifes");
mOverlay->hide();
} else if(overlayName == "Time") {
mOverlay = OverlayManager::getSingleton().getByName("Time");
mOverlay->hide();
} else if(overlayName == "Vector") {
mOverlay = OverlayManager::getSingleton().getByName("Vector");
mOverlay->hide();
} else if(overlayName == "Levelname") {
mOverlay = OverlayManager::getSingleton().getByName("Levelname");
mOverlay->hide();
} else if(overlayName == "Hurt") {
mOverlay = OverlayManager::getSingleton().getByName("Hurt");
mOverlay->hide();
} else if(overlayName == "Logo") {
mOverlay = OverlayManager::getSingleton().getByName("Logo");
mOverlay->hide();
} else if(overlayName == "Infobox") {
mOverlay = OverlayManager::getSingleton().getByName("Infobox");
mOverlay->hide();
}
}
/*
* Update the score overlay
*
* @param score the score string
*
*/
void GameOverlay::updateScore(String score) {
//textElementPtr = static_cast< OverlayElement* >( OverlayManager::getSingletonPtr()->getOverlayElement( "left" ) ); // get the left player’s TextArea
mTextElementPtr = OverlayManager::getSingletonPtr()->getOverlayElement("left");
mTextElementPtr->setCaption(score); // set the TextElement's text
}
/*
* Update the energy overlay
*
* @param energy the energy string
*
*/
void GameOverlay::updateEnergy(String energy) {
//textElementPtr = static_cast< OverlayElement* >( OverlayManager::getSingletonPtr()->getOverlayElement( "left" ) ); // get the left player’s TextArea
mTextElementPtr = OverlayManager::getSingletonPtr()->getOverlayElement("EnergyLeft");
mTextElementPtr->setCaption(energy); // set the TextElement's text
}
/*
* Update the lifes overlay
*
* @param lifes the lifes string
*
*/
void GameOverlay::updateLifes(String lifes) {
//textElementPtr = static_cast< OverlayElement* >( OverlayManager::getSingletonPtr()->getOverlayElement( "left" ) ); // get the left player’s TextArea
mTextElementPtr = OverlayManager::getSingletonPtr()->getOverlayElement("LifesLeft");
mTextElementPtr->setCaption(lifes); // set the TextElement's text
}
/*
* Update the time overlay
*
* @param time the time string
*
*/
void GameOverlay::updateTime(String time) {
//textElementPtr = static_cast< OverlayElement* >( OverlayManager::getSingletonPtr()->getOverlayElement( "left" ) ); // get the left player’s TextArea
mTextElementPtr = OverlayManager::getSingletonPtr()->getOverlayElement("TimeText");
mTextElementPtr->setCaption(time); // set the TextElement's text
}
/*
* Update the vector overlay
*
* @param time the vector string
*
*/
void GameOverlay::updateVector(String vector) {
//textElementPtr = static_cast< OverlayElement* >( OverlayManager::getSingletonPtr()->getOverlayElement( "left" ) ); // get the left player’s TextArea
mTextElementPtr = OverlayManager::getSingletonPtr()->getOverlayElement("VectorLeft");
mTextElementPtr->setCaption(vector); // set the TextElement's text
}
/*
* Update the level name overlay
*
* @param time the level nam string
*
*/
void GameOverlay::updateLevelName(String levelName) {
//textElementPtr = static_cast< OverlayElement* >( OverlayManager::getSingletonPtr()->getOverlayElement( "left" ) ); // get the left player’s TextArea
mTextElementPtr = OverlayManager::getSingletonPtr()->getOverlayElement("LevelnameText");
mTextElementPtr->setCaption(levelName); // set the TextElement's text
}
/*
* Update the infobox overlay
*
* @param time the infobox string
*
*/
void GameOverlay::updateInfobox(String infoText) {
//textElementPtr = static_cast< OverlayElement* >( OverlayManager::getSingletonPtr()->getOverlayElement( "left" ) ); // get the left player’s TextArea
mTextElementPtr = OverlayManager::getSingletonPtr()->getOverlayElement("InfoboxText");
mTextElementPtr->setCaption(infoText); // set the TextElement's text
}