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main.py
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main.py
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import pygame, pygame_menu,sys, random
from pygame.locals import *
clock = pygame.time.Clock()
pygame.init()
pygame.display.set_caption("Game with libach")
pygame.font.init()
scoreFont = pygame.font.SysFont('FONT_8BIT', 30)
fps=pygame.time.Clock()
allAnimationTimer=0
allAnimationFrame=0
score=0
lvlsUnloceked=[]
readFile=open("save.txt", "r")
vsebina=readFile
for i in vsebina:
for j in i:
lvlsUnloceked.append(j)
readFile.close()
screen1 = pygame.display.set_mode((1920,1080),FULLSCREEN)
screen2 = pygame.Surface((640,360))
tutorialTxt = pygame.image.load("text.png")
tutorialTxt=pygame.transform.scale(tutorialTxt, (198, 40))
#player images
raketa0 = pygame.image.load("raketa/raketa0.png")
raketa1 = pygame.image.load("raketa/raketa1.png")
raketa2 = pygame.image.load("raketa/raketa2.png")
raketa3 = pygame.image.load("raketa/raketa3.png")
#player images
raketa=[raketa0,raketa1,raketa2,raketa3]
raketaAnimationFrame=0
raketaAnimationTimer=0
levelState=0
artifactLVL=[]
strehaLVL=[]
buildingLVL=[]
frameSez=[]
#lvl0 images
Zeroartifact0_png=pygame.image.load("level0/artifact0.png")
Zeroartifact1_png=pygame.image.load("level0/artifact1.png")
Zeroartifact2_png=pygame.image.load("level0/artifact2.png")
Zeroartifact3_png=pygame.image.load("level0/artifact3.png")
Zeroartifact4_png=pygame.image.load("level0/artifact4.png")
Zerobuilding0_png=pygame.image.load("level0/stavba/stavba0.png")
Zerobuilding1_png=pygame.image.load("level0/stavba/stavba1.png")
Zerobuilding2_png=pygame.image.load("level0/stavba/stavba2.png")
Zerostreha0_png=pygame.image.load("level0/stavba/streha0.png")
Zerostreha1_png=pygame.image.load("level0/stavba/streha1.png")
ZeroBackground_png=[pygame.image.load("level0/background.png"),1]
Zeroartefact0Sez=[Zeroartifact0_png]
Zeroartefact1Sez=[Zeroartifact1_png]
Zeroartefact2Sez=[Zeroartifact2_png]
Zeroartefact3Sez=[Zeroartifact3_png]
Zeroartefact4Sez=[Zeroartifact4_png]
buildingImageSez0=[Zerobuilding0_png,Zerobuilding1_png,Zerobuilding2_png]
artifactSez0=[[Zeroartefact0Sez,0,1],[Zeroartefact1Sez,0,1],[Zeroartefact2Sez,0,1],[Zeroartefact3Sez,0,1],[Zeroartefact4Sez,0,1]]
strehaSez0=[Zerostreha0_png,Zerostreha1_png,Zerostreha0_png,Zerostreha1_png,Zerostreha0_png,Zerostreha1_png]
#lvl0 images
#lvl1 images
Oneartifact0_png=pygame.image.load("level1/artifact0.png")
Oneartifact1_png=pygame.image.load("level1/artifact1.png")
Oneartifact2_png=pygame.image.load("level1/artifact2.png")
Oneartifact3_png=pygame.image.load("level1/artifact3.png")
Oneartifact4_png=pygame.image.load("level1/artifact4.png")
Onebuilding0_png=pygame.image.load("level1/stavba/stavba0.png")
Onebuilding1_png=pygame.image.load("level1/stavba/stavba1.png")
Onebuilding2_png=pygame.image.load("level1/stavba/stavba2.png")
Onestreha0_png=pygame.image.load("level1/stavba/streha0.png")
Onestreha1_png=pygame.image.load("level1/stavba/streha1.png")
OneBackground_png=[pygame.image.load("level1/background.png"),1]
Oneartefact0Sez=[Oneartifact0_png]
Oneartefact1Sez=[Oneartifact1_png]
Oneartefact2Sez=[Oneartifact2_png]
Oneartefact3Sez=[Oneartifact3_png]
Oneartefact4Sez=[Oneartifact4_png]
buildingImageSez1=[Onebuilding0_png,Onebuilding1_png,Onebuilding2_png]
artifactSez1=[[Oneartefact0Sez,0,1],[Oneartefact1Sez,0,1],[Oneartefact2Sez,0,1],[Oneartefact3Sez,0,1],[Oneartefact4Sez,0,1]]
strehaSez1=[Onestreha0_png,Onestreha1_png,Onestreha0_png,Onestreha1_png,Onestreha0_png,Onestreha1_png]
#lvl1 images
#lvl2 images
Two0artifact0_png=pygame.image.load("level2/ptic/ptic0.png")
Two1artifact0_png=pygame.image.load("level2/ptic/ptic1.png")
Two2artifact0_png=pygame.image.load("level2/ptic/ptic2.png")
Two3artifact0_png=pygame.image.load("level2/ptic/ptic3.png")
Two4artifact0_png=pygame.image.load("level2/ptic/ptic4.png")
Twoartifact0_png=pygame.image.load("level2/artifact0.png")
Twoartifact1_png=pygame.image.load("level2/artifact1.png")
Twoartifact2_png=pygame.image.load("level2/artifact2.png")
Twoartifact3_png=pygame.image.load("level2/artifact3.png")
Twobuilding0_png=pygame.image.load("level2/stavba/stavba0.png")
Twobuilding1_png=pygame.image.load("level2/stavba/stavba1.png")
Twobuilding2_png=pygame.image.load("level2/stavba/stavba2.png")
Twostreha0_png=pygame.image.load("level2/stavba/streha0.png")
Twostreha1_png=pygame.image.load("level2/stavba/streha1.png")
Twostreha2_png=pygame.image.load("level2/stavba/streha2.png")
Twostreha3_png=pygame.image.load("level2/stavba/streha3.png")
Twostreha4_png=pygame.image.load("level2/stavba/streha4.png")
Twostreha5_png=pygame.image.load("level2/stavba/streha5.png")
TwoBackground_png=[pygame.image.load("level2/background.png"),1]
Twoartefact0Sez=[Two0artifact0_png,Two1artifact0_png,Two2artifact0_png,Two3artifact0_png,Two4artifact0_png]
Twoartefact1Sez=[Twoartifact1_png]
Twoartefact2Sez=[Twoartifact2_png]
Twoartefact3Sez=[Twoartifact3_png]
Twoartefact4Sez=[Twoartifact0_png]
artifactSez2=[[Twoartefact1Sez,0,1],[Twoartefact0Sez,0,5],[Twoartefact2Sez,0,1],[Twoartefact3Sez,0,1],[Twoartefact4Sez,0,1]]
strehaSez2=[Twostreha0_png,Twostreha1_png,Twostreha2_png,Twostreha3_png,Twostreha4_png,Twostreha5_png]
buildingImageSez2=[Twobuilding0_png,Twobuilding1_png,Twobuilding2_png]
#lvl2 images
#lvl3 images
Threeartifact0_png=pygame.image.load("level3/artifact0.png")
Threeartifact1_png=pygame.image.load("level3/artifact1.png")
Threeartifact2_png=pygame.image.load("level3/artifact2.png")
Threeartifact3_png=pygame.image.load("level3/artifact3.png")
Threeartifact4_png=pygame.image.load("level3/artifact4.png")
Threebuilding0_png=pygame.image.load("level3/stavba/stavba0.png")
Threebuilding1_png=pygame.image.load("level3/stavba/stavba1.png")
Threebuilding2_png=pygame.image.load("level3/stavba/stavba2.png")
Threestreha0_png=pygame.image.load("level3/stavba/streha0.png")
Threestreha1_png=pygame.image.load("level3/stavba/streha1.png")
ThreeBackground_png=[pygame.image.load("level3/background.png"),1]
Threeartefact0Sez=[Threeartifact0_png]
Threeartefact1Sez=[Threeartifact1_png]
Threeartefact2Sez=[Threeartifact2_png]
Threeartefact3Sez=[Threeartifact3_png]
Threeartefact4Sez=[Threeartifact4_png]
buildingImageSez3=[Threebuilding0_png,Threebuilding1_png,Threebuilding2_png]
artifactSez3=[[Threeartefact0Sez,0,1],[Threeartefact1Sez,0,1],[Threeartefact2Sez,0,1],[Threeartefact3Sez,0,1],[Threeartefact4Sez,0,1]]
strehaSez3=[Threestreha0_png,Threestreha1_png,Threestreha0_png,Threestreha1_png,Threestreha0_png,Threestreha1_png]
#lvl3 images
#lvl4 images
Fourartifact0_png=pygame.image.load("level4/artifact0.png")
Fourartifact1_png=pygame.image.load("level4/artifact1.png")
Fourartifact2_png=pygame.image.load("level4/artifact2.png")
Fourartifact3_png=pygame.image.load("level4/artifact3.png")
Fourartifact4_png=pygame.image.load("level4/artifact4.png")
Fourbuilding0_png=pygame.image.load("level4/stavba/stavba0.png")
Fourbuilding1_png=pygame.image.load("level4/stavba/stavba1.png")
Fourbuilding2_png=pygame.image.load("level4/stavba/stavba2.png")
Fourstreha0_png=pygame.image.load("level4/stavba/streha0.png")
Fourstreha1_png=pygame.image.load("level4/stavba/streha1.png")
FourBackground_png=[pygame.image.load("level4/background.png"),1]
Fourartefact0Sez=[Fourartifact0_png]
Fourartefact1Sez=[Fourartifact1_png]
Fourartefact2Sez=[Fourartifact2_png]
Fourartefact3Sez=[Fourartifact3_png]
Fourartefact4Sez=[Fourartifact4_png]
buildingImageSez4=[Fourbuilding0_png,Fourbuilding1_png,Fourbuilding2_png]
artifactSez4=[[Fourartefact0Sez,0,1],[Fourartefact1Sez,0,1],[Fourartefact2Sez,0,1],[Fourartefact3Sez,0,1],[Fourartefact4Sez,0,1]]
strehaSez4=[Fourstreha0_png,Fourstreha1_png,Fourstreha0_png,Fourstreha1_png,Fourstreha0_png,Fourstreha1_png]
#lvl4 images
#lvl5 images
Five0artifact0_png=pygame.image.load("level5/artifact4/kofetarica0.png")
Five1artifact0_png=pygame.image.load("level5/artifact4/kofetarica1.png")
Five2artifact0_png=pygame.image.load("level5/artifact4/kofetarica2.png")
Five3artifact0_png=pygame.image.load("level5/artifact4/kofetarica3.png")
Fiveartifact0_png=pygame.image.load("level5/artifact0.png")
Fiveartifact1_png=pygame.image.load("level5/artifact1.png")
Fiveartifact2_png=pygame.image.load("level5/artifact2.png")
Fiveartifact3_png=pygame.image.load("level5/artifact3.png")
Fivebuilding0_png=pygame.image.load("level5/stavba/stavba0.png")
Fivebuilding1_png=pygame.image.load("level5/stavba/stavba1.png")
Fivebuilding2_png=pygame.image.load("level5/stavba/stavba2.png")
Fivestreha0_png=pygame.image.load("level5/stavba/streha0.png")
Fivestreha1_png=pygame.image.load("level5/stavba/streha1.png")
FiveBackground0_png=pygame.image.load("level5/background/1.png")
FiveBackground1_png=pygame.image.load("level5/background/2.png")
FiveBackground2_png=pygame.image.load("level5/background/3.png")
FiveBackground3_png=pygame.image.load("level5/background/4.png")
FiveBackground_png=[FiveBackground0_png,FiveBackground1_png,FiveBackground2_png,FiveBackground3_png,FiveBackground3_png,FiveBackground2_png,FiveBackground1_png,FiveBackground0_png,8]
Fiveartefact0Sez=[Five0artifact0_png,Five1artifact0_png,Five2artifact0_png,Five3artifact0_png]
Fiveartefact1Sez=[Fiveartifact1_png]
Fiveartefact2Sez=[Fiveartifact2_png]
Fiveartefact3Sez=[Fiveartifact3_png]
Fiveartefact4Sez=[Fiveartifact0_png]
artifactSez5=[[Fiveartefact1Sez,0,1],[Fiveartefact0Sez,0,4],[Fiveartefact2Sez,0,1],[Fiveartefact3Sez,0,1],[Fiveartefact4Sez,0,1]]
strehaSez5=[Fivestreha0_png,Fivestreha1_png,Fivestreha0_png,Fivestreha1_png,Fivestreha0_png,Fivestreha1_png]
buildingImageSez5=[Fivebuilding0_png,Fivebuilding1_png,Fivebuilding2_png]
#lvl5 images
#lvl6 images
Sixartifact0_png=pygame.image.load("level6/artifact0.png")
Sixartifact1_png=pygame.image.load("level6/artifact1.png")
Sixartifact2_png=pygame.image.load("level6/artifact2.png")
Sixartifact3_png=pygame.image.load("level6/artifact3.png")
Six0artifact4_png=pygame.image.load("level6/artifact4/torch0.png")
Six1artifact4_png=pygame.image.load("level6/artifact4/torch1.png")
Six2artifact4_png=pygame.image.load("level6/artifact4/torch2.png")
Six3artifact4_png=pygame.image.load("level6/artifact4/torch3.png")
Six4artifact4_png=pygame.image.load("level6/artifact4/torch4.png")
Six5artifact4_png=pygame.image.load("level6/artifact4/torch5.png")
Sixbuilding0_png=pygame.image.load("level6/stavba/stavba0.png")
Sixbuilding1_png=pygame.image.load("level6/stavba/stavba1.png")
Sixbuilding2_png=pygame.image.load("level6/stavba/stavba2.png")
Sixstreha0_png=pygame.image.load("level6/stavba/streha0.png")
Sixstreha1_png=pygame.image.load("level6/stavba/streha1.png")
SixBackground0_png=pygame.image.load("level6/background/0.png")
SixBackground1_png=pygame.image.load("level6/background/1.png")
SixBackground2_png=pygame.image.load("level6/background/2.png")
SixBackground3_png=pygame.image.load("level6/background/3.png")
SixBackground4_png=pygame.image.load("level6/background/4.png")
SixBackground5_png=pygame.image.load("level6/background/5.png")
SixBackground_png=[SixBackground0_png,SixBackground1_png,SixBackground2_png,SixBackground3_png,SixBackground4_png,SixBackground5_png,6]
Sixartefact0Sez=[Sixartifact0_png]
Sixartefact1Sez=[Sixartifact1_png]
Sixartefact2Sez=[Sixartifact2_png]
Sixartefact3Sez=[Sixartifact3_png]
Sixartefact4Sez=[Six0artifact4_png,Six1artifact4_png,Six2artifact4_png,Six3artifact4_png,Six4artifact4_png,Six5artifact4_png]
buildingImageSez6=[Sixbuilding0_png,Sixbuilding1_png,Sixbuilding2_png]
artifactSez6=[[Sixartefact0Sez,0,1],[Sixartefact1Sez,0,1],[Sixartefact2Sez,0,1],[Sixartefact3Sez,0,1],[Sixartefact4Sez,0,6]]
strehaSez6=[Sixstreha0_png,Sixstreha1_png,Sixstreha0_png,Sixstreha1_png,Sixstreha0_png,Sixstreha1_png]
#lvl6 images
sound0=[2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 3.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 3.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 3.0, 2.0, 2.0, 2.0, 2.0, 2.0, 3.0, 2.0, 2.0, 2.0, 2.0, 2.0, 3.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 3.0, 2.0, 2.0,
2.0, 2.0, 2.0, 3.0, 1.0, 3.0, 1.0, 3.0, 3.0, 2.0, 3.0, 3.0, 2.0, 2.0, 2.0, 2.0, 3.0, 2.0, 2.0, 2.0, 4.0, 1.0, 3.0, 2.0, 3.0, 2.0, 2.0, 3.0, 2.0, 3.0, 3.0, 3.0, 1.0, 2.0, 3.0, 4.0, 3.0, 1.0, 3.0, 3.0, 3.0, 2.0, 3.0, 4.0, 1.0, 3.0, 1.0, 2.0, 0.0, 2.0, 2.0, 2.0, 3.0, 2.0, 2.0, 3.0, 3.0, 2.0, 3.0, 1.0, 2.0, 2.0, 3.0, 3.0, 1.0, 3.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 3.0, 3.0, 2.0, 2.0, 3.0, 2.0, 3.0, 2.0, 3.0, 3.0, 1.0, 3.0, 3.0, 3.0, 2.0, 4.0, 2.0, 3.0, 2.0, 3.0, 3.0, 3.0, 2.0, 2.0, 3.0, 2.0, 1.0, 2.0, 2.0, 3.0, 3.0, 2.0, 3.0, 2.0, 2.0, 2.0, 3.0, 1.0, 4.0, 3.0, 3.0, 3.0, 3.0, 2.0, 3.0, 2.0, 3.0, 2.0, 2.0, 4.0, 3.0, 3.0, 3.0, 2.0, 3.0, 3.0, 2.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0, 4.0, 3.0, 3.0, 2.0, 2.0, 2.0, 3.0, 2.0, 4.0, 3.0, 2.0, 3.0, 3.0, 3.0, 2.0, 2.0, 3.0, 3.0, 3.0, 2.0, 2.0, 3.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 1.0, 1.0, 2.0, 2.0, 2.0, 3.0, 2.0, 3.0, 2.0, 2.0, 3.0, 3.0, 3.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 1.0, 2.0, 2.0, 4.0, 3.0, 4.0, 3.0, 2.0, 2.0, 2.0, 2.0, 2.0, 1.0, 2.0, 2.0, 2.0, 3.0, 3.0, 4.0, 3.0, 2.0,
2.0, 3.0, 4.0, 2.0, 1.0, 2.0, 2.0, 5.0, 3.0, 2.0, 3.0, 3.0, 2.0, 3.0, 3.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0, 3.0, 3.0, 2.0, 3.0, 2.0, 3.0, 2.0, 3.0, 2.0, 2.0, 3.0, 2.0, 2.0, 2.0, 1.0, 1.0, 3.0, 3.0, 3.0, 2.0, 3.0, 4.0, 2.0, 2.0, 2.0, 3.0, 2.0, 3.0, 2.0, 3.0, 2.0, 2.0, 3.0, 2.0, 2.0, 4.0, 2.0, 3.0, 3.0, 2.0, 3.0, 3.0, 2.0, 3.0, 2.0, 1.0, 1.0, 2.0, 1.0, 4.0, 2.0, 2.0, 2.0, 2.0, 2.0, 3.0, 3.0, 4.0, 2.0, 2.0, 2.0, 3.0, 3.0, 2.0, 3.0, 4.0, 3.0, 3.0, 2.0, 2.0, 4.0, 2.0, 2.0, 3.0, 3.0, 2.0, 3.0, 4.0, 4.0, 3.0, 2.0, 1.0, 1.0, 2.0, 2.0, 3.0, 2.0, 3.0, 3.0, 3.0, 3.0, 2.0, 3.0, 3.0, 2.0, 3.0, 2.0, 2.0, 4.0, 1.0, 2.0, 3.0, 3.0, 1.0, 3.0, 3.0, 3.0, 2.0, 3.0, 3.0, 2.0, 2.0, 3.0, 2.0, 3.0, 2.0, 3.0, 2.0, 3.0, 2.0, 2.0, 1.0, 3.0, 3.0, 3.0, 3.0, 2.0, 2.0, 2.0, 2.0, 3.0, 3.0, 4.0, 3.0, 4.0, 3.0, 3.0, 3.0, 2.0, 3.0, 3.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0, 2.0, 3.0, 2.0, 2.0, 2.0, 3.0, 2.0, 3.0, 1.0, 1.0, 3.0, 2.0, 2.0, 3.0, 2.0, 2.0, 2.0, 3.0, 4.0, 3.0, 1.0, 2.0, 1.0, 3.0, 3.0, 2.0, 2.0, 4.0, 4.0, 3.0, 2.0, 2.0, 2.0, 4.0, 2.0, 1.0,
3.0, 2.0, 1.0, 1.0, 3.0, 3.0, 3.0, 3.0, 1.0, 1.0, 2.0, 0.0, 2.0, 2.0, 1.0, 3.0, 2.0, 2.0, 3.0, 3.0, 2.0, 3.0, 2.0, 4.0, 0.0, 3.0, 3.0, 2.0, 2.0, 3.0, 2.0, 2.0, 2.0, 3.0, 3.0, 1.0, 2.0, 3.0, 3.0, 2.0, 1.0, 3.0, 2.0, 3.0, 2.0, 3.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 3.0, 3.0, 2.0, 2.0, 3.0, 2.0, 3.0, 3.0, 3.0, 2.0, 2.0, 3.0, 2.0, 3.0, 3.0, 2.0, 2.0, 2.0, 3.0, 4.0, 1.0, 2.0, 2.0, 3.0, 2.0, 3.0, 3.0, 2.0, 2.0, 4.0, 2.0, 2.0, 2.0, 4.0, 1.0, 1.0, 2.0, 3.0, 2.0, 4.0, 3.0, 3.0, 3.0, 2.0, 2.0, 3.0, 4.0, 2.0, 2.0, 2.0, 2.0, 3.0, 2.0, 3.0, 2.0, 2.0, 4.0, 2.0, 2.0, 3.0, 2.0, 2.0, 3.0, 3.0, 2.0, 2.0, 3.0, 5.0, 3.0, 2.0, 3.0, 2.0, 3.0, 3.0, 2.0, 3.0, 2.0, 2.0, 4.0, 2.0, 2.0, 3.0, 3.0, 2.0, 2.0, 3.0, 3.0, 3.0, 2.0, 2.0, 2.0, 3.0, 3.0, 1.0, 4.0, 2.0, 2.0, 2.0, 3.0, 2.0, 3.0, 3.0, 3.0, 1.0, 3.0, 4.0, 3.0, 2.0, 2.0, 2.0, 1.0, 1.0, 2.0, 2.0, 3.0, 5.0, 2.0, 1.0, 2.0, 2.0, 2.0, 1.0, 2.0, 2.0, 4.0, 3.0, 3.0, 1.0, 3.0, 2.0, 1.0, 5.0, 3.0, 2.0, 3.0, 2.0, 2.0, 1.0, 3.0, 3.0, 3.0, 2.0, 3.0, 1.0, 3.0, 1.0, 2.0, 3.0, 3.0, 2.0, 2.0, 2.0, 3.0, 4.0, 3.0,
2.0, 2.0, 3.0, 2.0, 2.0, 1.0, 2.0, 3.0, 3.0, 3.0, 3.0, 1.0, 1.0, 3.0, 2.0, 3.0, 4.0, 2.0, 2.0, 2.0, 2.0, 4.0, 3.0, 3.0, 2.0, 2.0, 2.0, 3.0, 2.0, 2.0, 2.0, 3.0, 4.0, 4.0, 3.0, 2.0, 2.0, 1.0, 3.0, 2.0, 2.0, 3.0, 2.0, 3.0, 2.0, 2.0, 3.0, 3.0, 2.0, 2.0, 2.0, 2.0, 3.0, 2.0, 3.0, 1.0, 2.0, 1.0, 3.0, 2.0, 2.0, 3.0, 2.0, 2.0, 3.0, 1.0, 3.0, 3.0, 2.0, 3.0, 2.0, 3.0, 2.0, 3.0, 2.0, 2.0, 3.0, 3.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 2.0, 1.0, 1.0, 2.0, 2.0, 4.0, 2.0, 2.0, 3.0, 2.0, 1.0, 1.0, 1.0, 3.0, 3.0, 3.0, 3.0, 1.0, 2.0, 3.0, 2.0, 1.0, 2.0, 3.0, 3.0, 3.0, 2.0, 3.0, 3.0, 3.0, 3.0, 2.0, 2.0, 2.0, 4.0, 3.0, 3.0, 2.0, 3.0, 2.0, 2.0, 3.0, 2.0, 1.0, 2.0, 3.0, 3.0, 3.0, 3.0, 2.0, 3.0, 2.0, 3.0, 2.0, 2.0, 4.0, 3.0, 1.0, 1.0, 1.0, 1.0, 2.0, 3.0, 2.0, 2.0, 5.0, 2.0, 3.0, 2.0, 2.0, 4.0, 1.0, 3.0, 1.0, 3.0, 2.0, 1.0, 2.0, 2.0, 3.0, 2.0, 2.0, 4.0, 2.0, 1.0, 2.0, 2.0, 1.0, 1.0, 2.0, 3.0, 3.0, 2.0, 3.0, 2.0, 2.0, 2.0, 1.0, 4.0, 2.0, 3.0, 4.0, 2.0, 2.0, 3.0, 2.0, 2.0, 2.0, 4.0, 2.0, 2.0, 2.0, 2.0, 1.0, 3.0, 2.0, 3.0, 2.0, 3.0, 1.0, 2.0,
2.0, 3.0, 3.0, 1.0, 3.0, 3.0, 3.0, 2.0, 3.0, 2.0, 2.0, 2.0, 2.0, 2.0, 3.0, 1.0, 2.0, 3.0, 3.0, 2.0, 2.0, 1.0, 2.0, 3.0, 2.0, 3.0, 2.0, 2.0, 2.0, 2.0, 4.0, 2.0, 3.0, 2.0, 3.0, 2.0, 3.0, 3.0, 2.0, 2.0, 2.0, 2.0, 3.0, 2.0, 2.0, 2.0, 4.0, 1.0, 4.0, 4.0, 1.0, 3.0, 3.0, 2.0, 3.0, 4.0, 2.0, 4.0, 3.0, 2.0, 3.0, 2.0, 4.0, 2.0, 4.0, 3.0, 1.0, 1.0, 2.0, 2.0, 2.0, 2.0, 2.0, 3.0, 3.0, 2.0, 4.0, 3.0, 2.0, 3.0, 3.0, 2.0, 2.0, 2.0, 3.0, 2.0, 3.0, 2.0, 2.0, 3.0, 2.0, 4.0, 2.0, 2.0, 3.0, 1.0, 3.0, 3.0, 2.0, 3.0, 2.0, 3.0, 3.0, 2.0, 3.0, 1.0, 3.0, 3.0, 2.0, 2.0, 2.0, 3.0, 2.0, 2.0, 2.0, 2.0, 1.0, 2.0, 3.0, 2.0, 2.0, 1.0, 3.0, 2.0, 3.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0, 2.0, 3.0, 2.0, 2.0, 3.0, 2.0, 3.0, 3.0, 3.0, 2.0, 1.0, 2.0, 1.0, 2.0, 3.0, 4.0, 2.0, 4.0, 2.0, 4.0, 2.0, 1.0, 3.0, 2.0, 1.0, 3.0, 3.0, 2.0, 1.0, 2.0, 2.0, 3.0, 3.0, 4.0, 3.0, 2.0, 2.0, 3.0, 2.0, 3.0, 3.0, 2.0, 3.0, 2.0, 2.0, 3.0, 4.0, 4.0, 3.0, 2.0, 3.0, 4.0, 3.0, 3.0, 2.0, 1.0, 1.0, 4.0, 3.0, 1.0, 4.0, 3.0, 2.0, 2.0, 2.0, 2.0, 1.0, 4.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 5.0, 3.0, 3.0,
3.0, 1.0, 2.0, 2.0, 2.0, 1.0, 1.0, 2.0, 1.0, 2.0, 4.0, 0.0, 3.0, 3.0, 3.0, 2.0, 3.0, 2.0, 3.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 3.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0]
sound1=[3.0, 2.0, 3.0, 2.0, 2.0, 2.0, 2.0, 4.0, 3.0, 1.0, 3.0, 4.0, 3.0, 2.0, 3.0, 5.0, 2.0, 2.0, 3.0, 2.0, 3.0, 2.0, 3.0, 2.0, 3.0, 2.0, 4.0, 3.0, 2.0, 2.0, 3.0, 4.0, 1.0, 4.0, 2.0, 2.0, 2.0, 3.0, 2.0, 3.0, 3.0, 3.0, 2.0, 3.0, 1.0, 2.0, 3.0, 3.0, 2.0, 3.0, 3.0, 3.0, 3.0, 2.0, 3.0, 1.0, 4.0, 3.0, 3.0, 2.0, 2.0, 2.0, 2.0, 1.0, 3.0, 2.0, 3.0, 3.0, 4.0, 2.0, 3.0, 2.0, 4.0, 1.0, 2.0, 2.0, 3.0, 3.0, 2.0, 3.0, 1.0, 1.0, 3.0,
3.0, 2.0, 2.0, 2.0, 3.0, 2.0, 3.0, 3.0, 3.0, 2.0, 3.0, 2.0, 3.0, 3.0, 3.0, 4.0, 4.0, 2.0, 2.0, 2.0, 2.0, 1.0, 3.0, 2.0, 3.0, 3.0, 2.0, 3.0, 3.0, 3.0, 2.0, 3.0, 2.0, 2.0, 3.0, 4.0, 2.0, 2.0, 3.0, 2.0, 2.0, 1.0, 2.0, 2.0, 2.0, 2.0, 1.0, 0.0, 3.0, 2.0, 2.0, 2.0, 1.0, 3.0, 3.0, 2.0, 2.0, 4.0, 2.0, 2.0, 3.0, 3.0, 3.0, 2.0, 3.0, 3.0, 2.0, 3.0, 3.0, 3.0, 3.0, 0.0, 3.0, 2.0, 2.0, 4.0, 2.0, 2.0, 3.0, 3.0, 3.0, 2.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 2.0, 2.0, 2.0, 3.0, 3.0, 4.0, 3.0, 3.0, 2.0, 2.0, 4.0, 2.0, 2.0, 3.0, 3.0, 2.0, 3.0, 4.0, 4.0, 2.0, 4.0, 2.0, 2.0, 3.0, 4.0, 3.0, 3.0, 3.0, 3.0, 3.0, 2.0, 3.0, 2.0, 2.0, 0.0, 2.0, 2.0, 1.0, 2.0, 3.0, 2.0, 2.0, 4.0, 3.0, 3.0, 3.0, 4.0, 2.0, 3.0, 2.0, 3.0, 4.0, 2.0, 1.0, 3.0, 3.0, 3.0, 2.0, 3.0, 2.0, 3.0, 3.0, 2.0, 1.0, 1.0, 1.0, 2.0, 3.0, 2.0, 2.0, 4.0, 2.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 2.0, 2.0, 2.0, 3.0, 2.0, 2.0, 2.0, 3.0, 2.0, 2.0, 3.0, 2.0, 2.0, 2.0, 2.0, 3.0, 2.0, 3.0, 1.0, 2.0, 2.0, 3.0, 4.0, 2.0, 3.0, 3.0, 3.0, 3.0, 2.0, 2.0, 5.0, 2.0, 2.0, 3.0, 2.0, 3.0, 3.0, 2.0, 2.0, 3.0,
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4.0, 4.0, 4.0, 3.0, 2.0, 2.0, 2.0, 4.0, 3.0, 4.0, 2.0, 2.0, 4.0, 3.0, 4.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 2.0, 3.0, 3.0, 4.0, 2.0, 3.0, 2.0, 3.0, 3.0, 3.0, 3.0, 2.0, 4.0, 1.0, 4.0, 4.0, 4.0, 3.0, 3.0, 3.0, 3.0, 1.0, 3.0, 3.0, 2.0, 3.0, 3.0, 4.0, 3.0, 5.0, 3.0, 3.0, 4.0, 2.0, 3.0, 2.0, 4.0, 2.0, 4.0, 3.0, 3.0, 3.0, 4.0, 3.0, 3.0, 3.0, 3.0, 3.0, 2.0, 3.0, 3.0, 4.0, 3.0, 4.0, 3.0, 2.0, 4.0, 3.0, 3.0, 2.0, 2.0, 3.0, 3.0, 3.0, 2.0, 2.0, 3.0, 4.0, 3.0, 4.0, 3.0, 3.0, 2.0, 4.0, 3.0, 4.0, 3.0, 2.0, 3.0, 3.0, 4.0, 3.0, 3.0, 2.0, 3.0, 3.0, 3.0, 4.0, 2.0, 3.0, 2.0, 4.0, 3.0, 4.0, 3.0, 4.0, 3.0, 3.0, 2.0, 3.0, 4.0, 2.0, 3.0, 3.0, 3.0, 3.0, 4.0, 3.0, 3.0, 4.0, 4.0, 3.0, 2.0, 3.0, 2.0, 3.0, 3.0, 3.0, 4.0, 3.0, 4.0, 3.0, 4.0, 3.0, 3.0, 2.0, 3.0, 2.0, 3.0, 4.0, 2.0, 3.0, 3.0, 4.0, 3.0, 3.0, 3.0, 3.0, 3.0, 4.0, 3.0, 2.0, 3.0, 3.0, 4.0, 3.0, 3.0, 3.0, 4.0, 4.0, 3.0, 4.0, 3.0, 4.0, 2.0, 3.0, 3.0, 4.0, 2.0, 3.0, 2.0, 2.0, 3.0, 3.0, 3.0, 2.0, 3.0, 3.0, 4.0, 3.0, 4.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 2.0, 3.0, 4.0, 3.0, 2.0, 3.0, 3.0, 2.0,
4.0, 3.0, 3.0, 2.0, 2.0, 1.0, 3.0, 4.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0, 3.0, 1.0, 3.0, 2.0, 4.0, 3.0, 3.0, 4.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 2.0, 3.0, 2.0, 3.0, 3.0, 3.0, 2.0, 3.0, 2.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 4.0, 3.0, 2.0, 4.0, 4.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 2.0, 3.0, 3.0, 4.0, 3.0, 3.0, 3.0, 3.0, 4.0, 4.0, 2.0, 2.0, 3.0, 2.0, 3.0, 3.0, 3.0, 2.0, 4.0, 3.0, 3.0, 4.0, 3.0, 2.0, 3.0, 4.0, 2.0, 3.0, 3.0, 2.0, 3.0, 3.0, 3.0, 3.0, 4.0, 3.0, 3.0, 3.0, 4.0, 3.0, 3.0, 3.0, 3.0, 3.0, 4.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 2.0, 3.0, 3.0, 4.0, 3.0, 4.0, 2.0, 2.0, 4.0, 3.0, 3.0, 2.0, 3.0, 2.0, 4.0, 4.0, 3.0, 3.0, 3.0, 3.0, 3.0, 4.0, 2.0, 2.0, 3.0, 2.0, 4.0, 3.0, 3.0, 3.0, 4.0, 3.0, 4.0, 3.0, 4.0, 2.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 4.0, 3.0, 3.0, 2.0, 4.0, 2.0, 3.0, 3.0, 1.0, 3.0, 3.0, 4.0, 3.0, 4.0, 2.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 2.0, 3.0, 3.0, 4.0, 3.0, 3.0, 2.0, 3.0, 2.0, 3.0, 2.0, 2.0, 2.0, 3.0, 4.0, 4.0, 4.0, 3.0, 3.0, 2.0, 3.0, 2.0, 2.0, 3.0, 2.0, 3.0, 3.0, 4.0, 3.0, 2.0, 3.0, 3.0, 4.0,
3.0, 4.0, 3.0, 3.0, 4.0, 4.0, 3.0, 4.0, 3.0, 3.0, 4.0, 4.0, 4.0, 2.0, 3.0, 2.0, 3.0, 4.0, 3.0, 3.0, 3.0, 3.0, 1.0, 4.0, 2.0, 3.0, 2.0, 3.0, 1.0, 4.0, 4.0, 3.0, 3.0, 3.0, 4.0, 5.0, 3.0, 2.0, 3.0, 2.0, 3.0, 4.0, 2.0, 4.0, 0.0, 4.0, 4.0, 4.0, 3.0, 3.0, 3.0, 3.0, 4.0, 3.0, 2.0, 2.0, 3.0, 3.0, 4.0, 2.0, 2.0, 3.0, 3.0, 4.0, 3.0, 3.0, 3.0, 3.0, 2.0, 4.0, 4.0, 3.0, 2.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 1.0, 2.0, 3.0, 5.0, 4.0, 3.0, 3.0, 3.0, 2.0, 3.0, 3.0, 3.0, 2.0, 2.0, 3.0, 4.0, 4.0, 3.0, 3.0, 3.0, 2.0, 3.0, 3.0, 3.0, 2.0, 2.0, 3.0, 3.0, 3.0, 5.0, 3.0, 2.0, 4.0, 3.0, 2.0, 2.0, 3.0, 1.0, 3.0, 3.0, 5.0, 3.0, 4.0, 3.0, 3.0, 4.0, 2.0, 3.0, 2.0, 2.0, 3.0, 4.0, 3.0, 4.0, 2.0, 4.0, 4.0, 4.0, 3.0, 2.0, 3.0, 3.0, 3.0, 2.0, 3.0, 3.0, 3.0, 3.0, 2.0, 4.0, 3.0, 3.0, 3.0, 3.0, 4.0, 3.0, 3.0, 2.0, 3.0, 3.0, 4.0, 2.0, 3.0, 2.0, 3.0, 3.0, 4.0, 3.0, 2.0, 2.0, 4.0, 3.0, 3.0, 4.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 2.0, 3.0, 3.0, 4.0, 3.0, 4.0, 2.0, 2.0, 4.0, 4.0, 3.0, 2.0, 3.0, 2.0, 2.0, 3.0, 3.0, 4.0, 3.0, 3.0, 3.0, 4.0, 3.0,
2.0, 2.0, 3.0, 3.0, 4.0, 3.0, 2.0, 3.0, 4.0, 4.0, 3.0, 4.0, 2.0, 3.0, 2.0, 3.0, 3.0, 2.0, 2.0, 3.0, 3.0, 4.0, 2.0, 3.0, 2.0, 3.0, 2.0, 3.0, 4.0, 3.0, 5.0, 4.0, 4.0, 4.0, 3.0, 3.0, 3.0, 3.0, 2.0, 2.0, 3.0, 4.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0, 3.0]
artifactTimer=0
artifactFrame=0
artifactScreenSez=[]
artifactImage=""
artifactState=0
buildingSpawnTimer=0
buildingSez=[]
rectSez=[]
def collideTest(Player,rectList):
for hit in rectList:
if(hit.colliderect(Player)):
return(True)
return(False)
class mainCharacter:
def __init__(self,state,x,y,SpeedX,SpeedY):
self.state=state
self.x=x
self.y=y
self.SpeedX=SpeedX
self.SpeedY=SpeedY
class artifact2:
def __init__(self,x,y,number,artifactImage,opacity,numberOfFrames):
self.x=x
self.y=y
self.number=number
self.artifactImage=artifactImage
self.opacitySetting=opacity
self.opacity=self.artifactImage[0].set_alpha(self.opacitySetting)
self.numberOfFrames=numberOfFrames
self.rect =Rect(x+200,y,32,32)
self.alive=True
class building:
def __init__(self,x,y,image):
self.x=x
self.y=y
self.image=image
Player = mainCharacter(True,32,33,0,0)
cameraMVX=0
#ozadjeAnimation=["pravilno0.png","pravilna1.png","pravilno2.png","pravilno3.png","pravilno4.png","pravilno5.png","pravilno6.png"] Primer animacije
frame=0
gameStop=False
def imageLoad(frame,animation,x,y):
screen2.blit(animation[frame],(x-cameraMVX,y))
def buildingLoading(buildingHight,buildingType):
global buildingSez,rectSez,buildingLVL
for buildingY in range(12):
if(buildingY<buildingHight or buildingY>buildingHight+5):
buildingSez.append(building(Player.x+560,buildingY*32,buildingLVL[buildingType]))
rectSez.append(Rect(Player.x+560,buildingY*32,32,32))
if(buildingY==buildingHight):
buildingSez.append(building(Player.x+560,buildingY*32,strehaLVL[buildingType*2]))
rectSez.append(Rect(Player.x+560,buildingY*32,32,32))
if(buildingY==buildingHight+5):
buildingSez.append(building(Player.x+560,buildingY*32,strehaLVL[buildingType*2+1]))
rectSez.append(Rect(Player.x+560,buildingY*32,32,32))
startMusicTimer=False
w, h = pygame.display.get_surface().get_size()
def main():
global cameraMVX, frame, artifactFrame, artifactTimer,artifactScreenSez,artifactImage,artifactState,w,h,fps,buildingSpawnTimer,buildingSez,buildingImageSez1,rectSez, startMusicTimer,gameStop,artifactSez1,strehaSez1, levelState,buildingLVL,artifactLVL,strehaLVL,raketa,raketaAnimationFrame,raketaAnimationTimer,sound1,buildingImageSez2,artifactSez2,strehaSez2,frameSez,allAnimationTimer,allAnimationFrame,TwoBackground_png,OneBackground_png,artifactSez0,buildingImageSez0,strehaSez0,ZeroBackground_png,tutorialTxt,buildingImageSez3,strehaSez3,artifactSez3,ThreeBackground_png,strehaSez4,buildingImageSez4,FourBackground_png,artifactSez4,artifactSez5,buildingImageSez5,strehaSez5,FiveBackground_png,buildingImageSez6,strehaSez6,artifactSez6,SixBackground_png,lvlsUnloceked,score, play_levels
while(gameStop==False):
if(levelState==1):
textsurface = scoreFont.render('Score: '+str(score), False, (0, 0, 0))
else:
textsurface = scoreFont.render('Score: '+str(score), False, (255, 255, 255))
allAnimationTimer=(allAnimationTimer+1)%10
if(allAnimationTimer==9):
allAnimationFrame+=1
if(levelState==0):
artifactLVL=artifactSez0
buildingLVL=buildingImageSez0
Background_png=ZeroBackground_png
strehaLVL=strehaSez0
soundSez=sound0
if(levelState==1):
artifactLVL=artifactSez1
buildingLVL=buildingImageSez1
Background_png=OneBackground_png
strehaLVL=strehaSez1
soundSez=sound1
if(levelState==2):
artifactLVL=artifactSez2
buildingLVL=buildingImageSez2
strehaLVL=strehaSez2
Background_png=TwoBackground_png
soundSez=sound2
if(levelState==3):
artifactLVL=artifactSez3
buildingLVL=buildingImageSez3
strehaLVL=strehaSez3
Background_png=ThreeBackground_png
soundSez=sound3
if(levelState==4):
artifactLVL=artifactSez4
buildingLVL=buildingImageSez4
strehaLVL=strehaSez4
Background_png=FourBackground_png
soundSez=sound4
if(levelState==5):
artifactLVL=artifactSez5
buildingLVL=buildingImageSez5
strehaLVL=strehaSez5
Background_png=FiveBackground_png
soundSez=sound5
if(levelState==6):
artifactLVL=artifactSez6
buildingLVL=buildingImageSez6
strehaLVL=strehaSez6
Background_png=SixBackground_png
soundSez=sound6
frame+=1
cameraMVX= Player.x-50
Player_rect = Rect(Player.x,Player.y,24,15)
screen1.blit(pygame.transform.scale(screen2,(1920,1080)),(0,0))
screen2.fill([0,255,255])
screen2.blit(Background_png[allAnimationFrame%Background_png[-1]],(0,0))
if(levelState==0):
screen2.blit(tutorialTxt,(50,45))
if(artifactFrame<(((len(soundSez)-1)-(len(soundSez)-1)%5))):
artifactTimer=(artifactTimer+1)%12
if(artifactTimer==11):
artifactFrame+=1
whichArtifact=0
artifactHight=0
if(soundSez[artifactFrame] ==0):
whichArtifact=1
artifactHight=240
artifactImage=artifactLVL[0][0]
if(soundSez[artifactFrame] ==1):
whichArtifact=1
artifactHight=190
artifactImage=artifactLVL[1][0]
if(soundSez[artifactFrame] ==2):
whichArtifact=2
artifactHight=140
artifactImage=artifactLVL[2][0]
if(soundSez[artifactFrame] ==3):
whichArtifact=3
artifactHight=90
artifactImage=artifactLVL[3][0]
if(soundSez[artifactFrame] ==4):
whichArtifact=4
artifactHight=40
artifactImage=artifactLVL[4][0]
if(soundSez[artifactFrame]!=artifactState):
artifactState=soundSez[artifactFrame]
if(artifactState==5):
artifactState=4
artifact1=artifact2(Player.x+360,artifactHight,whichArtifact,artifactImage,255,artifactLVL[int(artifactState)][2])
artifactScreenSez.append(artifact1)
else:
artifactTimer=(artifactTimer+1)%12
if(artifactTimer==11):
artifactFrame+=1
artifactsDead=[]
artifactsDeadIndex=0
for artifactInGame in artifactScreenSez:
"""
if(artifactInGame.x<Player.x+120):
artifactInGame.opacitySetting-=2
artifactInGame.artifactImage[allAnimationFrame%artifactInGame.numberOfFrames].set_alpha(artifactInGame.opacitySetting)
else:
artifactInGame.artifactImage[allAnimationFrame%artifactInGame.numberOfFrames].set_alpha(artifactInGame.opacitySetting)
"""
screen2.blit(artifactInGame.artifactImage[allAnimationFrame%artifactInGame.numberOfFrames],(artifactInGame.x-cameraMVX+200,artifactInGame.y))
if(Player_rect.colliderect(artifactInGame.rect)):
score+=1
artifactInGame.alive=False
artifactsDead.append(artifactsDeadIndex)
if(artifactInGame.x<Player.x-330):
artifactInGame.alive=False
artifactsDead.append(artifactsDeadIndex)
artifactsDeadIndex+=1
for dead in artifactsDead:
artifactScreenSez.pop(dead)
buildingSpawnTimer=(buildingSpawnTimer+1)%240
if(buildingSpawnTimer==239):
buildingHight=random.randint(0,8)
buildingType=random.randint(0,2)
buildingLoading(buildingHight,buildingType)
buildingIndex=0
for buildingBlock in buildingSez:
screen2.blit(buildingBlock.image,(buildingBlock.x-cameraMVX ,buildingBlock.y))
if(buildingBlock.x<Player.x-200):
buildingSez.pop(buildingIndex)
rectSez.pop(buildingIndex)
buildingIndex+=1
for keyPressed in pygame.event.get():
if(keyPressed.type == KEYUP):
if(keyPressed.key == K_w or keyPressed.key == K_s):
Player.SpeedY=0
if(keyPressed.type == KEYDOWN):
if (keyPressed.key == K_ESCAPE):
pygame.mixer.music.pause()
gameStop=True
play_levels.enable()
play_levels.update(pygame.event.get())
if(keyPressed.key == K_w):
Player.state=True
if(keyPressed.key == K_s):
Player.state=False
if(Player.state==False):
Player.SpeedY=2
else:
Player.SpeedY=-2
Player.y+=Player.SpeedY
Player.x+=1
if(Player.y>360 or collideTest(Player_rect,rectSez)==True or startMusicTimer==False or Player.y<-32):
Player.x=32
Player.y=320
Player.state=True
artifactScreenSez=[]
artifactTimer=0
artifactFrame=0
buildingSpawnTimer=0
buildingSez=[]
startMusicTimer=True
rectSez=[]
pygame.mixer.music.stop()
pygame.mixer.music.play(1)
score=0
raketaAnimationTimer=(raketaAnimationTimer+1)%10
if(raketaAnimationTimer==9):
raketaAnimationFrame=(raketaAnimationFrame+1)%4
if(artifactFrame==len(soundSez)+5):
vsebina=""
lvlsUnloceked[levelState+1]=1
fileWrite=open("save.txt","w")
for i in lvlsUnloceked:
vsebina+=str(i)
fileWrite.write(vsebina)
fileWrite.close()
return nextLevelScreen(levelState)
imageLoad(raketaAnimationFrame,raketa,Player.x,Player.y)
pygame.draw.rect(screen2, [255,255,255], pygame.Rect(0, 0, 640, 10))
if(artifactFrame==0):
artifactFrame=1
pygame.draw.rect(screen2, [255,0,0], pygame.Rect(0, 0,(artifactFrame/(len(soundSez)-1))*640 , 10))
artifactFrame=0
else:
pygame.draw.rect(screen2, [255,0,0], pygame.Rect(0, 0,(artifactFrame/(len(soundSez)-1))*640 , 10))
screen2.blit(textsurface,(0,10))
pygame.display.update()
fps.tick(60)
def playLevel(level: int):
global gameStop, levelState,artifactScreenSez,artifactTimer,artifactFrame,buildingSpawnTimer,buildingSez,rectSez, lvlsUnloceked,score, play_levels
if(lvlsUnloceked[level] != '0'):
levelState = level
if(levelState==0):
pygame.mixer.music.load("sound/song0MP.mp3")
if(levelState==1):
pygame.mixer.music.load("sound/song1MP.mp3")
if(levelState==2):
pygame.mixer.music.load("sound/song2MP.mp3")
if(levelState==3):
pygame.mixer.music.load("sound/song3MP.mp3")
if(levelState==4):
pygame.mixer.music.load("sound/song4MP.mp3")
if(levelState==5):
pygame.mixer.music.load("sound/song5MP.mp3")
if(levelState==6):
pygame.mixer.music.load("sound/song6MP.mp3")
Player.x=32
Player.y=320
Player.state=True
artifactScreenSez=[]
artifactTimer=0
artifactFrame=0
buildingSpawnTimer=0
score=0
buildingSez=[]
rectSez=[]
pygame.mixer.music.stop()
pygame.mixer.music.play(1)
gameStop = False
play_levels.disable()
main()
else:
lockedMenu()
def lockedMenu():
lock_menu = pygame_menu.Menu("", 1920, 1080, theme = submenu_theme)
lock_menu.add.label("Level is locked", font_size=65, font_color = (255,0,0))
lock_menu.add.label("Please complete the previus level to unlock this one", font_size=30)
lock_menu.add.vertical_margin(50)
btn2 = lock_menu.add.button('GO BACK', lock_menu.disable)
lock_menu.mainloop(screen1)
def goToLevels():
global nextLevel_menu, play_levels, image2
nextLevel_menu.disable()
play_levels.enable()
play_levels.update(pygame.event.get())
def nextLevelScreen(currentLevel: int):
global nextLevel_menu
nextLevel_menu = pygame_menu.Menu("", 1920, 1080, theme = submenu_theme)
nextLevel_menu.add.label("Congradulations you compleated the level", font_size=48, font_color = (255,255,255))
nextLevel_menu.add.vertical_margin(50)
btn2 = nextLevel_menu.add.button('Go to menu', goToLevels)
nextLevel_menu.mainloop(screen1)
def checkIfLocked(level: int):
global lvlsUnloceked
uImg = ["./images/menu/0.png", "./images/menu/1.png", "./images/menu/2.png", "./images/menu/3.png", "./images/menu/4.png", "./images/menu/5.png", "./images/menu/6.png"]
return uImg[level]
"""
def checkIfLockedText(level: int):
global lvlsUnloceked
if lvlsUnloceked[level] == '1':
return "Level %d" %level
else:
return "Level %d - locked" %level
"""
def credits():
creditsMenu = pygame_menu.Menu("", 1920, 1080, theme = credits_theme)
creditsMenu.add.vertical_margin(800)
creditsMenu.add.button('Back', creditsMenu.disable)
creditsMenu.mainloop(screen1)
def exitMenu():
exit_menu = pygame_menu.Menu("", 1920, 1080, theme = submenu_theme)
exit_menu.add.label("Are you sure you want to exit", font_size=65, font_color = (255,0,0))
exit_menu.add.vertical_margin(50)
btn1 = exit_menu.add.button('Yes', pygame_menu.events.EXIT)
btn2 = exit_menu.add.button('Cancel', exit_menu.disable)
exit_menu.mainloop(screen1)
menu_font = pygame_menu.font.FONT_8BIT #set font
menu_background_image = pygame_menu.baseimage.BaseImage(image_path = "./images/menuBackground.png") #open background image
menu_theme = pygame_menu.themes.THEME_DARK.copy() #copy existing theme
menu_theme.background_color = menu_background_image #set background image
menu_theme.widget_font = menu_font #set selected font
menu_theme.widget_font_size = 64 #set font size
menu_theme.widget_selection_effect = pygame_menu.widgets.SimpleSelection() #set selection type
submenu_background_image = pygame_menu.baseimage.BaseImage(image_path = "./images/subMenuBackground.png")
submenu_theme = pygame_menu.themes.THEME_DARK.copy()
submenu_theme.background_color = submenu_background_image
submenu_theme.widget_font = menu_font
submenu_theme.widget_font_size = 64
submenu_theme.widget_selection_effect = pygame_menu.widgets.SimpleSelection()
credits_background_image = pygame_menu.baseimage.BaseImage(image_path = "./images/creditsBackground.png")
credits_theme = pygame_menu.themes.THEME_DARK.copy()
credits_theme.background_color = credits_background_image
credits_theme.widget_font = menu_font
credits_theme.widget_font_size = 64
credits_theme.widget_selection_effect = pygame_menu.widgets.SimpleSelection()
play_levels = pygame_menu.Menu("Levels", 1920, 1080, theme = submenu_theme)
image0 = pygame_menu.baseimage.BaseImage(image_path = checkIfLocked(0))
image1 = pygame_menu.baseimage.BaseImage(image_path = checkIfLocked(1))
image2 = pygame_menu.baseimage.BaseImage(image_path = checkIfLocked(2))
image3 = pygame_menu.baseimage.BaseImage(image_path = checkIfLocked(3))
image4 = pygame_menu.baseimage.BaseImage(image_path = checkIfLocked(4))
image5 = pygame_menu.baseimage.BaseImage(image_path = checkIfLocked(5))
image6 = pygame_menu.baseimage.BaseImage(image_path = checkIfLocked(6))
btn0 = play_levels.add.button(" ", playLevel,0,background_color=image0).resize(264*1.2, 369*1.2)
play_levels.add.vertical_margin(20)
play_levels.add.label('Tutorial level', font_size=40)
play_levels.add.vertical_margin(20)
btn1 = play_levels.add.button(" ", playLevel,1, background_color=image1).resize(264*1.2, 369*1.2)
play_levels.add.vertical_margin(20)
play_levels.add.label('Level 1', font_size=40)
play_levels.add.vertical_margin(20)
btn2 = play_levels.add.button(" ", playLevel,2, background_color=image2).resize(264*1.2, 369*1.2)
play_levels.add.vertical_margin(20)
play_levels.add.label("Level 2", font_size=40)
play_levels.add.vertical_margin(20)
btn3 = play_levels.add.button(" ", playLevel,3, background_color=image3).resize(264*1.2, 369*1.2)
play_levels.add.vertical_margin(20)
play_levels.add.label('Level 3', font_size=40)
play_levels.add.vertical_margin(20)
btn4 = play_levels.add.button(" ", playLevel,4, background_color=image4).resize(264*1.2, 369*1.2)
play_levels.add.vertical_margin(20)
play_levels.add.label('Level 4', font_size=40)
play_levels.add.vertical_margin(20)
btn5 = play_levels.add.button(" ", playLevel,5, background_color=image5).resize(264*1.2, 369*1.2)
play_levels.add.vertical_margin(20)
play_levels.add.label('Level 5', font_size=40)
play_levels.add.vertical_margin(20)
btn6 = play_levels.add.button(" ", playLevel,6, background_color=image6).resize(264*1.2, 369*1.2)
play_levels.add.vertical_margin(20)
play_levels.add.label('Level 6', font_size=40)
play_levels.add.vertical_margin(20)
play_levels.add.vertical_margin(100)
play_levels.add.button('Back', pygame_menu.events.BACK)
play_levels.add.vertical_margin(100)
menu = pygame_menu.Menu("",1920, 1080, theme = menu_theme)
menu.add.label("Game with Laibach", font_size=100, font_color = (255,255,255))
menu.add.vertical_margin(500)
menu.add.button('Play', play_levels.enable())
menu.add.button('Credits', credits)
menu.add.button('Quit', exitMenu)
menu.mainloop(screen1) #main loop