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bot.go
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bot.go
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package p1nto
import (
"fmt"
"strings"
"math/rand"
"os"
"os/signal"
"syscall"
"github.com/bwmarrin/discordgo"
)
var (
mess = make(chan *discordgo.MessageCreate, 1)
prefix = "p."
terminate = make(chan bool, 1)
items = make(map[int]*item)
players = make(map[string]*player)
NPCs = make(map[int]*NPC)
dungeons = make(map[int]*dungeon)
)
func Min(x, y int) int {
if x < y {
return x
}
return y
}
func Max(x, y int) int {
if x > y {
return x
}
return y
}
func RNG(x int) bool {
//x% is the miss/crit chance
if x <= 0 {
return false
}
if rand.Intn(100) < x {
return true
} else {
return false
}
}
func xRNG() int {
return rand.Intn(100)
}
func MessageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
mess<- m
}
func MessageHandle(s *discordgo.Session, m *discordgo.MessageCreate) {
if m.Author.Bot {
return
}
content := m.Content
if !strings.HasPrefix(content, prefix) {
return
}
content = content[len(prefix):]
switch(strings.Split(content, " ")[0]) {
case "die":
if m.Author.ID == os.Getenv("OWNERID") {
terminate<- true
break
}
case "combat":
CombatHandle(s, m)
break
case "farm":
FarmHandle(s, m)
break
case "help":
HelpHandle(s, m)
break
case "stats":
StatsHandle(s, m)
break
case "dungeon":
DungeonHandle(s, m)
break
case "npc":
NPCHandle(s, m)
break
case "equipment":
EquipmentHandle(s, m)
break
case "inventory":
InventoryHandle(s, m)
break
case "equip":
EquipHandle(s, m)
break
case "unequip":
UnequipHandle(s, m)
break
case "shop":
ShopHandle(s, m)
break
case "buy":
BuyHandle(s, m)
break
case "sell":
SellHandle(s, m)
break
default:
break
}
fmt.Println(m.Author.ID + ": " + content)
}
func Loop(s *discordgo.Session) {
InitItem()
InitNPC()
InitDungeon()
LoadData()
defer SaveData()
sc := make(chan os.Signal, 1)
signal.Notify(sc, syscall.SIGINT, syscall.SIGTERM, os.Interrupt, os.Kill)
for {
select {
case m := <-mess:
MessageHandle(s, m)
case <-sc:
fmt.Println("Terminated!")
return
case <-terminate:
fmt.Println("Terminated!")
return
}
}
}