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object.go
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object.go
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package main
/*
lookforobject
subroutine to look for an object and give the player his options
if an object was found.
*/
func lookforobject() {
if c[TIMESTOP] != 0 {
return /* can't find objects if time is stopped */
}
i := item[playerx][playery]
if i == 0 {
return
}
showcell(playerx, playery)
cursors()
yrepcount = 0
switch i {
case OGOLDPILE, OMAXGOLD, OKGOLD, ODGOLD:
lprcat("\n\nYou have found some gold!")
ogold(i)
case OPOTION:
lprcat("\n\nYou have found a magic potion")
i = iarg[playerx][playery]
if potionname[i] != "" {
lprintf(" of%s", potionname[i])
}
opotion(i)
case OSCROLL:
lprcat("\n\nYou have found a magic scroll")
i = iarg[playerx][playery]
if scrollname[i] != "" {
lprintf(" of%s", scrollname[i])
}
oscroll(i)
case OALTAR:
if nearbymonst() {
return
}
lprcat("\n\nThere is a Holy Altar here!")
oaltar()
case OBOOK:
lprcat("\n\nYou have found a book.")
obook()
case OCOOKIE:
lprcat("\n\nYou have found a fortune cookie.")
ocookie()
case OTHRONE:
if nearbymonst() {
return
}
lprintf("\n\nThere is %s here!", objectname[i])
othrone(0)
case OTHRONE2:
if nearbymonst() {
return
}
lprintf("\n\nThere is %s here!", objectname[i])
othrone(1)
case ODEADTHRONE:
lprintf("\n\nThere is %s here!", objectname[i])
odeadthrone()
case OPIT:
lprcat("\n\nYou're standing at the top of a pit.")
opit()
case OSTAIRSUP:
lprcat("\n\nThere is a circular staircase here")
ostairs(1) /* up */
case OELEVATORUP:
lprcat("\n\nYou feel heavy for a moment, but the feeling disappears")
oelevator(1) /* up */
case OFOUNTAIN:
if nearbymonst() {
return
}
lprcat("\n\nThere is a fountain here")
ofountain()
case OSTATUE:
if nearbymonst() {
return
}
lprcat("\n\nYou are standing in front of a statue")
ostatue()
case OCHEST:
lprcat("\n\nThere is a chest here")
ochest()
case OIVTELETRAP:
if rnd(11) < 6 {
return
}
item[playerx][playery] = OTELEPORTER
know[playerx][playery] = true
fallthrough
case OTELEPORTER:
lprcat("\nZaaaappp! You've been teleported!\n")
beep()
nap(3000)
oteleport(0)
case OSCHOOL:
if nearbymonst() {
return
}
lprcat("\n\nYou have found the College of Larn.")
lprcat("\nDo you (g) go inside, or (i) stay here? ")
i = 0
for i != 'g' && i != 'i' && i != '\033' {
i = ttgetch()
}
if i == 'g' {
oschool() /* the college of larn */
} else {
lprcat(" stay here")
}
case OMIRROR:
if nearbymonst() {
return
}
lprcat("\n\nThere is a mirror here")
omirror()
case OBANK2, OBANK:
if nearbymonst() {
return
}
if i == OBANK {
lprcat("\n\nYou have found the bank of Larn.")
} else {
lprcat("\n\nYou have found a branch office of the bank of Larn.")
}
lprcat("\nDo you (g) go inside, or (i) stay here? ")
j := 0
for j != 'g' && j != 'i' && j != '\033' {
j = ttgetch()
}
if j == 'g' {
if i == OBANK {
obank()
} else {
obank2() /* the bank of larn */
}
} else {
lprcat(" stay here")
}
case ODEADFOUNTAIN:
if nearbymonst() {
return
}
lprcat("\n\nThere is a dead fountain here")
case ODNDSTORE:
if nearbymonst() {
return
}
lprcat("\n\nThere is a DND store here.")
lprcat("\nDo you (g) go inside, or (i) stay here? ")
i = 0
for i != 'g' && i != 'i' && i != '\033' {
i = ttgetch()
}
if i == 'g' {
dndstore() /* the dnd adventurers store */
} else {
lprcat(" stay here")
}
case OSTAIRSDOWN:
lprcat("\n\nThere is a circular staircase here")
ostairs(-1) /* down */
case OELEVATORDOWN:
lprcat("\n\nYou feel light for a moment, but the feeling disappears")
oelevator(-1) /* down */
case OOPENDOOR:
lprintf("\n\nYou have found %s", objectname[i])
lprcat("\nDo you (c) close it")
iopts()
i = 0
for i != 'c' && i != 'i' && i != '\033' {
i = ttgetch()
}
if i == '\033' || i == 'i' {
ignore()
break
}
lprcat("close")
forget()
item[playerx][playery] = OCLOSEDDOOR
iarg[playerx][playery] = 0
playerx = lastpx
playery = lastpy
case OCLOSEDDOOR:
lprintf("\n\nYou have found %s", objectname[i])
lprcat("\nDo you (o) try to open it")
iopts()
i = 0
for i != 'o' && i != 'i' && i != '\033' {
i = ttgetch()
}
if i == '\033' || i == 'i' {
ignore()
playerx = lastpx
playery = lastpy
break
} else {
lprcat("open")
if rnd(11) < 7 {
switch iarg[playerx][playery] {
case 6:
c[AGGRAVATE] += rnd(400)
case 7:
lprcat("\nYou are jolted by an electric shock ")
lastnum = 274
losehp(rnd(20))
bottomline()
case 8:
loselevel()
case 9:
lprcat("\nYou suddenly feel weaker ")
if c[STRENGTH] > 3 {
c[STRENGTH]--
}
bottomline()
}
playerx = lastpx
playery = lastpy
} else {
forget()
item[playerx][playery] = OOPENDOOR
}
}
case OENTRANCE:
lprcat("\nYou have found ")
lprcat(objectname[OENTRANCE])
lprcat("\nDo you (g) go inside")
iopts()
i = 0
for i != 'g' && i != 'i' && i != '\033' {
i = ttgetch()
}
if i == 'g' {
newcavelevel(1)
playerx = 33
playery = MAXY - 2
know[33][MAXY-1], mitem[33][MAXY-1] = true, 0
draws(0, MAXX, 0, MAXY)
bot_linex()
return
}
ignore()
case OVOLDOWN:
lprcat("\nYou have found ")
lprcat(objectname[OVOLDOWN])
lprcat("\nDo you (c) climb down")
iopts()
i = 0
for i != 'c' && i != 'i' && i != '\033' {
i = ttgetch()
}
if i == '\033' || i == 'i' {
ignore()
break
}
if level != 0 {
lprcat("\nThe shaft only extends 5 feet downward!")
return
}
if packweight() > 45+3*(c[STRENGTH]+c[STREXTRA]) {
lprcat("\nYou slip and fall down the shaft")
beep()
lastnum = 275
losehp(30 + rnd(20))
bottomhp()
} else {
lprcat("climb down")
}
nap(3000)
newcavelevel(MAXLEVEL)
for i := 0; i < MAXY; i++ {
for j := 0; j < MAXX; j++ { /* put player near volcano shaft */
if item[j][i] == OVOLUP {
playerx = j
playery = i
j = MAXX
i = MAXY
positionplayer()
}
}
}
draws(0, MAXX, 0, MAXY)
bot_linex()
return
case OVOLUP:
lprcat("\nYou have found ")
lprcat(objectname[OVOLUP])
lprcat("\nDo you (c) climb up")
iopts()
i = 0
for i != 'c' && i != 'i' && i != '\033' {
i = ttgetch()
}
if i == '\033' || i == 'i' {
ignore()
break
}
if level != 11 {
lprcat("\nThe shaft only extends 8 feet upwards before you find a blockage!")
return
}
if packweight() > 45+5*(c[STRENGTH]+c[STREXTRA]) {
lprcat("\nYou slip and fall down the shaft")
beep()
lastnum = 275
losehp(15 + rnd(20))
bottomhp()
return
}
lprcat("climb up")
lflush()
nap(3000)
newcavelevel(0)
for i := 0; i < MAXY; i++ {
for j := 0; j < MAXX; j++ { /* put player near volcano shaft */
if item[j][i] == OVOLDOWN {
playerx = j
playery = i
j = MAXX
i = MAXY
positionplayer()
}
}
}
draws(0, MAXX, 0, MAXY)
bot_linex()
return
case OTRAPARROWIV:
if rnd(17) < 13 {
return /* for an arrow trap */
}
item[playerx][playery] = OTRAPARROW
know[playerx][playery] = false
fallthrough
case OTRAPARROW:
lprcat("\nYou are hit by an arrow")
beep() /* for an arrow trap */
lastnum = 259
losehp(rnd(10) + level)
bottomhp()
return
case OIVDARTRAP:
if rnd(17) < 13 {
return /* for a dart trap */
}
item[playerx][playery] = ODARTRAP
know[playerx][playery] = false
fallthrough
case ODARTRAP:
lprcat("\nYou are hit by a dart")
beep() /* for a dart trap */
lastnum = 260
losehp(rnd(5))
c[STRENGTH]--
if c[STRENGTH] < 3 {
c[STRENGTH] = 3
}
bottomline()
return
case OIVTRAPDOOR:
if rnd(17) < 13 {
return /* for a trap door */
}
item[playerx][playery] = OTRAPDOOR
know[playerx][playery] = true
fallthrough
case OTRAPDOOR:
lastnum = 272 /* a trap door */
if level == MAXLEVEL-1 || level == MAXLEVEL+MAXVLEVEL-1 {
lprcat("\nYou fell through a bottomless trap door!")
beep()
nap(3000)
died(271)
}
lprcat("\nYou fall through a trap door!")
beep() /* for a trap door */
losehp(rnd(5 + level))
nap(2000)
newcavelevel(level + 1)
draws(0, MAXX, 0, MAXY)
bot_linex()
return
case OTRADEPOST:
if nearbymonst() {
return
}
lprcat("\nYou have found the Larn trading Post.")
lprcat("\nDo you (g) go inside, or (i) stay here? ")
i = 0
for i != 'g' && i != 'i' && i != '\033' {
i = ttgetch()
}
if i == 'g' {
otradepost()
} else {
lprcat("stay here")
}
return
case OHOME:
if nearbymonst() {
return
}
lprcat("\nYou have found your way home.")
lprcat("\nDo you (g) go inside, or (i) stay here? ")
i = 0
for i != 'g' && i != 'i' && i != '\033' {
i = ttgetch()
}
if i == 'g' {
ohome()
} else {
lprcat("stay here")
}
return
case OWALL:
case OANNIHILATION:
died(283)
return /* annihilated by sphere of annihilation */
case OLRS:
if nearbymonst() {
return
}
lprcat("\n\nThere is an LRS office here.")
lprcat("\nDo you (g) go inside, or (i) stay here? ")
i = 0
for i != 'g' && i != 'i' && i != '\033' {
i = ttgetch()
}
if i == 'g' {
olrs() /* the larn revenue service */
} else {
lprcat(" stay here")
}
break
default:
finditem(i)
break
}
}
/*
function to say what object we found and ask if player wants to take it
*/
func finditem(theitem int) {
lprintf("\n\nYou have found %s ", objectname[theitem])
tmp := iarg[playerx][playery]
switch theitem {
case ODIAMOND, ORUBY, OEMERALD, OSAPPHIRE, OSPIRITSCARAB, OORBOFDRAGON, OCUBEofUNDEAD, ONOTHEFT:
default:
if tmp > 0 {
lprintf("+ %d", tmp)
} else if tmp < 0 {
lprintf(" %d", tmp)
}
}
lprcat("\nDo you want to (t) take it")
iopts()
i := 0
for i != 't' && i != 'i' && i != '\033' {
i = ttgetch()
}
if i == 't' {
lprcat("take")
if take(theitem, tmp) == 0 {
forget()
}
return
}
ignore()
}
/*
subroutine to process the stair cases
if dir > 0 the up else down
*/
func ostairs(dir int) {
lprcat("\nDo you (s) stay here ")
if dir > 0 {
lprcat("(u) go up ")
} else {
lprcat("(d) go down ")
}
lprcat("or (f) kick stairs? ")
for {
switch ttgetch() {
case '\033', 's', 'i':
lprcat("stay here")
return
case 'f':
lprcat("kick stairs")
if rnd(2) == 1 {
lprcat("\nI hope you feel better. Showing anger rids you of frustration.")
} else {
k := rnd((level + 1) << 1)
lprintf("\nYou hurt your foot dumb dumb! You suffer %d hit points", k)
lastnum = 276
losehp(k)
bottomline()
}
return
case 'u':
lprcat("go up")
if dir < 0 {
lprcat("\nThe stairs don't go up!")
} else if level >= 2 && level != 11 {
newcavelevel(level - 1)
draws(0, MAXX, 0, MAXY)
bot_linex()
} else {
lprcat("\nThe stairs lead to a dead end!")
}
return
case 'd':
lprcat("go down")
if dir > 0 {
lprcat("\nThe stairs don't go down!")
} else if level != 0 && level != 10 && level != 13 {
newcavelevel(level + 1)
draws(0, MAXX, 0, MAXY)
bot_linex()
} else {
lprcat("\nThe stairs lead to a dead end!")
}
return
}
}
}
/*
subroutine to handle a teleport trap +/- 1 level maximum
*/
func oteleport(err int) {
if err != 0 {
if rnd(151) < 3 {
died(264) /* stuck in a rock */
}
}
c[TELEFLAG] = 1 /* show ?? on bottomline if been teleported */
var tmp int
if level == 0 {
tmp = 0
} else if level < MAXLEVEL {
tmp = rnd(5) + level - 3
if tmp >= MAXLEVEL {
tmp = MAXLEVEL - 1
}
if tmp < 1 {
tmp = 1
}
} else {
tmp = rnd(3) + level - 2
if tmp >= MAXLEVEL+MAXVLEVEL {
tmp = MAXLEVEL + MAXVLEVEL - 1
}
if tmp < MAXLEVEL {
tmp = MAXLEVEL
}
}
playerx = rnd(MAXX - 2)
playery = rnd(MAXY - 2)
if level != tmp {
newcavelevel(tmp)
}
positionplayer()
draws(0, MAXX, 0, MAXY)
bot_linex()
}
/*
function to process a potion
*/
func opotion(pot int) {
lprcat("\nDo you (d) drink it, (t) take it")
iopts()
for {
switch ttgetch() {
case '\033', 'i':
ignore()
return
case 'd':
lprcat("drink\n")
forget() /* destroy potion */
quaffpotion(pot)
return
case 't':
lprcat("take\n")
if take(OPOTION, pot) == 0 {
forget()
}
return
}
}
}
/*
function to drink a potion
*/
func quaffpotion(pot int) {
if pot < 0 || pot >= MAXPOTION {
return /* check for within bounds */
}
potionname[pot] = potionhide[pot]
switch pot {
case 9:
lprcat("\nYou sense the presence of objects!")
nap(1000)
if c[BLINDCOUNT] != 0 {
return
}
for i := 0; i < MAXY; i++ {
for j := 0; j < MAXX; j++ {
switch item[j][i] {
case OPLATE, OCHAIN, OLEATHER, ORING, OSTUDLEATHER,
OSPLINT, OPLATEARMOR, OSSPLATE, OSHIELD, OSWORDofSLASHING,
OHAMMER, OSWORD, O2SWORD, OSPEAR, ODAGGER,
OBATTLEAXE, OLONGSWORD, OFLAIL, OLANCE, ORINGOFEXTRA,
OREGENRING, OPROTRING, OENERGYRING, ODEXRING, OSTRRING,
OCLEVERRING, ODAMRING, OBELT, OSCROLL, OPOTION,
OBOOK, OCHEST, OAMULET, OORBOFDRAGON, OSPIRITSCARAB,
OCUBEofUNDEAD, ONOTHEFT, OCOOKIE:
know[j][i] = true
show1cell(j, i)
}
}
}
showplayer()
return
case 19:
lprcat("\nYou feel greedy . . .")
nap(2000)
for i := 0; i < MAXY; i++ {
for j := 0; j < MAXX; j++ {
k := item[j][i]
if k == ODIAMOND || k == ORUBY || k == OEMERALD || k == OMAXGOLD || k == OSAPPHIRE || k == OLARNEYE || k == OGOLDPILE {
know[j][i] = true
show1cell(j, i)
}
}
}
showplayer()
return
case 20:
c[HP] = c[HPMAX] /* instant healing */
case 1:
lprcat("\nYou feel better")
if c[HP] == c[HPMAX] {
raisemhp(1)
} else {
c[HP] += rnd(20) + 20 + c[LEVEL]
if c[HP] > c[HPMAX] {
c[HP] = c[HPMAX]
}
}
case 2:
lprcat("\nSuddenly, you feel much more skillful!")
raiselevel()
raisemhp(1)
return
case 3:
lprcat("\nYou feel strange for a moment")
c[rund(6)]++
case 4:
lprcat("\nYou feel more self confident!")
c[WISDOM] += rnd(2)
case 5:
lprcat("\nWow! You feel great!")
if c[STRENGTH] < 12 {
c[STRENGTH] = 12
} else {
c[STRENGTH]++
}
case 6:
lprcat("\nYour charm went up by one!")
c[CHARISMA]++
case 8:
lprcat("\nYour intelligence went up by one!")
c[INTELLIGENCE]++
case 10:
for i := 0; i < MAXY; i++ {
for j := 0; j < MAXX; j++ {
if mitem[j][i] != 0 {
know[j][i] = true
show1cell(j, i)
}
}
}
/* monster detection */
return
case 12:
lprcat("\nThis potion has no taste to it")
return
case 15:
lprcat("\nWOW!!! You feel Super-fantastic!!!")
if c[HERO] == 0 {
for i := 0; i < 6; i++ {
c[i] += 11
}
}
c[HERO] += 250
case 16:
lprcat("\nYou have a greater intestinal constitude!")
c[CONSTITUTION]++
case 17:
lprcat("\nYou now have incredibly bulging muscles!!!")
if c[GIANTSTR] == 0 {
c[STREXTRA] += 21
}
c[GIANTSTR] += 700
case 18:
lprcat("\nYou feel a chill run up your spine!")
c[FIRERESISTANCE] += 1000
case 0:
lprcat("\nYou fall asleep. . .")
i := rnd(11) - (c[CONSTITUTION] >> 2) + 2
for {
i--
if i <= 0 {
break
}
parse2()
nap(1000)
}
cursors()
lprcat("\nYou woke up!")
return
case 7:
lprcat("\nYou become dizzy!")
c[STRENGTH]--
if c[STRENGTH] < 3 {
c[STRENGTH] = 3
}
case 11:
lprcat("\nYou stagger for a moment . .")
for i := 0; i < MAXY; i++ {
for j := 0; j < MAXX; j++ {
know[j][i] = false
}
}
nap(2000)
draws(0, MAXX, 0, MAXY) /* potion of forgetfulness */
return
case 13:
lprcat("\nYou can't see anything!") /* blindness */
c[BLINDCOUNT] += 500
return
case 14:
lprcat("\nYou feel confused")
c[CONFUSE] += 20 + rnd(9)
return
case 21:
lprcat("\nYou don't seem to be affected")
return /* cure dianthroritis */
case 22:
lprcat("\nYou feel a sickness engulf you") /* poison */
c[HALFDAM] += 200 + rnd(200)
return
case 23:
lprcat("\nYou feel your vision sharpen") /* see invisible */
c[SEEINVISIBLE] += rnd(1000) + 400
monstnamelist[INVISIBLESTALKER] = 'I'
return
}
bottomline() /* show new stats */
return
}
/*
function to process a magic scroll
*/
func oscroll(typ int) {
lprcat("\nDo you ")
if c[BLINDCOUNT] == 0 {
lprcat("(r) read it, ")
}
lprcat("(t) take it")
iopts()
for {
switch ttgetch() {
case '\033', 'i':
ignore()
return
case 'r':
if c[BLINDCOUNT] != 0 {
break
}
lprcat("read")
forget()
if typ == 2 || typ == 15 {
show1cell(playerx, playery)
cursors()
}
/* destroy it */
read_scroll(typ)
return
case 't':
lprcat("take")
if take(OSCROLL, typ) == 0 {
forget() /* destroy it */
}
return
}
}
}
/*
data for the function to read a scroll
*/
var curse = [...]byte{
BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
LAUGHING, DRAINSTRENGTH, CLUMSINESS, INFEEBLEMENT, HALFDAM,
}
var exten = [...]byte{
PROTECTIONTIME, DEXCOUNT, STRCOUNT, CHARMCOUNT, INVISIBILITY,
CANCELLATION, HASTESELF, GLOBE, SCAREMONST, HOLDMONST, TIMESTOP,
}
var time_change = [...]byte{
HASTESELF, HERO, ALTPRO, PROTECTIONTIME, DEXCOUNT, STRCOUNT,
GIANTSTR, CHARMCOUNT, INVISIBILITY, CANCELLATION, HASTESELF,
AGGRAVATE, SCAREMONST, STEALTH, AWARENESS, HOLDMONST,
HASTEMONST, FIRERESISTANCE, GLOBE, SPIRITPRO, UNDEADPRO,
HALFDAM, SEEINVISIBLE, ITCHING, CLUMSINESS, WTW,
}
/*
* function to adjust time when time warping and taking courses in school
*/
func adjusttime(tim int) {
for j := 0; j < 26; j++ { /* adjust time related parameters */
if c[time_change[j]] != 0 {
c[time_change[j]] -= tim
if c[time_change[j]] < 1 {
c[time_change[j]] = 1
}
}
}
regen()
}
/*
function to read a scroll
*/
func read_scroll(typ int) {
if typ < 0 || typ >= MAXSCROLL {
return /* be sure we are within bounds */
}
scrollname[typ] = scrollhide[typ]
switch typ {
case 0:
lprcat("\nYour armor glows for a moment")
enchantarmor()
return
case 1:
lprcat("\nYour weapon glows for a moment")
enchweapon()
return /* enchant weapon */
case 2:
lprcat("\nYou have been granted enlightenment!")
yh := min(playery+7, MAXY)
xh := min(playerx+25, MAXX)
yl := max(playery-7, 0)
xl := max(playerx-25, 0)
for i := yl; i < yh; i++ {
for j := xl; j < xh; j++ {
know[j][i] = true
}
}
nap(2000)
draws(xl, xh, yl, yh)
return
case 3:
lprcat("\nThis scroll seems to be blank")
return
case 4:
createmonster(makemonst(level + 1))
return /* this one creates a monster */
case 5:
something(level) /* create artifact */
return
case 6:
c[AGGRAVATE] += 800
return /* aggravate monsters */
case 7:
i := rnd(1000) - 850
gltime += i /* time warp */
if i >= 0 {
lprintf("\nYou went forward in time by %d mobuls", (i+99)/100)
} else {
lprintf("\nYou went backward in time by %d mobuls", -(i+99)/100)
}
adjusttime(i) /* adjust time for time warping */
return
case 8:
oteleport(0)
return /* teleportation */
case 9:
c[AWARENESS] += 1800
return /* expanded awareness */
case 10:
c[HASTEMONST] += rnd(55) + 12
return /* haste monster */
case 11:
for i := 0; i < MAXY; i++ {
for j := 0; j < MAXX; j++ {
if mitem[j][i] != 0 {
hitp[j][i] = monster[mitem[j][i]].hitpoints
}
}