/
shiny.go
194 lines (171 loc) · 4.46 KB
/
shiny.go
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package main
import (
"image"
"image/draw"
"log"
"dasa.cc/x/glw"
"golang.org/x/exp/shiny/driver/gldriver"
"golang.org/x/exp/shiny/gesture"
"golang.org/x/exp/shiny/screen"
"golang.org/x/exp/shiny/unit"
"golang.org/x/exp/shiny/widget"
"golang.org/x/exp/shiny/widget/flex"
"golang.org/x/exp/shiny/widget/node"
"golang.org/x/exp/shiny/widget/theme"
"golang.org/x/image/math/f64"
"golang.org/x/mobile/event/key"
"golang.org/x/mobile/event/lifecycle"
"golang.org/x/mobile/event/mouse"
"golang.org/x/mobile/event/paint"
"golang.org/x/mobile/event/size"
"golang.org/x/mobile/gl"
)
var (
glwidget *GLWidget
deque screen.EventDeque
)
type GLWidget struct {
node.LeafEmbed
fbuf glw.FrameBuffer
draw func()
resize func(int, int)
input func(interface{})
}
func NewGLWidget(ctx gl.Context, draw func(), resize func(int, int), input func(interface{})) *GLWidget {
// TODO
// ctx = glw.With(ctx)
w := &GLWidget{draw: draw, resize: resize, input: input}
w.Wrapper = w
w.fbuf.Create()
w.fbuf.Attach()
return w
}
func (w *GLWidget) Measure(*theme.Theme, int, int) { w.MeasuredSize = w.Rect.Size() }
func (w *GLWidget) Layout(t *theme.Theme) {
if size := w.Rect.Size(); size != w.MeasuredSize && size != image.ZP {
w.resize(size.X, size.Y)
w.fbuf.Attach()
w.fbuf.Update(size.X, size.Y)
w.Mark(node.MarkNeedsPaintBase)
}
}
func (w *GLWidget) PaintBase(ctx *node.PaintBaseContext, origin image.Point) error {
w.Marks.UnmarkNeedsPaintBase()
w.fbuf.Attach()
w.draw()
draw.Draw(ctx.Dst, w.Rect.Add(origin), w.fbuf.RGBA(), image.ZP, draw.Over)
return nil
}
func (w *GLWidget) OnInputEvent(ev interface{}, origin image.Point) node.EventHandled {
w.input(ev)
return node.Handled
}
func shinyMain(s screen.Screen) {
ctx, err := gldriver.NewContext()
if err != nil {
panic(err)
}
glwidget = NewGLWidget(ctx, gldraw, glresize, glinput)
glinit(ctx)
root := widget.NewSheet(
flex.NewFlex(
widget.WithLayoutData(glwidget, flex.LayoutData{Grow: 1, Align: flex.AlignItemStretch}),
),
)
opts := widget.RunWindowOptions{}
opts.NewWindowOptions.Title = title
opts.Theme = *theme.Default
if err := RunWindow(s, root, &opts); err != nil {
log.Fatal(err)
}
}
// RunWindow differs from widget.RunWindow by propagating lifecycle events and
// forwarding key events to OnInputEvent.
func RunWindow(s screen.Screen, root node.Node, opts *widget.RunWindowOptions) error {
var (
nwo *screen.NewWindowOptions
t *theme.Theme
)
if opts != nil {
nwo = &opts.NewWindowOptions
t = &opts.Theme
}
w, err := s.NewWindow(nwo)
if err != nil {
return err
}
defer w.Release()
deque = w
// paintPending batches up multiple NeedsPaint observations so that we
// paint only once (which can be relatively expensive) even when there are
// multiple input events in the queue, such as from a rapidly moving mouse
// or from the user typing many keys.
//
// TODO: determine somehow if there's an external paint event in the queue,
// not just internal paint events?
//
// TODO: if every package that uses package screen should basically
// throttle like this, should it be provided at a lower level?
paintPending := false
// gef := gesture.EventFilter{EventDeque: w}
for {
e := w.NextEvent()
// if e = gef.Filter(e); e == nil {
// continue
// }
switch e := e.(type) {
case lifecycle.Event:
root.OnLifecycleEvent(e)
// switch e.Crosses(lifecycle.StageVisible) {
// case lifecycle.CrossOn:
// glinit(e.DrawContext.(gl.Context))
// case lifecycle.CrossOff:
// gldestroy()
// }
if e.To == lifecycle.StageDead {
return nil
}
// TODO reconsider doing this
case gesture.Event, mouse.Event, key.Event:
root.OnInputEvent(e, image.Point{})
case paint.Event:
if e.External {
glwidget.Mark(node.MarkNeedsPaintBase)
break
}
ctx := &node.PaintContext{
Theme: t,
Screen: s,
Drawer: w,
Src2Dst: f64.Aff3{
1, 0, 0,
0, 1, 0,
},
}
if err := root.Paint(ctx, image.Point{}); err != nil {
return err
}
w.Publish()
paintPending = false
case size.Event:
if dpi := float64(e.PixelsPerPt) * unit.PointsPerInch; dpi != t.GetDPI() {
newT := new(theme.Theme)
if t != nil {
*newT = *t
}
newT.DPI = dpi
t = newT
}
size := e.Size()
root.Measure(t, size.X, size.Y)
root.Wrappee().Rect = e.Bounds()
root.Layout(t)
case error:
return e
}
if !paintPending && root.Wrappee().Marks.NeedsPaint() {
paintPending = true
w.Send(paint.Event{})
}
}
}