/
test.cc
123 lines (99 loc) · 2.21 KB
/
test.cc
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/*
* OpenZone - simple cross-platform FPS/RTS game engine.
*
* Copyright © 2002-2012 Davorin Učakar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file tests/test.cc
*/
#include <ozCore/ozCore.hh>
#include <ozDynamics/ozDynamics.hh>
using namespace oz;
class Foo
{
public:
int value;
Foo* next[1];
Foo* prev[1];
explicit Foo() :
value( 0 )
{
Log() << "Foo()\n";
}
Foo( int value_ ) :
value( value_ )
{
Log() << "Foo( " << value_ << " )\n";
}
~Foo()
{
Log() << "~Foo()\n";
}
Foo( const Foo& f ) :
value( f.value )
{
Log() << "Foo( const Foo& )\n";
}
Foo( Foo&& f ) :
value( f.value )
{
Log() << "Foo( Foo&& )\n";
f.value = 0;
}
Foo& operator = ( const Foo& f )
{
Log() << "Foo& operator = ( const Foo& )\n";
if( &f == this ) {
return *this;
}
value = f.value;
return *this;
}
Foo& operator = ( Foo&& f )
{
Log() << "Foo& operator = ( Foo&& )\n";
if( &f == this ) {
return *this;
}
value = f.value;
f.value = 0;
return *this;
}
bool operator == ( const Foo& f ) const
{
return value == f.value;
}
bool operator != ( const Foo& f ) const
{
return value != f.value;
}
bool operator < ( const Foo& f ) const
{
return value < f.value;
}
void foo() const;
};
template <typename... T>
static Foo foo( T&&... args )
{
return Foo( static_cast<T&&>( args )... );
}
int main()
{
System::init();
System::bell();
return 0;
}