-
Notifications
You must be signed in to change notification settings - Fork 0
/
glstuff.cpp
176 lines (149 loc) · 5.31 KB
/
glstuff.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
#include "glstuff.h"
#include "globals.h"
#include "utils.h"
void onGLFWError(int error, const char* desc)
{
fprintf(stderr, desc);
systemExit(1);
}
void APIENTRY glErrorCallback(
GLenum source, GLenum type, GLuint id, GLenum severity,
GLsizei length, const GLchar* message, void* userParam
)
{
printf("-------- glErrorCallback --------\n Message: %s\n Source: ", (const char*)message);
switch (source)
{
case GL_DEBUG_SOURCE_API: printf("API"); break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM: printf("WINDOW_SYSTEM"); break;
case GL_DEBUG_SOURCE_SHADER_COMPILER: printf("SHADER_COMPILER"); break;
case GL_DEBUG_SOURCE_THIRD_PARTY: printf("THIRD_PARTY"); break;
case GL_DEBUG_SOURCE_APPLICATION: printf("APPLICATION"); break;
case GL_DEBUG_SOURCE_OTHER: printf("OTHER"); break;
default: printf("UNKNOWN"); break;
}
printf(", Type: ");
switch (type)
{
case GL_DEBUG_TYPE_ERROR: printf("ERROR"); break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: printf("DEPRECATED_BEHAVIOR"); break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: printf("UNDEFINED_BEHAVIOR"); break;
case GL_DEBUG_TYPE_PORTABILITY: printf("PORTABILITY"); break;
case GL_DEBUG_TYPE_PERFORMANCE: printf("PERFORMANCE"); break;
case GL_DEBUG_TYPE_OTHER: printf("OTHER"); break;
default: printf("UNKNOWN"); break;
}
printf(", Id: %u, Severity: ", id);
switch (severity)
{
case GL_DEBUG_SEVERITY_LOW: printf("LOW"); break;
case GL_DEBUG_SEVERITY_MEDIUM: printf("MEDIUM"); break;
case GL_DEBUG_SEVERITY_HIGH: printf("HIGH"); break;
default: printf("UNKNOWN"); break;
}
printf("\n");
}
int initialiseGL()
{
// Initialise GLFW
glfwSetErrorCallback(onGLFWError);
if (!glfwInit())
{
fprintf(stderr, "Failed to initialize GLFW\n");
systemExit(1);
}
glfwWindowHint(GLFW_SAMPLES, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 5);
//glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_COMPAT_PROFILE);
#ifdef _DEBUG
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
#endif
// Open a window and create its OpenGL context - these parameters don't really matter,
// they are overridden almost immediately when the globals are set.
appWindow = glfwCreateWindow(
GLOBALS.getWindowWidth(), GLOBALS.getWindowHeight(),
GLOBALS.getWindowTitle().c_str(),
GLOBALS.m_fullScreen ? glfwGetPrimaryMonitor() : NULL,
NULL
);
glfwMakeContextCurrent(appWindow);
glfwSetInputMode(appWindow, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
// Initialize GLEW
glewExperimental = true; // Needed for core profile
if (glewInit() != GLEW_OK)
{
fprintf(stderr, "Failed to initialize GLEW\n");
systemExit(1);
}
// After GLEW is initialised, we can use OpenGL functions.
printf("OpenGL version: %s\n", (const char*)glGetString(GL_VERSION));
printf("OpenGL vendor: %s\n", glGetString(GL_VENDOR));
#if _DEBUG
if (glDebugMessageCallback)
{
printf("Registering OpenGL debug callback\n");
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback(glErrorCallback, nullptr);
GLuint unusedIds = 0;
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, &unusedIds, true);
}
else
printf("glDebugMessageCallback not available\n");
#endif
GLOBALS.setWindowTitle(GLOBALS.getWindowTitle());
// Ensure we can capture the escape key being pressed below
glfwSetInputMode(appWindow, GLFW_STICKY_KEYS, GL_TRUE);
glfwSetCursorPos(appWindow, GLOBALS.getWindowWidth() / 2, GLOBALS.getWindowHeight() / 2);
glfwSetWindowSizeCallback(appWindow, setGlobalsWindowSize);
glClearColor(GLOBALS.m_clearColour.r, GLOBALS.m_clearColour.g, GLOBALS.m_clearColour.b, 1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
return 0;
}
GLFWwindow* appWindow;
VertexArray::~VertexArray() { if (!GLOBALS.m_shuttingDown) glDeleteVertexArrays(1, &m_id); }
VertexBuffer::~VertexBuffer() { if (!GLOBALS.m_shuttingDown) glDeleteBuffers(1, &m_id); }
FrameBuffer::~FrameBuffer() { if (!GLOBALS.m_shuttingDown) glDeleteFramebuffers(1, &m_id); }
Texture::~Texture() { if (!GLOBALS.m_shuttingDown) glDeleteTextures(1, &m_id); }
glm::vec3 buildFVec3FromXMLNode(XMLNode& node)
{
XMLChildFinder finder(node);
return glm::vec3(
finder.required("X", buildFloatFromXMLNode),
finder.required("Y", buildFloatFromXMLNode),
finder.required("Z", buildFloatFromXMLNode)
);
}
glm::vec4 buildFVec4FromXMLNode(XMLNode& node)
{
XMLChildFinder finder(node);
return glm::vec4(
finder.required("X", buildFloatFromXMLNode),
finder.required("Y", buildFloatFromXMLNode),
finder.required("Z", buildFloatFromXMLNode),
finder.required("W", buildFloatFromXMLNode)
);
}
glm::dvec3 buildDVec3FromXMLNode(XMLNode& node)
{
XMLChildFinder finder(node);
return glm::dvec3(
finder.required("X", buildDoubleFromXMLNode),
finder.required("Y", buildDoubleFromXMLNode),
finder.required("Z", buildDoubleFromXMLNode)
);
}
glm::dvec4 buildDVec4FromXMLNode(XMLNode& node)
{
XMLChildFinder finder(node);
return glm::dvec4(
finder.required("X", buildDoubleFromXMLNode),
finder.required("Y", buildDoubleFromXMLNode),
finder.required("Z", buildDoubleFromXMLNode),
finder.required("W", buildDoubleFromXMLNode)
);
}