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<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
<title>OpenZone</title>
<link href="http://fonts.googleapis.com/css?family=Droid+Sans+Mono" rel="stylesheet" type="text/css"/>
<link rel="shortcut icon" href="favicon.ico" />
<link href="nacl/doc/style.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<h1>OpenZone</h1>
<div style="text-align: center"><img alt="title image" src="img/title.jpg"/></div>
<h4>About</h4>
<p>OpenZone is a simple open-source cross-platform FPS/RTS game engine that is still under
development. It targets to be capable of running games similar to Battlezone but with much
improved functionality on both FPS and RPG levels. It runs on GNU/Linux, Windows and Native Client
(inside Google Chrome/Chromium browser).</p>
<p>Compared to Battlezone it has much improved FPS-level functionality. Not only you can walk into
buildings, you can also open doors, use keys, elevators, switches, pick up items and put then into
your inventory, push and carry around boxes, just as you would expect form any FPS game.</p>
<p>OpenZone uses simple AABB-based physics like Id Quake 1/2/3 or Unreal 1 engines, yet much more
powerful. You can e.g. push more than one object at once, objects can be rotated, carried or
thrown around. It also provides better damage model; fragile objects like a bottle can be crushed
merely by running into it, others must be shot with a heavy weapon or dropped from a great height
to receive any damage at all.</p>
<p>OpenZone is currently still under development having only limited functionality in several
areas. Networking is still missing, AI is very simple and RTS support is almost non-existent. Game
content currently used is more for the purpose of engine capabilities demonstration than a real
game content that could be used in any finished game. Currently it features a test world, tutorial
and one playable mission.</p>
<h4>Screenshots</h4>
<table>
<tr>
<td><a href="img/team.jpg"><img alt="Team" src="img/team_t.jpg"/></a></td>
<td><a href="img/test.jpg"><img alt="Test Map" src="img/test_t.jpg"/></a></td>
<td><a href="img/inventory.jpg"><img alt="Inventory" src="img/inventory_t.jpg"/></a></td>
<td><a href="img/flying.jpg"><img alt="Flying in a Raptor" src="img/flying_t.jpg"/></a></td>
</tr>
<tr>
<td><a href="img/night.jpg"><img alt="Night" src="img/night_t.jpg"/></a></td>
<td><a href="img/nv.jpg"><img alt="Night Vision" src="img/nv_t.jpg"/></a></td>
<td><a href="img/destruction.jpg"><img alt="Destruction" src="img/destruction_t.jpg"/></a></td>
<td><a href="img/knight.jpg"><img alt="Knight" src="img/knight_t.jpg"/></a></td>
</tr>
<tr>
<td><a href="img/lair.jpg"><img alt="Beast Lair" src="img/lair_t.jpg"/></a></td>
<td><a href="img/base1.jpg"><img alt="Colonial Base" src="img/base1_t.jpg"/></a></td>
<td><a href="img/base2.jpg"><img alt="Colonial Base" src="img/base2_t.jpg"/></a></td>
<td><a href="img/outpost.jpg"><img alt="Colonial Outpost" src="img/outpost_t.jpg"/></a></td>
</tr>
<tr>
<td><a href="img/injured.jpg"><img alt="Injury effect" src="img/injured_t.jpg"/></a></td>
<td><a href="img/combat.jpg"><img alt="Combat" src="img/combat_t.jpg"/></a></td>
<td><a href="img/corpse.jpg"><img alt="Searching a Corpse" src="img/corpse_t.jpg"/></a></td>
<td><a href="img/goblin.jpg"><img alt="Goblin Attacking" src="img/goblin_t.jpg"/></a></td>
</tr>
</table>
<h4>Download</h4>
<ul>
<li>
<p><a href="https://github.com/ducakar/openzone/releases/download/v0.3.90/OpenZone-0.3.90-bundle.zip">
OpenZone-0.3.90-bundle.zip</a> (29.1 MiB)<br/>
Binaries for GNU/Linux (x86_64 or i686 with SSE3), and Windows (x86_64 or i686 with SSE3).
All game data and libraries required to run OpenZone are included.</p>
</li>
</ul>
<h4>Native Client Port</h4>
<p>If you use Google Chrome or Chromium you can play OpenZone in your browser:
<a href="nacl/openzone.en.html">english</a> | <a href="nacl/openzone.sl.html">slovene</a>
(Chrome 31 or newer required).</p>
<h4>Videos</h4>
<ul>
<li>
<p><a href="http://www.youtube.com/watch?v=_ASVVoHsUoQ">Gameplay</a> on a test level
(outdated).</p>
</li>
<li>
<p><a href="http://www.youtube.com/playlist?list=PL0B4CD881168814B4">Videos</a> demonstrating
various engine features (outdated).</p>
</li>
</ul>
<h4>Development</h4>
<p>Primary site: <a href="https://github.com/ducakar/openzone/">OpenZone on GitHub</a></p>
<p>Old/Backup site: <a href="https://code.google.com/p/openzone/">OpenZone on Google Code</a></p>
<h4>Licence</h4>
<p>OpenZone engine is licensed under <a href="http://www.gnu.org/copyleft/gpl.html">GNU General
Public License version 3</a> or (at your option) any later version. Game data are obtained from
various sources and covered by many different licences. See individual files named
<code>README.txt</code> and <code>COPYING.txt</code> inside game data archives for details.</p>
<p><small>Copyright © 2013 Davorin Učakar. Last update: 2014-06-13</small></p>
</body>
</html>