Skip to content

Latest commit

 

History

History
467 lines (361 loc) · 22.8 KB

772.md

File metadata and controls

467 lines (361 loc) · 22.8 KB

sounds not working?

Game Modding | Call of Duty: Black Ops 3 | Scripting


ModmeBot:

Thread By: MrslothGaming

so i have a few things on my map such as brutus,erthrocks wpns and ricos and the sound aliases are fine. but none of the sounds seem to work i have done every thing that i was told to do but still no sound.


ModmeBot:

Reply By: MJPW

I was having sound issues when I first started. Have you edited the template_mod file? It may or may not be the case.

If not/if so, you can find template_mod.csv file in root/share/raw/sound/templates. If this doesnt work then we will see from there. Also check for errors in the Launcher when compiling. Hope this helps!

Here is mine:

{% highlight php %}{% raw %} Name,FileSpec,Template,Loadspec,Secondary,VolumeGroup,VolMin,VolMax,DistMin,DistMaxDry,DistMaxWet,DryMaxCurve,WetMaxCurve,DryMinCurve,WetMinCurve,LimitCount,LimitType,EntityLimitCount,EntityLimitType,PitchMin,PitchMax,PriorityMin,PriorityMax,PriorityThresholdMin,PriorityThresholdMax,PanType,Storage,Looping,RandomizeType,Probability,StartDelay,ReverbSend,Duck,Pan,CenterSend,EnvelopMin,EnvelopMax,EnvelopPercent,OcclusionLevel,IsBig,DistanceLpf,FluxType,FluxTime,Subtitle,Doppler,Futz,ContextType,ContextValue,Compression,Timescale,IsMusic,FadeIn,FadeOut,Pauseable,StopOnEntDeath,Bus,FutzPatch,NeverPlayTwice,WiiUMono,IsCinematic,DuckGroup,DopplerScale,GPAD,GPADOnly # UIN - USER INTERFACE TEMPLATES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, UIN_MOD,,,,,grp_menu,86,86,,,,,,,,2,oldest,,,0,0,100,100,0,1,2d,,,,,,0,,front,,,,,,,,,,,,,,,,,,,,no,,bus_ui,,,yes,,snp_never_duck,,, WPN_SHOT_PLR,,,,,grp_weapon,100,100,,,,,,,,2,oldest,,,0,0,90,90,0.25,1,2d,,,,,,100,,wpn_all,,,,,,,no,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p_shot,,, WPN_ACT_PLR,,,,,grp_weapon,100,100,,,,,,,,3,oldest,,,0,0,90,90,0.25,1,2d,,,,,,100,,wpn_fnt,,,,,,,no,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p_act,,, WPN_RING_PLR,,,,,grp_weapon,100,100,,,,,,,,3,oldest,,,0,0,90,90,0.25,1,2d,,,,,,100,,wpn_fnt,,,,,,,no,,,,,,ringoff_plr,outdoor,,yes,,,,,,bus_fx,,,,,snp_wpn_1p,,, WPN_PLR_FLUX_L,,,,,grp_weapon_decay_3p,96,97,50,1800,,rcurve2,,,,3,oldest,,,-200,200,20,90,0.25,1,3d,,,pitch,,,0,,,,,,,,,no,left_shot,2000,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p,,, WPN_PLR_FLUX_R,,,,,grp_weapon_decay_3p,96,97,50,1800,,rcurve2,,,,3,oldest,,,-200,200,20,90,0.25,1,3d,,,pitch,,,0,,,,,,,,,no,right_shot,2000,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p,,, WPN_RELOAD_PLR,,,,,grp_weapon,100,100,,,,,,,,,,,,-88,84,70,70,0.25,1,2d,,,,,,88,,,,,,,,,,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p,,, WPN_SHOT_NPC,,,,,grp_weapon_3p,100,100,500,4000,5000,rcurve3,rcurve2,,,10,priority,3,oldest,-100,100,40,90,0.25,1,3d,,,pitch,,,100,,,,,,,,,no,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_3p,,, WPN_ACT_NPC,,,,,grp_weapon_3p,1,1,250,750,1000,rcurve2,rcurve1,,,10,priority,3,oldest,-100,100,40,90,0.25,1,3d,,,pitch,,,90,,,,,,,,,no,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_3p,,, WPN_DIST_NPC,,,,,grp_weapon_decay_3p,99,99,1200,20000,25000,cos,,sin,,10,priority,3,oldest,-100,100,40,90,0.25,1,3d,,,pitch,,,100,,,,,,,,,no,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_3p_decay,,, WPN_NPC_FLUX_L,,,,,grp_weapon_decay_3p,96,97,50,1800,,rcurve1,,,,,,8,oldest,-200,350,20,90,0.25,1,3d,,,pitch,,,0,,,,,,,,,no,left_shot,3000,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_3p_decay,,, WPN_NPC_FLUX_R,,,,,grp_weapon_decay_3p,96,97,50,1800,,rcurve1,,,,,,8,oldest,-200,350,20,90,0.25,1,3d,,,pitch,,,0,,,,,,,,,no,right_shot,3000,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_3p_decay,,, WPN_PAP_SHOT_PLR,,,,,grp_weapon,100,100,,,,rcurve3,,,,1,oldest,,,0,0,90,90,0.25,1,2d,,,,,,100,,wpn_all,,,,,,,no,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p_shot,,, WPN_PAP_SHOT_NPC,,,,,grp_weapon_3p,98,98,150,2500,,rcurve2,rcurve2,,,10,priority,3,oldest,-100,100,50,90,0.35,1,3d,,,pitch,,,100,,,,,,,,,no,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_3p,,, WPN_PAP_FLUX_L,,,,,grp_weapon_decay_3p,95,95,50,1800,,rcurve2,,,,4,priority,,,-34,34,90,90,0.25,1,3d,,,pitch,,,94,,,,,,,,,no,left_shot,4000,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p,,, WPN_PAP_FLUX_R,,,,,grp_weapon_decay_3p,95,95,50,1800,,rcurve2,,,,4,priority,,,-34,34,90,90,0.25,1,3d,,,pitch,,,94,,,,,,,,,no,right_shot,4000,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p,,,

{% endraw %}{% endhighlight %}


ModmeBot:

Reply By: MrslothGaming

nope doesnt work


ModmeBot:

Reply By: HATMANYO

i have another problem with sound because i added the weapons to one map and they worked perfect but when i added them to my main map they had no sound???


ModmeBot:

Reply By: MrslothGaming

yep thats exactly the problem im having


ModmeBot:

Reply By: Abnormal202

When you link your map in launcher does it give any errors?


ModmeBot:

Reply By: MrslothGaming

no


ModmeBot:

Reply By: Abnormal202

MrslothGaming

no

Are you absolutely sure? post the launcher feed when you link the map just to be sure.


ModmeBot:

Reply By: MrslothGaming

nothing ground breaking but...

{% highlight php %}{% raw %} C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\gdtdb\gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 4.005 sec

gdtDB: successfully updated database.

C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_gorodboli.map C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_gorodboli.d3dbsp

main: Enter

FPU Precision set to 64 bits CoD2Map: T7 Build Changelist: 2574648 Build Machine: CODBUILD8-764 ---- cod2map ---- navmesh = true navvolume = full generation ----- FS_Startup ----- Current search path: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\main C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage

Connected to data signature database Loading map file C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_gorodboli.map Layer '000_Global/No Comp' ignored

W ARNING: Material 'jun_art_wood_plywood_dark03' is missing WARNING: Material 'jun_art_wood_plywood_dark03' is missing WARNING: Material 'jun_art_wood_plywood_dark03' is missing WARNING: Material 'jun_art_wood_plywood_dark03' is missing WARNING: Material 'jun_art_wood_plywood_dark03' is missing WARNING: Material 'jun_art_wood_plywood_dark03' is missing

ERROR: Prefab '_prefabs/zm/box_start.map' not found ERROR: in map: C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_gorodboli.map ERROR: Entity 278 script_model at (171.655 1176.34 0) no model assigned


16 terrain patches with caulk were discovered. Use 'File/Load Error File/General Error File' in Radiant to view


reveal volume decal texture 4x4, 24 bytes. 1 packed 0 unpacked. 13 voldecals.

restricting BSP to sky brushes


******* leaked *******


================================

WROTE BSP LEAKFILE: C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_gorodboli.lin

================================

finding triangle windings...

assigning primary lights...

splitting windings into lightable areas... coalescing coincident windings...

removing occluded winding fragments... finding sun shadow casters... splitting large windings... merging into concave windings...

fixing t-junctions...

tethering holes to their concave windings...

finding index mapping and snapping vertices... triangulating all windings... 0 self-tjunctions fixed 0 degenerate tris removed smoothing normals...

emitting triangles...

381 vertices couldn't be merged because the textures point different ways

emitting cells and portals...

building curve/terrain collision...

Adding brush neighbor bevels...

Removing redundant brush collision planes... removed 728 brush sides elapsed time 0 seconds Finished processing world entity

Ignoring empty brush model entity Map C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_gorodboli.map entity 13

Ignoring empty brush model entity Map C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_gorodboli.map entity 15

I gnoring empty brush model entity Map C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_gorodboli.map entity 1023

splitting up large himip volumes...

surfCount went from 168 to 533

Umbra Visibility Groups: 1 groups

<worldvisgroup> 0

begin navmesh generation...

Umbra Tome Triggers: 0 total

UMBRA smallest_occluder=72.000 small_hole=4.000 removed 0 duplicate triangles from set of 14281 - 0.0 seconds generating Nav Mesh ... Removing tiny boundary edges...

done - 1.1 seconds WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.

W riting C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_gorodboli_navmesh.hkt Writing C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_gorodboli_navvolume.hkt navmesh generation took 1.4 seconds Writing C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_gorodboli.d3dbsp WARNING: PROBLEMS FOUND [Load with Error File in Radiant] WARNING: Texture ($default) repeats more than once per inch. (x17) C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_gorodboli.map entity 0 brush 68 at -301 839 172, -297 835 173 entity 0 brush 69 at -271 945 174, -268 941 174 entity 0 brush 70 at -130 834 173, -127 838 172 entity 0 brush 71 at -160 940 174, -157 944 174 entity 0 brush 427 at -1108 -152 280, -1015 -152 210, -1012 -150 272, -1008 -152 333, -916 -152 251 entity 0 brush 458 at -1109 -218 231, -1060 -220 264, -1049 -219 218 entity 0 brush 458 at -1046 -219 327

8 seconds elapsed

main: 7.7065 secs

C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\bin\linker_modtools.exe -language english -modsource zm_gorodboli

Linking "zm_gorodboli" (usermaps\zm_gorodboli stable 2574116 v593):

"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_gorodboli usermaps\zm_gorodboli zone_source usermaps\zm_gorodboli all zm_gorodboli ERROR: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\usermaps\zm_gorodboli\sound\zoneconfig\zm_gorodboli.szc ERROR: Exception of type 'app_common.JSONParseExpectingError' was thrown.

processing...

^1ERROR: Prefab '_prefabs/zm/box_start.map' not found

col_map:maps/zm/zm_gorodboli.d3dbsp ^1ERROR: in map: c:\program files (x86)\steam\steamapps\common\call of duty black ops iii\map_source\zm\zm_gorodboli.map col_map:maps/zm/zm_gorodboli.d3dbsp ^1ERROR: Entity 278 script_model at (171.655 1176.34 0) no model assigned col_map:maps/zm/zm_gorodboli.d3dbsp

^1ERROR: 'p7_tools_hammer' is not a valid physpreset asset

physpreset:p7_tools_hammer xmodel:p7_tools_hammer col_map:maps/zm/zm_gorodboli.d3dbsp

^1ERROR: 'toolbox' is not a valid physpreset asset

physpreset:toolbox xmodel:p7_toolbox_handheld_small_red col_map:maps/zm/zm_gorodboli.d3dbsp

^1ERROR: 'p7_clipboard_01_wpaper' is not a valid physpreset asset physpreset:p7_clipboard_01_wpaper xmodel:p7_clipboard_01_wpaper col_map:maps/zm/zm_gorodboli.d3dbsp

^1ERROR: 'p7_bottle_glass_wine_open_01' is not a valid physpreset asset

physpreset:p7_bottle_glass_wine_open_01 xmodel:p7_bottle_glass_wine_open_01 col_map:maps/zm/zm_gorodboli.d3dbsp

^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier

zbarrier:zmcore_bgb_machine col_map:maps/zm/zm_gorodboli.d3dbsp

Converting image caulk_shadow_primary

"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_gorodboli usermaps\zm_gorodboli zone_source usermaps\zm_gorodboli all zm_gorodboli ERROR: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\usermaps\zm_gorodboli\sound\zoneconfig\zm_gorodboli.szc ERROR: Exception of type 'app_common.JSONParseExpectingError' was thrown.

Load 256x256 (256x256) Expand .. Mipmap ......... Compress BC1_SRGB ......... Save UmbraConvert: smallest_occluder=72.000 small_hole=4.000 [22:41:31] INFO: T: 288 O: 72 H: 4 B: 50 [22:41:32] INFO: Tile grid 84x80x28 (at -40,-36,-12) created for scene: 791 tiles (8 empties not included) in 1.024 seconds WARNING: SN-DBS is not installed, tome will be compiled locally WARNING: SN-DBS service is not running, tome will be compiled locally UmbraConvert: fetching tiles with 2 worker threads [22:42:42] DEBUG: Total allocations 970564, peak 1167 (size 25 MB 896 kB 854 B) [22:42:42] DEBUG: Total allocations 1056071, peak 1189 (size 24 MB 437 kB 272 B) UmbraConvert: 71.062 seconds to fetch tile inputs UmbraConvert: computing 0 tiles [22:42:42] INFO: Strict view volumes: no [22:42:42] INFO: Filtered 98/99 inside clusters [22:42:42] INFO: Filtered 922/923 global clusters [22:42:42] INFO: 2662/3584 cells reachable after global analysis [22:42:43] INFO: collapsed leaf tiles 799 => 33 [22:42:43] INFO: Generating LOD tiles using 2 threads [22:42:45] INFO: Connecting LOD tiles [22:42:45] INFO: Compressing lists [22:42:45] INFO: Average index range size: 1258.50 [22:42:45] INFO: object list: 23 kB 712 B, cluster list: 80 B [22:42:45] INFO: created tome with 65 tiles, 2446 targets and 0 gates UmbraConvert: 329 tiles loaded from cache UmbraConvert: finished processing tiles in 1:14 [22:42:45] DEBUG: Total allocations 2270689, peak 33346 (size 30 MB 808 kB 473 B) ^3WARNING: missing stringTable sounds/aliases/user_aliases.csv

stringtable:sounds/aliases/user_aliases.csv csv:zone_source/zm_gorodboli.zone ^3WARNING: missing stringTable gamedata/weapons/zm/zm_test_weapons.csv stringtable:gamedata/weapons/zm/zm_test_weapons.csv csv:zone_source/zm_gorodboli.zone

^1ERROR: xanim asset ump45_idle has no XANIM_BIN file specified or doesn't exist.

xanim:ump45_idle weapon:honey csv:zone_source/zm_gorodboli.zone ^1ERROR: xanim 'ump45_idle' not found xanim:ump45_idle weapon:honey csv:zone_source/zm_gorodboli.zone ^1ERROR: xanim asset ump45_fire has no XANIM_BIN file specified or doesn't exist. xanim:ump45_fire weapon:honey csv:zone_source/zm_gorodboli.zone ^1ERROR: xanim 'ump45_fire' not found xanim:ump45_fire weapon:honey csv:zone_source/zm_gorodboli.zone ^1ERROR: xanim asset ump45_ads_fire has no XANIM_BIN file specified or doesn't exist. xanim:ump45_ads_fire weapon:honey csv:zone_source/zm_gorodboli.zone ^1ERROR: xanim 'ump45_ads_fire' not found xanim:ump45_ads_fire weapon:honey csv:zone_source/zm_gorodboli.zone ^1ERROR: xanim asset ump45_raise has no XANIM_BIN file specified or doesn't exist. xanim:ump45_raise weapon:honey csv:zone_source/zm_gorodboli.zone ^1ERROR: xanim 'ump45_raise' not found xanim:ump45_raise weapon:honey csv:zone_source/zm_gorodboli.zone ^1ERROR: xanim asset ump45_drop has no XANIM_BIN file specified or doesn't exist. xanim:ump45_drop weapon:honey csv:zone_source/zm_gorodboli.zone ^1ERROR: xanim 'ump45_drop' not found xanim:ump45_drop weapon:honey csv:zone_source/zm_gorodboli.zone

^3Found 32 bad bulletmeshes, dumped to C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III/usermaps\zm_gorodboli/zone_source/all/assetinfo/zm_gorodboli_bulletreport.csv file.

done: 8m33.36s

Linking "en_zm_gorodboli" (usermaps\zm_gorodboli stable 2574116 v593):

"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_gorodboli usermaps\zm_gorodboli zone_source usermaps\zm_gorodboli english zm_gorodboli ERROR: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\usermaps\zm_gorodboli\sound\zoneconfig\zm_gorodboli.szc ERROR: Exception of type 'app_common.JSONParseExpectingError' was thrown.

unchanged... done: 0m4.09s </worldvisgroup> {% endraw %}{% endhighlight %}


i did find this though.

{% highlight php %}{% raw %} stringtable:sounds/aliases/user_aliases.csv csv:zone_source/zm_gorodboli.zone ^3WARNING: missing stringTable gamedata/weapons/zm/zm_test_weapons.csv stringtable:gamedata/weapons/zm/zm_test_weapons.csv csv:zone_source/zm_gorodboli.zone

{% endraw %}{% endhighlight %}


not sure if this is the issue


ModmeBot:

Reply By: Abnormal202

If may have to do with the stringtable errors (though I have no clue how to deal with those).

This also caught my attention as it appears 3 times in the linking:

{% highlight php %}{% raw %} "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe" pc usermaps\zm_gorodboli usermaps\zm_gorodboli zone_source usermaps\zm_gorodboli all zm_gorodboli ERROR: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\usermaps\zm_gorodboli\sound\zoneconfig\zm_gorodboli.szc ERROR: Exception of type 'app_common.JSONParseExpectingError' was thrown.

{% endraw %}{% endhighlight %}


Perhaps your szc isn't done right? can you post zm_gorodboli.szc?

Also this probably isn't causing the problems with sounds, but it look like you haven't set up your mystery boxes right:

{% highlight php %}{% raw %} ERROR: Prefab '_prefabs/zm/box_start.map' not found ERROR: in map: C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_gorodboli.map ERROR: Entity 278 script_model at (171.655 1176.34 0) no model assigned

{% endraw %}{% endhighlight %}



ModmeBot:

Reply By: MrslothGaming

My mystery box works fine in game. this is my SZC.

{% highlight php %}{% raw %} { "Name" : "zm_gorodboli", "GameMode" : "mpl", "IsCommon" : false, "Parent" : "", "Overlay" : "", "IsStandalone" : true, "IsProduction" : false, "IsShipped" : false, "DontDeploy" : false, "NoStreamBank" : false, "MapFile" : "", "Standalone" : true, "Builds" : [ "T7" ], "Sources" : [ { "Type" : "ALIAS", "Name" : "user_aliases", "Filename" : "user_aliases.csv", "Specs" : [ ] }, { "Type" : "AMBIENT", "Name" : "ambient_mod", "Filename" : "ambient_mod.csv", "Specs" : [ "mpl_mod" }, { "Type" : "ALIAS", "Name" : "wardog_sounds_3arc", "Filename" : "wardog_sounds_3arc.csv", "Specs" : [ ] }, { "Type" : "ALIAS", "Name" : "wardog_sounds_tombstone", "Filename" : "wardog_sounds_tombstone.csv", "Specs" : [ ] }, { "Type" : "ALIAS", "Name" : "wardog_sounds_whos", "Filename" : "wardog_sounds_whos.csv", "Specs" : [ ] }, { "Type" : "ALIAS", "Name" : "wardog_sounds_vulture", "Filename" : "wardog_sounds_vulture.csv", "Specs" : [ ] }, ] }

{% endraw %}{% endhighlight %}