-
Notifications
You must be signed in to change notification settings - Fork 7
/
Server.csproj
102 lines (102 loc) · 5.56 KB
/
Server.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{5559E66A-91C7-4D38-8245-1436172FAF84}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>Server</RootNamespace>
<AssemblyName>Server</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<Externalconsole>true</Externalconsole>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<Externalconsole>true</Externalconsole>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Net" />
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AssemblyInfo.cs" />
<Compile Include="Game\GameLoop.cs" />
<Compile Include="Game\GameObject.cs" />
<Compile Include="Game\GameWorld.cs" />
<Compile Include="Game\ServerInstance.cs" />
<Compile Include="Packets\PacketType.cs" />
<Compile Include="Packets\DataPacket.cs" />
<Compile Include="Sockets\SocketClient.cs" />
<Compile Include="Sockets\SocketClientWS.cs" />
<Compile Include="Sockets\SocketExtension.cs" />
<Compile Include="Sockets\SocketServer.cs" />
<Compile Include="Game\User.cs" />
<Compile Include="Packets\Publisher.cs" />
<Compile Include="Game\Packets\Launcher.cs" />
<Compile Include="Utils\Log.cs" />
<Compile Include="Protocols\Data\DataProtocol.cs" />
<Compile Include="Protocols\Data\DataProtocolJSON.cs" />
<Compile Include="Protocols\Data\DataType.cs" />
<Compile Include="Protocols\Data\DataTypeJSON.cs" />
<Compile Include="Protocols\Transport\TransportProtocol.cs" />
<Compile Include="Protocols\Transport\TransportProtocolWS.cs" />
<Compile Include="Protocols\Transport\WebSocketHandshake Versions.cs" />
<Compile Include="Protocols\Transport\WebSocketHandshake.cs" />
<Compile Include="Game\Client Extension.cs" />
<Compile Include="Game\Server Extension.cs" />
<Compile Include="Game\Packets\User.cs" />
<Compile Include="Game\UserInput.cs" />
<Compile Include="Game\Packets\Character.cs" />
<Compile Include="Game\StateCollection.cs" />
<Compile Include="Game\GameObjects\Character.cs" />
<Compile Include="Utils\Time.cs" />
<Compile Include="Utils\Random.cs" />
<Compile Include="Game\GameData.cs" />
<Compile Include="Game\Map.cs" />
<Compile Include="Game\Packets\Map.cs" />
<Compile Include="Game\Packets\Input.cs" />
<Compile Include="Game\GameObjects\Hero.cs" />
<Compile Include="Game\Packets\Hero.cs" />
<Compile Include="Utils\Timer.cs" />
<Compile Include="Utils\Tracker.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ProjectExtensions>
<MonoDevelop>
<Properties>
<Policies>
<TextStylePolicy FileWidth="120" NoTabsAfterNonTabs="True" inheritsSet="VisualStudio" inheritsScope="text/plain" scope="text/x-csharp" />
<CSharpFormattingPolicy IndentSwitchBody="True" AlignEmbeddedUsingStatements="False" AlignEmbeddedIfStatements="False" NamespaceBraceStyle="EndOfLine" ClassBraceStyle="EndOfLine" InterfaceBraceStyle="EndOfLine" StructBraceStyle="EndOfLine" EnumBraceStyle="EndOfLine" MethodBraceStyle="EndOfLine" AnonymousMethodBraceStyle="DoNotChange" ConstructorBraceStyle="EndOfLine" DestructorBraceStyle="EndOfLine" PropertyGetBraceStyle="DoNotChange" PropertySetBraceStyle="DoNotChange" EventAddBraceStyle="DoNotChange" EventRemoveBraceStyle="DoNotChange" IfElseBraceForcement="AddBraces" ForBraceForcement="AddBraces" WhileBraceForcement="AddBraces" UsingBraceForcement="AddBraces" FixedBraceForcement="AddBraces" BeforeMethodDeclarationParentheses="False" BeforeMethodCallParentheses="False" BeforeConstructorDeclarationParentheses="False" BeforeIndexerDeclarationBracket="False" BeforeDelegateDeclarationParentheses="False" AfterDelegateDeclarationParameterComma="True" NewParentheses="False" IfParentheses="False" WhileParentheses="False" ForParentheses="False" ForeachParentheses="False" CatchParentheses="False" SwitchParentheses="False" LockParentheses="False" UsingParentheses="False" SpacesBeforeBrackets="False" inheritsSet="Mono" inheritsScope="text/x-csharp" scope="text/x-csharp" />
<TextStylePolicy FileWidth="120" TabWidth="4" inheritsSet="Mono" inheritsScope="text/plain" scope="text/plain" />
</Policies>
</Properties>
</MonoDevelop>
</ProjectExtensions>
<ItemGroup>
<Folder Include="Game\" />
<Folder Include="Packets\" />
<Folder Include="Sockets\" />
<Folder Include="Game\Packets\" />
<Folder Include="Utils\" />
<Folder Include="Protocols\" />
<Folder Include="Game\GameObjects\" />
</ItemGroup>
</Project>