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It seems that even though I had gotten the keyboard interrupts working on macOS, they still didn't want to work on Windows when ran in multi-core mode. This change fixes that problem by switching to
starmap_async
and then manually looping and sleeping until it is ready. This seems to give the interrupts a chance to be processed on Windows while also not adding a performance penalty.I also tested this on my Mac and the same was true. I won't bother adding a conditional check to only do it this way on Windows since it seems to not have any negative effects on macOS.