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planet_data_buffer.cpp
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planet_data_buffer.cpp
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#include <chrono>
#include <atomic>
#include "planet_data_buffer.h"
#include "overlay.h"
#include "globals.h"
#include "planet.h"
#include "utils.h"
static std::vector<GLuint> makeAllIndexes(GLuint visiblePolygons, GLuint verticesPerSide)
{
std::vector<GLuint> indexes;
for (unsigned yIndex = 0; yIndex < visiblePolygons; ++yIndex)
{
for (unsigned xIndex = 0; xIndex < visiblePolygons; ++xIndex)
{
const GLuint startIndex = yIndex*verticesPerSide + xIndex;
indexes.push_back(startIndex);
indexes.push_back(startIndex + 1);
indexes.push_back(startIndex + verticesPerSide);
indexes.push_back(startIndex + verticesPerSide);
indexes.push_back(startIndex + 1);
indexes.push_back(startIndex + verticesPerSide + 1);
}
}
return indexes;
}
static unsigned floatToSortableUint(float value)
{
const unsigned valueAsUint = *reinterpret_cast<unsigned*>(&value);
return valueAsUint ^ (-int(valueAsUint >> 31) | 0x80000000);
}
void* getStatsZeroData(unsigned bufferSizePatches)
{
const unsigned highestFloatAsUint = floatToSortableUint(std::numeric_limits<float>::max());
const unsigned lowestFloatAsUint = floatToSortableUint(std::numeric_limits<float>::lowest());
glm::uvec4* statsZeroData = new glm::uvec4[bufferSizePatches];
for (unsigned i = 0; i < bufferSizePatches; ++i)
((glm::uvec4*)statsZeroData)[i] = glm::uvec4(highestFloatAsUint, lowestFloatAsUint, 0, 0);
return (void*)statsZeroData;
}
PlanetPatchConstants::PlanetPatchConstants(unsigned visiblePolygons, unsigned patchesPerBatch) :
m_visiblePolygons(visiblePolygons),
m_verticesPerSide(m_visiblePolygons + 1),
m_visibleVertices(m_verticesPerSide * m_verticesPerSide),
m_totalVertices(m_verticesPerSide * m_verticesPerSide),
m_totalSizeBytes(m_totalVertices * sizeof(PatchVertexData)),
m_patchesPerBatch(patchesPerBatch),
m_allIndexes(makeAllIndexes(m_visiblePolygons, m_verticesPerSide))
{
}
void TW_CALL antGetBufferSizeMB(void* value, void* clientData)
{
*(float*)value = PLANET_DATA_BUFFER->m_bufferSizeBytes / 1048576.0f;
}
void TW_CALL antGetGPUPatches(void* value, void* clientData)
{
*(unsigned*)value = PLANET_DATA_BUFFER->numAllocatedPatches();
}
void TW_CALL antGetPercentFull(void* value, void* clientData)
{
*(float*)value = 100.0f * PLANET_DATA_BUFFER->numAllocatedPatches() / PLANET_DATA_BUFFER->m_bufferSizePatches;
}
PlanetDataBuffer::PlanetDataBuffer(GLuint bufferSizeBytes, unsigned statsBufferSizePatches) :
m_bufferSizeBytes(bufferSizeBytes),
m_bufferSizePatches(bufferSizeBytes / PLANET_PATCH_CONSTANTS->m_totalSizeBytes),
m_patchPointers(new PlanetPatch*[m_bufferSizePatches]),
m_ownerPointers(new Planet*[m_bufferSizePatches]),
m_lastDrawnTimes(new double[m_bufferSizePatches]),
m_statsBufferSizePatches(statsBufferSizePatches),
m_statsBufferSizeBytes(m_statsBufferSizePatches * sizeof(glm::uvec4)),
m_statsDataClientBuffer(new glm::uvec4[m_statsBufferSizePatches]),
m_statsZeroData(getStatsZeroData(m_statsBufferSizePatches))
{
m_bufferLock.acquire();
// Create vertex storage
glBindBuffer(GL_ARRAY_BUFFER, m_vertexBuffer.m_id);
glBufferData(GL_ARRAY_BUFFER, m_bufferSizeBytes, 0, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
// Create stats storage
glBindBuffer(GL_ARRAY_BUFFER, m_statsBuffer.m_id);
glBufferData(GL_ARRAY_BUFFER, PLANET_PATCH_CONSTANTS->m_patchesPerBatch * sizeof(glm::uvec4), 0, GL_STREAM_READ);
glBindBuffer(GL_ARRAY_BUFFER, 0);
// Create index storage
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer.m_id);
glBufferData(
GL_ELEMENT_ARRAY_BUFFER,
PLANET_PATCH_CONSTANTS->m_allIndexes.size()*sizeof(GLuint),
&PLANET_PATCH_CONSTANTS->m_allIndexes[0],
GL_STATIC_DRAW
);
// Create offset stack (starts at the highest)
std::vector<GLint> v;
for (int i = 0; i < (int)m_bufferSizePatches; ++i)
v.push_back(i);
for (std::vector<GLint>::const_reverse_iterator it = v.rbegin(); it != v.rend(); ++it)
m_offsetStack.push(*it);
// Create cleanup arrays
for (int i = 0; i < (int)m_bufferSizePatches; ++i)
{
m_patchPointers[i] = nullptr;
m_ownerPointers[i] = nullptr;
m_lastDrawnTimes[i] = std::numeric_limits<double>::max();
}
// Make overlay bar (for constants too)
TwAddVarRO(GLOBALS.m_overlay_bar, "Visible Polygons", TW_TYPE_UINT32, &PLANET_PATCH_CONSTANTS->m_visiblePolygons, " group=PatchConstants ");
TwAddVarRO(GLOBALS.m_overlay_bar, "Total Verts", TW_TYPE_UINT32, &PLANET_PATCH_CONSTANTS->m_totalVertices, " group=PatchConstants ");
TwAddVarRO(GLOBALS.m_overlay_bar, "Byte Size", TW_TYPE_UINT32, &PLANET_PATCH_CONSTANTS->m_totalSizeBytes, " group=PatchConstants ");
TwAddVarCB(GLOBALS.m_overlay_bar, "Total MB Size", TW_TYPE_FLOAT, 0, antGetBufferSizeMB, 0, " group=PlanetBuffer ");
TwAddVarRO(GLOBALS.m_overlay_bar, "Patch Capacity", TW_TYPE_UINT32, &m_bufferSizePatches, " group=PlanetBuffer ");
TwAddVarCB(GLOBALS.m_overlay_bar, "Curr Num Patches", TW_TYPE_UINT32, 0, antGetGPUPatches, 0, " group=PlanetBuffer ");
TwAddVarCB(GLOBALS.m_overlay_bar, "% Full", TW_TYPE_FLOAT, 0, antGetPercentFull, 0, " group=PlanetBuffer ");
// Make cleanup thread
m_cleanupThread = new std::thread(cleanupPatches);
m_bufferLock.release();
}
PlanetDataBuffer::~PlanetDataBuffer()
{
delete[] m_patchPointers;
delete[] m_ownerPointers;
delete[] m_lastDrawnTimes;
delete[] m_statsDataClientBuffer;
}
void cleanupPatchesSingleFrame()
{
PlanetPatch** const patches = PLANET_DATA_BUFFER->m_patchPointers;
Planet** const owners = PLANET_DATA_BUFFER->m_ownerPointers;
double* const times = PLANET_DATA_BUFFER->m_lastDrawnTimes;
const double oldTime = glfwGetTime() - 5.0; // Num seconds - should make this dynamic
PLANET_DATA_BUFFER->m_bufferLock.acquire();
for (int i = 0; i < (int)PLANET_DATA_BUFFER->m_bufferSizePatches; ++i)
{
PlanetPatch* const patch = patches[i];
if (patch && (times[i] < oldTime) && !patch->m_children && !patches[i]->m_numChildrenPopulated)
{
owners[i]->notifyPatchDelete(patch);
patch->m_populated = false;
if (patch->m_parent)
patch->m_parent->m_numChildrenPopulated &= ~(1 << patch->m_childNumber);
PLANET_DATA_BUFFER->freeOffset(patch->m_bufferOffset);
patches[i] = nullptr; // To avoid repeated deletes
}
}
PLANET_DATA_BUFFER->m_bufferLock.release();
}
void cleanupPatches()
{
while (!GLOBALS.m_shuttingDown)
{
std::this_thread::sleep_for(std::chrono::milliseconds(500));
cleanupPatchesSingleFrame();
}
}
const PlanetPatchConstants* PLANET_PATCH_CONSTANTS;
PlanetDataBuffer* PLANET_DATA_BUFFER;
void initPlanetDataBufferAndConstants()
{
PLANET_PATCH_CONSTANTS = new PlanetPatchConstants(32, 1);
PLANET_DATA_BUFFER = new PlanetDataBuffer(268435456, 256); // 256 MB
}