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Higher supported sample rates? #14
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A higher static sample rate is trivial, if you want to build yourself, just look for
in scream.h. The Windows audio subsystem will resample as required. You might also want to modify CHUNK_SIZE in savedata.cpp so that an even number of samples fits in exactly one packet. Dynamic sample rates aren't possible with the current "protocol" (in quotes, because there isn't any :) ). Making the static rate configurable might be possible, I'll check that out next time I do a build. |
It took a while, but this has now been added. See the front page. |
Would it be possible to support higher sample rates, like 48000 or 96000kHz?
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